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Adjust Wets & Inters Wear Rate

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medal 5000
1 year 327 days ago
To me the best races are the ones that have changing weather conditions, the is it going to keep raining after it starts? Stop all together? Stop then start raining again? My favorite race win was a come from behind because I had little to lose and took the gamble and pitted earlier than everyone else. But I've also taken myself out of contention because the gamble didn't pay off. I wish every wet race would just be variable. IMHO, good races involve making decisions and see if they were the right ones or not at the checkered flag. I've only been into F1 for about 3-4 years and this is first year really following Indycar, I don't remember a race going green to checkered with constant heavy rain. 
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medal 4933
1 year 327 days ago
Israel
To me the best races are the ones that have changing weather conditions, the is it going to keep raining after it starts? Stop all together? Stop then start raining again? My favorite race win was a come from behind because I had little to lose and took the gamble and pitted earlier than everyone else. But I've also taken myself out of contention because the gamble didn't pay off. I wish every wet race would just be variable. IMHO, good races involve making decisions and see if they were the right ones or not at the checkered flag. I've only been into F1 for about 3-4 years and this is first year really following Indycar, I don't remember a race going green to checkered with constant heavy rain. 



iGP races use real time weather with 15 minute delay.  Race are taking place 24/7 in different time zones so the majority are run at times and months completely different to the times and conditions that the real races they represent are run in.
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medal 5000
1 year 326 days ago
Currently with 1% tyre wear for full wets it's just a zero stop race with little to no room for strategy or fun. 

Is it possible to have at least 3% wear on these tyres perhaps so that people need to consider a stop or choose not to but with serious jeopardy considerations for if they don't? Then there's a bit more option for strategy and excitement if the fresher tyres will catch up or if staying out kills the tyres and is too slow.

Would also rely on improvements to the overtaking mechanics in fresh vs dead tyre scenarios, but one step at a time and I think this would be a step in the right direction to making wet races more enjoyable and less monotonous. 
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medal 5000
1 year 325 days ago
Kevin
It doesn't take ages to change tyre performance, it was done across the board about six months ago. 

How many full wet races do we get in a season? In my experience not many. Then you take into consideration that this is a new problem which only affects non-refuelling races and the question is for what reason should they change it?  

Before implementing any changes in the live environment it would require a substantial amount of testing which ties up both IGP Staff and Volunteer resources, that's what takes the time.

So do the perceived benefits outweigh the considerable investment in time and resources?


First you say "It doesn't take ages to change tyre performance" and then "considerable investment in time and resources". Is it easy or not? Of the two the one. Ok, maybe "It doesn't take ages" is strictly intended in the literal sense...

It doesn't matter if the problem "only affects non-refuelling races" because it's a part of the game and should work properly like everything else. Maybe users don’t waste their time behind the game if they play non-refuelling option?... It can't be just "We gave you that option, if it doesn't work properly it's not our problem anymore."...

"it would require a substantial amount of testing"
So are you telling me that changing the tyres % it's not so simple for the devs? Really? And which testings are required to increase the wear % of W and I tyres? Any change in this direction would make wet races less boring.

And if that changes require so many efforts and time, why not simply disable wet conditions?... 

My advice is to turn off the wet conditions and focus the work on balancing wear and performance of the other tyre compounds (awkward in both refuelling and non-refuelling modes, IMO).
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medal 5000
1 year 325 days ago
Maahir
Currently with 1% tyre wear for full wets it's just a zero stop race with little to no room for strategy or fun. 


not exactly, in one of my race, although during practising it said 1%, but actually, it’s around 1.8%. So i think that devs should add decimals to tire wear first then change the tire wear.
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medal 5002 Super Mod
1 year 325 days ago
Giovanni
In a well coded application a change like this would involve a single line of code. I'm starting to think that in every single meter/yard of each track there is an hardcoded tyre consumption value. That's the only reasonable explanation why it takes ages to change the tyre performance.

Gunnar

My response was to Giovanni's post (above) where he suggests that making changes to tyre performance takes ages because it is poorly coded. Like I said, making changes does not take ages because Tyre wear is not coded like Giovanni speculated.

What takes the time and resources is testing the changes. What appears to work well in a race of 100% distance with refuelling on at 28 degrees might be a total failure at 50% distance, refuelling off at 10 degrees. If the balance is wrong we'll just have another bunch of people complaining on the forum.

I still maintain that if you change the wear rate on wet tyres to any value, there would still be an optimum strategy. Wet races will always be boring. I have been playing the game since 2015 and boring wet races have featured for all of this time. If all the managers competing in a league are at a similar level in terms of chassis development and racecraft it is almost inevitable that the teams who qualify at the front will win the race. No amount of tyre tweaking is going to change this.

But like I also said, the number of races that are above 3.2mm water from start to finish are thankfully rather uncommon.
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medal 5000
1 year 325 days ago
I think it depends on the track, but a fair bit of the time the 0 stop and the 1 stop is a very close decision to make. It's tense in a different way with no refuling.

Still better than wet races in refuling, that is literally just about getting an overcut to go 3s faster for a couple of laps then win.

Changeable conditions are a mad hoot as well.
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medal 4933
1 year 325 days ago (Last edited by Skid Solo 1 year 324 days ago)
Disabling wet weather would be a bad idea in my opinion, but as I said earlier in thread some find wet races boring so it’s a bit of a catch 22 situation
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medal 5000
1 year 324 days ago
Kevin

My response was to Giovanni's post (above) where he suggests that making changes to tyre performance takes ages because it is poorly coded. Like I said, making changes does not take ages because Tyre wear is not coded like Giovanni speculated.

What takes the time and resources is testing the changes. What appears to work well in a race of 100% distance with refuelling on at 28 degrees might be a total failure at 50% distance, refuelling off at 10 degrees. If the balance is wrong we'll just have another bunch of people complaining on the forum.

I still maintain that if you change the wear rate on wet tyres to any value, there would still be an optimum strategy. Wet races will always be boring. I have been playing the game since 2015 and boring wet races have featured for all of this time. If all the managers competing in a league are at a similar level in terms of chassis development and racecraft it is almost inevitable that the teams who qualify at the front will win the race. No amount of tyre tweaking is going to change this.

But like I also said, the number of races that are above 3.2mm water from start to finish are thankfully rather uncommon.


Hey Kevin,


so, the problem is not related to the codes but to the testing phase. It's not longer a matter of staff resources as much as volunteer. Now I heard (by those concerned) that the indications given by previous volunteers haven't been really followed. It means that is not a problem of resources itself but of the staff, that doesn't follow the instructions of the most experienced managers. Literally a wasted time. It's no coincidence that part of them (if not all, I really don't know) decided to leave development support and the game itself.

Anyway, to say something takes too much time, efforts, resources, etc... makes no sense. If there is a problem they simply should work to fix it. Unless you want to blow everything up and lose many users. And since it afflects one of the most important parts of the game, there's no excuse.
And no, it's not a question of balance between hard core players and casual gamers, because there are many ways to keep the game entertaining for both factions.

"I still maintain that if you change the wear rate on wet tyres to any value, there would still be an optimum strategy"
You're right, but there are many factors that determine the optimum strategy. With no pit stops required (dyue to the tyres wear) the best stategy is always 0 pit, of course. But if the tyre wear requires at least 1 pit (better 2), then other factors are at play. The undercut can be the best solution for the cars behind the leader, for example. So the best strategy wouldn't be 21-21 laps on W tyres but, maybe, 20-22 or 19-23. Or maybe a large number of lapped cars that will shortly appear on your way can push you to an early pit.
So no, there is definitely a way to make the wet races... I don't say funny but at least less boring.
And why the M tyres can perform well, e.g,  at 5% on a given track at a given degrees, while in the same condition the W cannot perform in the sameway ? If the devs want (or are able to) they can do it. And since they should adjust all the dry tyres (I’m close to quitting this game*), IMO, why not do the same for wet tyres...

"But like I also said, the number of races that are above 3.2mm water from start to finish are thankfully rather uncommon."
How many in a season? Let's say one or two. Then, if we consider that number like "very low, almost ignorable" then we can bear the full lack of wet races. Especially given the fact that we all consider them boring and with the result already predetermined (by qualifying).
What's best between having a badly working mode and not having it at all? I think the answer is pretty obvious...

*You'll say "Who gives a f**k", ok, but look how many are leaving (and will leave after the iGP World Cup).
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medal 5000
1 year 323 days ago

M
Israel
To me the best races are the ones that have changing weather conditions, the is it going to keep raining after it starts? Stop all together? Stop then start raining again? My favorite race win was a come from behind because I had little to lose and took the gamble and pitted earlier than everyone else. But I've also taken myself out of contention because the gamble didn't pay off. I wish every wet race would just be variable. IMHO, good races involve making decisions and see if they were the right ones or not at the checkered flag. I've only been into F1 for about 3-4 years and this is first year really following Indycar, I don't remember a race going green to checkered with constant heavy rain. 



iGP races use real time weather with 15 minute delay.  Race are taking place 24/7 in different time zones so the majority are run at times and months completely different to the times and conditions that the real races they represent are run in.



M B Young 


Thanks for your reply, I know that's how the system works, and I like it that way. In fact we ran a race at Japan a few seasons back while they were being hit by a typhoon. Needless to say, that was a full wet race. Now I know nothing of programming, and I understand that all of it takes time and the devs have their own schedule and plans for the game moving forward, as I hope everyone else here does as well. As this being a "Suggestions" forum, we as players are able to think of ideas to pass along to the developers and we are able to discuss it openly so they can get multiple view points of said suggestion. I know it will take a while to implement most anything suggested, if at all, it's just an idea I had that maybe could be changed for the enjoyment of the game, but again I know it's up to the devs, whom I thank for a fun game as is. I'm looking forward to any improvements in future development.

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medal 5000
1 year 317 days ago
Two months later and nothing changed 
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medal 5002 Super Mod
1 year 317 days ago
James
In our league we just make a 2 tyre rule for wet races (minimum 5 laps), it really spices it up, 5 laps on inters. Would probably stop 1 stops if they’ve gotta do all but 5 laps on 1 stint 

Two months later and at most ten people out of thousands who play the game have complained on this thread and said it needs to be changed.

The simple solution was posted by James Richardson a month ago, if you don't like the zero stop option just enforce a local league rule stating a minimum number of pit stops in a wet race. The default (people off-line) is at least one stop at any race distance so anyone choosing a zero stop strategy will have made a conscious decision to do so. If this is in contravention of a local league rule penalties can be applied. 

The new game controlled tyre rules have only been in place for a few months yet local league tyre rules have existed for years. Why is it that all of a sudden people can't sort this out for themselves?
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medal 5000
1 year 316 days ago

Kevin

Two months later and at most ten people out of thousands who play the game have complained on this thread and said it needs to be changed.


There is mystification in this sentence. It's not the proof of anything. Maybe this thread has not been read by many, or maybe those who disagree simply don’t want to waste their time to receive similar answers. How to blame them...



Kevin

The simple solution was posted by James Richardson a month ago, if you don't like the zero stop option just enforce a local league rule stating a minimum number of pit stops in a wet race. The default (people off-line) is at least one stop at any race distance so anyone choosing a zero stop strategy will have made a conscious decision to do so. If this is in contravention of a local league rule penalties can be applied. 


Ok, you’re not part of the staff, so yours isn't a profesisional answer (I hope you don’t have to work closely with the customer if this is the kind of answers you give). What makes me sad is that we won’t get much more from the staff. one of the things I’m gonna give up on this game at the end of this season.
You are missing the point: we'd like a balanced game (there are other things but better to stay on topic). The rule you propose is just an artifice that brings with it other problems and doesn’t really solve nothing (because the balance also afflicts dry races and other aspects such race pace, effectiveness of the points in the various areas, and so on).
What problems does it bring with it? First af all it can ruin a race. If I don’t respect the rule (there’s nothing that forces me to respect it
, am I right?) and go for 0 pit while others not, I can be punished, yeah, but AFTER that race. And what to say about the fact that that someone must make use of their time to make sure that I get that penalty...
In the world of professionalism if something works badly you fix it, period.  You just don’t let customers (we can define users in this way, for many reasons) solve the problem, especially after they told you how they'd like it fixed (or the direction to be taken)...



Kevin

The new game controlled tyre rules have only been in place for a few months yet local league tyre rules have existed for years. Why is it that all of a sudden people can't sort this out for themselves?


For wet races it's disabled (and I showed you that your solution doesn’t work), rightfully, and for dry races does't solve the balancing problem. Just another artifice. To quote you ""I still maintain that if you change the wear rate tyres rule on wet tyres to any value, there would still be an optimum strategy".
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medal 5002 Super Mod
1 year 316 days ago
I don't work closely with customers? Absolutely correct and I'm extremely happy that this is the case. IMHO too many people have unreasonable expectations and are very quick to criticise when something isn't exactly as they want it. 

I understand the suggestion / request to rebalance wet tyres and personally speaking I'm not fundamentally opposed to it, but posts such as this are both unnecessary and provocative...

Two months later and nothing changed 

What's the point? Is this going to make the Devs drop everything else, bring together a testing team and rebalance the wet tyres in isolation because a few people complained about an issue that affects a tiny minority of races in "no refuelling" leagues. Especially when you consider that there is a viable workaround that "customers" can introduce themselves to overcome the perceived issue.

As you point out, I am not a member of staff but my position as Moderator does give me some insight into what they're currently working on and I can tell you they're not sitting around, ignoring feedback, twiddling their thumbs whilst raking in a fortune. They're working very hard on sorting things out that most "customers" will benefit from but will probably go unnoticed.

AFAIK there is an intention to look at tyre balancing in the not too distant future but to manage your expectations it's not going to happen in the next week or two.
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medal 5000
1 year 316 days ago
I agree, working closely with customers isn't healthy. And I agree when you say that too many people have unreasonable expectations. But here we need to define what is unreasonable. We've been waiting for years for a balanced game, not months or weeks (hence the reason of some sentences). Is that unreasonable?
For example, I remember a reply to my post (where I emphasized the problem of drivers' weight) from Jack himself. He told me they’d fix it in a few weeks. It's been YEARS.
Now, it's definitely not one of the main problems of this game, I know, but then why lie? It's not respectful (again, hence the reason of some sentences). Just tell me that you're aware of the problem and will be fixed when possible. It's bad not to give a deadline, but it's better than making a fool of yourself.

Kevin
What's the point? Is this going to make the Devs drop everything else, bring together a testing team and rebalance the wet tyres in isolation because a few people complained about an issue that affects a tiny minority of races in "no refuelling" leagues. Especially when you consider that there is a viable workaround that "customers" can introduce themselves to overcome the perceived issue.


As I already said the tyres balance not only afflict wet races but all races, and it's one the most important problem of this game (alongside car development areas, drag, race pace, etc...). So, to rebalance wet tyres should come with the rebalance of dry tyres, equally important. And it's not just a problem related to no refueling leagues.
And just to say, I ran four races this season and two of these were wet...


Kevin
As you point out, I am not a member of staff but my position as Moderator does give me some insight into what they're currently working on and I can tell you they're not sitting around, ignoring feedback, twiddling their thumbs whilst raking in a fortune. They're working very hard on sorting things out that most "customers" will benefit from but will probably go unnoticed.

I'm not saying that they're twiddling their thumbs, even if it seem strange to me that they haven't been able to fix these problems after so many years. Maybe they should change ther mindset. Or part of the team...
E.G, I know some italian user (and I believe you know them too), currently retired from the game, who served as beta tester. They told me that there was no organization and communication at all, and their directions haven't really been heard. After the last big update, they were convinced of certain changes. After the first races were buffled. For them it was clear that they hadn't been heard. "It was just a waste of time."
If tou know the testers to which I refer you can ask them directly.
Kevin
AFAIK there is an intention to look at tyre balancing in the not too distant future but to manage your expectations it's not going to happen in the next week or two.

Well, call me when it really happened. In the meantime I take a break indefinitely after this season. See ya Kevin

Peace & love
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medal 5000
1 year 315 days ago
How reasonable it is probably depends on how much money you've paid for the product.
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medal 5000
1 year 315 days ago
Matthew 
How reasonable it is probably depends on how much money you've paid for the product.

Wow, how much superficiality in one sentence...These should be considered offensive sentences... Offinsive for those with a minimum of intellect.
Are you saying that criticism is only important when it comes to money? Wow... Ever heard that criticism helps to improve? And if you improve the product, you attract more people, therefore more direct and indirect gains.
Did you know that you also pay indirectly? E.g, if you look at advertising to get more in-game currency or spare parts, from that AD the producers pocket real money.
And if you spend time by playing the game you help to broaden the community. A larger community means more active users which attract more users (of course, so that they remain then need substance, but this is another story...). Need a little help figuring out the next step?
And maybe you post the gameplay on the internet, doing free publicity.

Here no one is imposing anything on them. An indeed many I know have already quit the game, and I will follow them shortly. I'd be curious to see data concerning long-time users. How many of them are still playing and how many have already fled. Will casual users be enough to hold down the fort? Lots of luck.


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medal 4789 Community Manager
1 year 312 days ago (Last edited by José Trujillo 1 year 312 days ago)
Hello managers,

We want to introduce this change in future sims updates. From a player’s point of view it might be easy but it’s difficult to manage a game of this size with the current number of staff we’ve at the studio.

I recommend everyone to read this topic from Jack Basford, CEO at iGP Games.
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medal 5232
1 year 310 days ago
Wet Tyres are suppose to be capable of going full race distance. There is no logical or gameplay reason for this. Can you honestly imagine Wet Tyres degrading in 5mm of water and thjen cars having no tread to disperse the water? It would never set well irl and makes no sense to change this in this game. Yes we don't have a safety element to be concerned with but yikes.. why would people want this?
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medal 5000
1 year 309 days ago (Last edited by José Trujillo 1 year 309 days ago)
David Lyons, are you kidding me?! 
If you can't see logic doesn't mean there isn't. It's just your limit. 
First of all, not all the wet races are run with 5 mm fo water (and it only takes 3 mm for the tyres to last the whole race, maybe much less water). 
But here comes the reason to reduce the life of wet tyres: entertainment and competition. In this game (because it's a game, not the reality neither a simulation) wet races are extremely boring. Usually those races end up the way they start out. 
Assuming a wet race among managers with similar skills, with 0 pit there's no way to change a predetermined result from qualifiyng.

If you want so bad a real simulation (but then who said it was about F1 and not a generic Formula?...) why not ask for SC (oh gosh when it was implemented...), team and driver errors, mechanical failures (I mean REAL mechanical failures), accident caused by a car involving another blameless car, etc... Funny a competitive game based on luck, huh?...............
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