ios-personmd-notifications md-help-circle

Profile

  • Guest
    medal 0
  • Posts: 21
  • Post Likes: 3765

Notifications

  • No Unread Notifications

Suggested
#BringBackTheOldDirtyAir

Would you rather have the old dirty air OR no dirty air?

48.55% (151)
Yes, bring back the old dirty air
16.72% (52)
No, don’t want dirty air
34.73% (108)
I’ll wait for the new dirty air being coded (release TBD)
warning
This thread is closed. Threads older than 6 weeks are closed automatically. To continue this discussion, create a new thread.
md-lock This topic has been closed by the moderator
medal 5090
2 years 338 days ago

Jack
What about a reduced strength version of the old dirty air temporarily? I think that's within the realm of possibility. We could re-introduce it but make it less powerful (until the new one is coded).


Yes this sounds a good idea

md-quotelink
medal 5000
2 years 338 days ago

Jack
What about a reduced strength version of the old dirty air temporarily? I think that's within the realm of possibility. We could re-introduce it but make it less powerful (until the new one is coded).


Would this reenable the old pit lane bug as well, albeit in a weaker way? Or could we get some kind of dirty air while having the bug fixed?

md-quotelink
medal 5323
2 years 338 days ago

Jack
What about a reduced strength version of the old dirty air temporarily? I think that's within the realm of possibility. We could re-introduce it but make it less powerful (until the new one is coded).



That would be an excellent introduction in my opinion, and one that seems to be popular among the communities where I've seen it discussed. Of course, we appreciate the old dirty air is by no means perfect but a reduced version would be a better temporary system until the new one is ready.
md-quotelink
medal 4816
2 years 338 days ago
Cameron

Jack
What about a reduced strength version of the old dirty air temporarily? I think that's within the realm of possibility. We could re-introduce it but make it less powerful (until the new one is coded).



That would be an excellent introduction in my opinion, and one that seems to be popular among the communities where I've seen it discussed. Of course, we appreciate the old dirty air is by no means perfect but a reduced version would be a better temporary system until the new one is ready.



Totally agree!

Finally we should take the „lesser evil“, and that is for me the old dirty air with all its bad things. 
Also if it is reduced maybe the issues around it will also be reduced and if not, who cares!? 
Everything should be better then playing a railroad simulation ?
md-quotelink
medal 5000
2 years 338 days ago
Jack
What about a reduced strength version of the old dirty air temporarily? I think that's within the realm of possibility. We could re-introduce it but make it less powerful (until the new one is coded).

In every tracks. Monza too! Don't want anymore stay half an hour doing anything until last lap and praying to be not 1st before the last lap


md-quotelink
medal 5585
2 years 338 days ago

Jack
What about a reduced strength version of the old dirty air temporarily? I think that's within the realm of possibility. We could re-introduce it but make it less powerful (until the new one is coded).


I think that would be a great idea. It would be very interesting to see how a reduced strength dirty air affects the races

md-quotelink
medal 5249
2 years 338 days ago
I think they need to make fuel heavier, so if you’re light you can overtake easy still and if you’re out front and light you can get out of DRS easier! Atm everyone just going heavy and sitting in the train just for the overcut last stop and be on fresher tyres for last stint! There’s also no reward for taking a risk to get a backmarker drs and you just get reeled back in through others getting drs 
md-quotelink
medal 5000
2 years 338 days ago

James
I think they need to make fuel heavier, so if you’re light you can overtake easy still and if you’re out front and light you can get out of DRS easier! Atm everyone just going heavy and sitting in the train just for the overcut last stop and be on fresher tyres for last stint! There’s also no reward for taking a risk to get a backmarker drs and you just get reeled back in through others getting drs 



or just remove refuelling completely :D I think that could be interesting in a good way
md-quotelink
medal 5000
2 years 338 days ago
Dani

James
I think they need to make fuel heavier, so if you’re light you can overtake easy still and if you’re out front and light you can get out of DRS easier! Atm everyone just going heavy and sitting in the train just for the overcut last stop and be on fresher tyres for last stint! There’s also no reward for taking a risk to get a backmarker drs and you just get reeled back in through others getting drs 



or just remove refuelling completely :D I think that could be interesting in a good way


No. A league rule is coming for no refueling , no need to remove it

md-quotelink
medal 5000
2 years 338 days ago

Kylian
Dani

James
I think they need to make fuel heavier, so if you’re light you can overtake easy still and if you’re out front and light you can get out of DRS easier! Atm everyone just going heavy and sitting in the train just for the overcut last stop and be on fresher tyres for last stint! There’s also no reward for taking a risk to get a backmarker drs and you just get reeled back in through others getting drs 



or just remove refuelling completely :D I think that could be interesting in a good way


No. A league rule is coming for no refueling , no need to remove it




Really???
md-quotelink
medal 5323
2 years 338 days ago
Dani

James
I think they need to make fuel heavier, so if you’re light you can overtake easy still and if you’re out front and light you can get out of DRS easier! Atm everyone just going heavy and sitting in the train just for the overcut last stop and be on fresher tyres for last stint! There’s also no reward for taking a risk to get a backmarker drs and you just get reeled back in through others getting drs 



or just remove refuelling completely :D I think that could be interesting in a good way



Personally I think removing refuelling would have the opposite effect, as nobody can go lighter to break away from the train (Assuming dirty air is there to help). But we have an option for that coming soon, so anybody who likes the idea will have a chance to try it
md-quotelink
medal 5000
2 years 338 days ago

Bud

Kylian
Dani

James
I think they need to make fuel heavier, so if you’re light you can overtake easy still and if you’re out front and light you can get out of DRS easier! Atm everyone just going heavy and sitting in the train just for the overcut last stop and be on fresher tyres for last stint! There’s also no reward for taking a risk to get a backmarker drs and you just get reeled back in through others getting drs 



or just remove refuelling completely :D I think that could be interesting in a good way


No. A league rule is coming for no refueling , no need to remove it




Really???



Yeah
md-quotelink
medal 5000
2 years 338 days ago

Kylian
Dani

James
I think they need to make fuel heavier, so if you’re light you can overtake easy still and if you’re out front and light you can get out of DRS easier! Atm everyone just going heavy and sitting in the train just for the overcut last stop and be on fresher tyres for last stint! There’s also no reward for taking a risk to get a backmarker drs and you just get reeled back in through others getting drs 



or just remove refuelling completely :D I think that could be interesting in a good way


No. A league rule is coming for no refueling , no need to remove it




really? that's new for me, good stuff
md-quotelink
medal 5003
2 years 337 days ago
DRS is far too powerful, and without dirty air and reduced push level management it is impossible to build a gap. 
But I like the idea of less dirty air, so overtaking is possible without DRS. 
I also think the strength of DRS should be reduced some. 
md-quotelink
medal 5000 Super Mod
2 years 337 days ago
I understand the theory but I'm not convinced reducing DRS strength would do much. 
DR'S is weaker at Turkey and Belgium but these circuits have the same gameplay as all the others.
Yesterday I spectated a race in Turkey where the lead car built a gap of just over two seconds, within three laps the chasing pack of about a dozen cars had caught up and he just became another carriage in the train waiting for the last lap boost off.
md-quotelink
medal 5000
2 years 337 days ago (Last edited by Bud Oil 2 years 337 days ago)
I think the both things are needed. With dirty air but a strong DRS couldn't change much because you will be always able to recover. The same vice versa you will have the situation in Belgium and Turkey
md-quotelink
medal 5000
2 years 337 days ago (Last edited by Skimmy Sizemore 2 years 337 days ago)
to be honest it is too easy to overtake now, and its still the same in some leagues, the experienced, sonority guys are still running away with the points. some are even out 10 to 20 seconds in the first stint.. all you gotta do is turn tires up to 5 for half a lap, turn em back to 3, and run away from the players that aren't that experianced to know the small tricks, plus a new issue i noticed arise is you can constantly hit pl 5 pl 1 in rapid succession pushing you car fast without ever burning up the tires. get the right back and fourth clicking on (i mostly use the pc) and the tires will never go above optimum without the dirty air in one lap i climbed from 14th to 3rd, and my league isn't just some offline slouch league, we avg about 10 to 12 active managers daily in our elite divisions full of all experienced racers..  Overtaking shouldn't be impossible but it should take more work then just getting nose to tail hitting the tires to PL5 and dropping to p1 cooling them off in the drs and gaining 5 positions. The no dirty air with the new tire scaling, just makes it too easy, and almost unfun.   Bring back the DIRTY untill the new one is in place Please, most of the community loves the competitive challenge I believe, plus it will make qualifying meaningful again.  Also league owners should have the option of no refuling ie you load up what it takes to run a whole race with no refuling so everyone is heavy at the beginning like irl F1, and pits are tire stops only, making tire economy a useful skill to skill up in, cus as is you just grab accel, breaking, handling, and downforce, in about 8 to 10 races and whoever hits 200 in all four first runs away with the points, until the next following three get it , and as the big compliant is drs train to the leader who worked a amazing strat to get 8 or 9 seconds ahead and a lap or two later loose it. the drs trains were still good with the dirty air, but sometimes the clean air was king, you had to know your cars, but im just blabbering on now, ill stop. lol. sorry. 

TL;DR Bring Back The Dirty Dirty until the new one is coded and in place please and thanks. 
md-quotelink
medal 4569
2 years 337 days ago

Jack
What about a reduced strength version of the old dirty air temporarily? I think that's within the realm of possibility. We could re-introduce it but make it less powerful (until the new one is coded).



In my opinion this would be a good option, until the new one is ready.

md-quotelink
medal 5000
2 years 337 days ago
To be perfectly honest I never noticed the pit bug, for all the effect it really had. And with igp train manager it's not like it matters what order you come out the pits anyway, you just cycle through the order each lap.

Any addition of the dirty air effect should help counter the drs though so should improve things a bit.
md-quotelink
medal 5003
2 years 336 days ago
iGP Train Manager ??
Sad but true

Bring back a weaker form of dirty air & and make DRS less powerful on all tracks. At least in Turkey and Spa, I can escape, especially in a 2 car league. 

Austria is just a complete joke on the short track with the crazy DRS.
md-quotelink
md-lock This topic has been closed by the moderator

You must be logged in to post a reply.