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Suggested
manual qualifiying

do you think manual qualifiying should exist

59.49% (47)
Yes
40.51% (32)
No
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medal 5000
2 years 347 days ago

Sean

Sure you did, but we are talking about two very different things.
Yours is about risk/reward (lotto of driver error) which doesn’t make sense to me.
Mine is about optimum tyre temperature for the track over a flying lap.

Yea i already commented on that, too. Have you ever played Motorsport Manager? It has this exact system (including brake temps even), Its boring, its tedious, and its extremely hard to get right. It adds nothing to the game and if you make a single mistake you will loose grid positions. Id wager that 80% of players would hate that feature since most people in MM also play with the auto-manage option in qualifying. I understand that the feature sounds fun on paper, but it really isnt ingame. Also what would you do with the managers that dont have time to attend races? Would they just be at a permanent disadvantage? The only way to balance it is if the whole feature doesnt have a big impact on pace, so even the offline managers that can only choose one push level beforehand have a chance. And in that case, the whole thing becomes meaningless. Do you understand what i mean?

Im curious, why doesnt the driver error suggestion make sense to you? Your driver can push the car harder and set a lap time that wouldnt normally be possible, but has a risk of making mistakes in the process, that could make him slower than if he played it safe. On the other hand, you can instruct him to drive safely, be slower, but ensure a good result. Coupled with the 5 different levels and good balancing, that would give you strategic choice in how you want to tackle qualifying based on your opponents pace.
I personally dont see any other way to handle it, without leaving offline managers at a big disadvantage or it not mattering much at all. Thats just my opinion.



Personally I like the current system and would be part of the voices against change…


The suggestion above we’ve been talking about is the perceived perfect ‘compromise’ if change becomes inevitable.

Driver error will be directly linked to driver experience. Outside of XP, that’s the most difficult thing to level up in the game. Managers with fully trained drivers will dominate quali <—— Why the error suggestion is a bad one.
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medal 5000
2 years 347 days ago (Last edited by Sean Stone 2 years 347 days ago)
Driver error will be directly linked to driver experience. Outside of XP, that’s the most difficult thing to level up in the game. Managers with fully trained drivers will dominate quali <—— Why the error suggestion is a bad one.

Thats not what i said though. You didnt read my posts. My suggestion is choosing a PL that only affects the pace by a set amount but adds an error rate. PL1 would have 0% error rate, so no mistakes will be made. The higher the PL, the better your pace is, but you have an increased error chance. For example PL2 is 10% error rate, PL3 is 20% and so on. It would have nothing to do with driver experience and stat related mistakes would be disabled, just like they are now. Only the PL decides the errors. You would choose one before qualifying, so being active isnt necessary.

And no, the suggestion above isnt the perfect "compromise". I told you multiple problems. What about offline managers? What about it being tedious? What about it having too little or too much impact?

Anyways, this discussion is going nowhere...
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medal 5005
2 years 347 days ago
I don’t think “manual qualifying” should be a thing. But I more involved practicing would be cool. For example running a qualifying practice or a race pace practice. So you can see more how the tires and fuel is going to work out. You still only get the five runs to find the best set up but an option to select the type of run the drivers take including push levels. I’d be interested in something like that.
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medal 4928
2 years 347 days ago

Sean
Driver error will be directly linked to driver experience. Outside of XP, that’s the most difficult thing to level up in the game. Managers with fully trained drivers will dominate quali <—— Why the error suggestion is a bad one.

Thats not what i said though. You didnt read my posts. My suggestion is choosing a PL that only affects the pace by a set amount but adds an error rate. PL1 would have 0% error rate, so no mistakes will be made. The higher the PL, the better your pace is, but you have an increased error chance. For example PL2 is 10% error rate, PL3 is 20% and so on. It would have nothing to do with driver experience and stat related mistakes would be disabled, just like they are now. Only the PL decides the errors. You would choose one before qualifying, so being active isnt necessary.

And no, the suggestion above isnt the perfect "compromise". I told you multiple problems. What about offline managers? What about it being tedious? What about it having too little or too much impact?

Anyways, this discussion is going nowhere...



To be honest, if the devs are going down the esports route, then this discussion is just moot because they would absolutely have to revamp qualifying regardless.
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medal 5042 Community Manager
2 years 347 days ago

Patrick

To be honest, if the devs are going down the esports route, then this discussion is just moot because they would absolutely have to revamp qualifying regardless.



Definitely.


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medal 4856
2 years 342 days ago

Sean
Rémy

League option " that it " no need excuses

No need for excuses? Are u serious? Do you have any idea how hard it is to create something like that and how long it would take?

Manual / active qualifying is among the worst suggestions in this forum. Go play Motorsport Manager on PC. It does absolutely nothing to shake things up and is just plain boring. That system has track evolution, traffic, driver mistakes etc. and still just devolves into waiting the whole session then going out in the last couple minutes to get a lap in. Its incredibly tedious and most of the time youre stuck in traffic anyways if you do anything else. If the devs implemented an active qualifying all of you would scream and stop playing because it would just be bad.

I agree that we need more control over qualifying as its currently just down to stats, but not even remotely anything like you guys suggest. Do you even think about how such a system would work ingame before writing this stuff?

The only thing devs could do that would satisfy everyone without being too convoluted or annoying is letting us choose a push level and then adding a driver mistake rate based on that. For example PL1 has 0% error rate and PL5 has 40% or what have you. That way we could also bring driver mistakes back without it being pure rng and unfair. And even that might just result in a meta, where everyone uses the same push level and thus be useless. Theres really not much they could change or add, and if they did it would take a ton of work. There are much more important things rn and this can still be tackled in a couple years for all i care.

Seriously, if you have no idea about game development and programming, and dont even understand how your suggestions would work ingame then dont post this nonsense. Its so disrespectful especially when all of you cant even articulate yourself properly, yet you want to tell the devs how to develop their game. And dont say "no need for excuses" when the game is literally run by a small team of devs and is free to play! None of you guys make actual good suggestions that the devs could look at and use as inspiration, its always just "i want this so implement it or ill be angry".



" Do you have any idea how hard it is to create something like that and how long it would take "

Just because its hard we are not going to make it? You write à book just to tell me this ? 
If this guy (Ascari)dosnt have the time to play the why he bother the other player who have the time to play it ? 
Quali is a part of motorsport if some ppl dont like just ask for league option that it 

"None of you guys make actual good suggestions that the devs could look at and use as inspiration, its always just "i want this so implement it or ill be angry" the Ascari guys said " no dont implement because i dont have time to play " but you choose to bother me 
+ the forum section is called " suggestion " and not "implement this or il be angry , s
Watch your mouth please
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medal 5729
2 years 342 days ago
Rémy

Sean
Rémy

League option " that it " no need excuses

No need for excuses? Are u serious? Do you have any idea how hard it is to create something like that and how long it would take?

Manual / active qualifying is among the worst suggestions in this forum. Go play Motorsport Manager on PC. It does absolutely nothing to shake things up and is just plain boring. That system has track evolution, traffic, driver mistakes etc. and still just devolves into waiting the whole session then going out in the last couple minutes to get a lap in. Its incredibly tedious and most of the time youre stuck in traffic anyways if you do anything else. If the devs implemented an active qualifying all of you would scream and stop playing because it would just be bad.

I agree that we need more control over qualifying as its currently just down to stats, but not even remotely anything like you guys suggest. Do you even think about how such a system would work ingame before writing this stuff?

The only thing devs could do that would satisfy everyone without being too convoluted or annoying is letting us choose a push level and then adding a driver mistake rate based on that. For example PL1 has 0% error rate and PL5 has 40% or what have you. That way we could also bring driver mistakes back without it being pure rng and unfair. And even that might just result in a meta, where everyone uses the same push level and thus be useless. Theres really not much they could change or add, and if they did it would take a ton of work. There are much more important things rn and this can still be tackled in a couple years for all i care.

Seriously, if you have no idea about game development and programming, and dont even understand how your suggestions would work ingame then dont post this nonsense. Its so disrespectful especially when all of you cant even articulate yourself properly, yet you want to tell the devs how to develop their game. And dont say "no need for excuses" when the game is literally run by a small team of devs and is free to play! None of you guys make actual good suggestions that the devs could look at and use as inspiration, its always just "i want this so implement it or ill be angry".



" Do you have any idea how hard it is to create something like that and how long it would take "

Just because its hard we are not going to make it? You write à book just to tell me this ? 
If this guy (Ascari)dosnt have the time to play the why he bother the other player who have the time to play it ? 
Quali is a part of motorsport if some ppl dont like just ask for league option that it 

"None of you guys make actual good suggestions that the devs could look at and use as inspiration, its always just "i want this so implement it or ill be angry" the Ascari guys said " no dont implement because i dont have time to play " but you choose to bother me 
+ the forum section is called " suggestion " and not "implement this or il be angry , s
Watch your mouth please


It’s not just about me, my friend. I’m not the only one who’s time is limited. I hosted a league for over a year so I know there are a lot of managers barely making live race. 


Introduce quali and they will leave as they would be at a disadvantage and start at the back all the time. 

But hey, ultimately it’s not up to you or me to decide. Let’s see wether the devs think it’s a worthwhile league option or hard to program
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medal 5000
2 years 340 days ago
Good idea. Practice and qualification will be a worthy and more interesting replacements for the almost dead and already useless quick races
No time limits - anyone with couple of free minutes can set up cars for a new track in practice session and spend couple minutes for qualifying. Except maybe 5-10 minutes before race start
The principle is the same as for quick races, but both sessions start in the pit lane with both drivers/cars. In the practice session, the number of attempts can be reduced to 2-3. Settings for any track can be found in open sources on the net. But practice in a quick races style will add more fun. In the qualifying session, the first lap is for warm-up and a couple of laps to show best time
If the time is for a race only, the current automatic practice/qualification type is used. For devs, it's a matter of changing the current quick races to fit the rules of practice/qualification
This game needs more visual components that add entertainment and more attendance not only during the races. Nonsense when team managers can watch the cars and drivers of their teams in action only during the race. But anyway huge respect for the best Grand Prix game ever
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