Sure you did, but we are talking about two very different things.
Yours is about risk/reward (lotto of driver error) which doesn’t make sense to me.
Mine is about optimum tyre temperature for the track over a flying lap.
Yea i already commented on that, too. Have you ever played Motorsport Manager? It has this exact system (including brake temps even), Its boring, its tedious, and its extremely hard to get right. It adds nothing to the game and if you make a single mistake you will loose grid positions. Id wager that 80% of players would hate that feature since most people in MM also play with the auto-manage option in qualifying. I understand that the feature sounds fun on paper, but it really isnt ingame. Also what would you do with the managers that dont have time to attend races? Would they just be at a permanent disadvantage? The only way to balance it is if the whole feature doesnt have a big impact on pace, so even the offline managers that can only choose one push level beforehand have a chance. And in that case, the whole thing becomes meaningless. Do you understand what i mean?
Im curious, why doesnt the driver error suggestion make sense to you? Your driver can push the car harder and set a lap time that wouldnt normally be possible, but has a risk of making mistakes in the process, that could make him slower than if he played it safe. On the other hand, you can instruct him to drive safely, be slower, but ensure a good result. Coupled with the 5 different levels and good balancing, that would give you strategic choice in how you want to tackle qualifying based on your opponents pace.
I personally dont see any other way to handle it, without leaving offline managers at a big disadvantage or it not mattering much at all. Thats just my opinion.
Personally I like the current system and would be part of the voices against change…
The suggestion above we’ve been talking about is the perceived perfect ‘compromise’ if change becomes inevitable.
Driver error will be directly linked to driver experience. Outside of XP, that’s the most difficult thing to level up in the game. Managers with fully trained drivers will dominate quali <—— Why the error suggestion is a bad one.