Kevin
My response was to Giovanni's post (above) where he suggests that making changes to tyre performance takes ages because it is poorly coded. Like I said, making changes does not take ages because Tyre wear is not coded like Giovanni speculated.
What takes the time and resources is testing the changes. What appears to work well in a race of 100% distance with refuelling on at 28 degrees might be a total failure at 50% distance, refuelling off at 10 degrees. If the balance is wrong we'll just have another bunch of people complaining on the forum.
I still maintain that if you change the wear rate on wet tyres to any value, there would still be an optimum strategy. Wet races will always be boring. I have been playing the game since 2015 and boring wet races have featured for all of this time. If all the managers competing in a league are at a similar level in terms of chassis development and racecraft it is almost inevitable that the teams who qualify at the front will win the race. No amount of tyre tweaking is going to change this.
But like I also said, the number of races that are above 3.2mm water from start to finish are thankfully rather uncommon.
Hey Kevin,
so, the problem is not related to the codes but to the testing phase. It's not longer a matter of staff resources as much as volunteer. Now I heard (by those concerned) that the indications given by previous volunteers haven't been really followed. It means that is not a problem of resources itself but of the staff, that doesn't follow the instructions of the most experienced managers. Literally a wasted time. It's no coincidence that part of them (if not all, I really don't know) decided to leave development support and the game itself.
Anyway, to say something takes too much time, efforts, resources, etc... makes no sense. If there is a problem they simply should work to fix it. Unless you want to blow everything up and lose many users. And since it afflects one of the most important parts of the game, there's no excuse.
And no, it's not a question of balance between hard core players and casual gamers, because there are many ways to keep the game entertaining for both factions.
"I still maintain that if you change the wear rate on wet tyres to any value, there would still be an optimum strategy"
You're right, but there are many factors that determine the optimum strategy. With no pit stops required (dyue to the tyres wear) the best stategy is always 0 pit, of course. But if the tyre wear requires at least 1 pit (better 2), then other factors are at play. The undercut can be the best solution for the cars behind the leader, for example. So the best strategy wouldn't be 21-21 laps on W tyres but, maybe, 20-22 or 19-23. Or maybe a large number of lapped cars that will shortly appear on your way can push you to an early pit.
So no, there is definitely a way to make the wet races... I don't say funny but at least less boring.
And why the M tyres can perform well, e.g, at 5% on a given track at a given degrees, while in the same condition the W cannot perform in the sameway ? If the devs want (or are able to) they can do it. And since they should adjust all the dry tyres (I’m close to quitting this game*), IMO, why not do the same for wet tyres...
"But like I also said, the number of races that are above 3.2mm water from start to finish are thankfully rather uncommon."
How many in a season? Let's say one or two. Then, if we consider that number like "very low, almost ignorable" then we can bear the full lack of wet races. Especially given the fact that we all consider them boring and with the result already predetermined (by qualifying).
What's best between having a badly working mode and not having it at all? I think the answer is pretty obvious...
*You'll say "Who gives a f**k", ok, but look how many are leaving (and will leave after the iGP World Cup).