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Adjust Wets & Inters Wear Rate

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medal 5003 Super Mod
1 year 278 days ago
It's not the low tyre wear rate that makes wet races boring. No matter what you do with the tyres, the top managers will still very quickly discover the optimum strategy and the status quo will be restored.

In a wet race the cars that qualify at the front have a big advantage and this advantage becomes even more pronounced when the no-refuelling rule is active.

The main reason that wet races are a procession is the lack of DRS.

In a "refuelling allowed" race managers can choose to run shorter and lighter stints in an attempt to gain sufficient time for an extra pit stop. The the fact that their cars are very light means that even without DRS they have an opportunity to overtake heavier cars and pull a gap. So it is possible to use alternative strategies even though the tyre wear is only 1% because it is the overall weight of the car (not the tyre wear) that allows different strategy options.

When refuelling is off, all the cars carry sufficient fuel to complete the full race distance and are therefore running with a very similar fuel load which means overtaking is almost impossible. If a player uses Boost to try to overtake the car in front, most often the leading car will simply use their boost to defend.

I understand why someone would suggest revising tyre wear to force at least one pit stop but IMHO it will not suddenly open up more strategy options in a wet, no refuelling race.
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medal 5000
1 year 275 days ago
I know it may be unrealistic, and I know some will be against it. But what if every wet race enforced or teased a tire change, because of the water level. Say it starts on wets, but then whether the track is being hit by a hurricane or not, in the game it would allow the water level to move around to allow inters, or even dry enough to go to slicks. I know that there are specific water levels for tires, but you can pit or not because you don't know if it will start raining again in 3 laps or 12 laps or even at all. I know the game is based on real reports. But it is a game. I enjoy wet race now, because I don't know what the weather will do.
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medal 4922
1 year 275 days ago (Last edited by Skid Solo 1 year 275 days ago)
Israel
I know it may be unrealistic, and I know some will be against it. But what if every wet race enforced or teased a tire change, because of the water level. Say it starts on wets, but then whether the track is being hit by a hurricane or not, in the game it would allow the water level to move around to allow inters, or even dry enough to go to slicks. I know that there are specific water levels for tires, but you can pit or not because you don't know if it will start raining again in 3 laps or 12 laps or even at all. I know the game is based on real reports. But it is a game. I enjoy wet race now, because I don't know what the weather will do.


It’s probably better to leave it as it is to real life weather with 15 minute delay.  That way you get natural inconsistency built in

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medal 5000
1 year 274 days ago
Kevin
It's not the low tyre wear rate that makes wet races boring. No matter what you do with the tyres, the top managers will still very quickly discover the optimum strategy and the status quo will be restored.

In a wet race the cars that qualify at the front have a big advantage and this advantage becomes even more pronounced when the no-refuelling rule is active.

The main reason that wet races are a procession is the lack of DRS.

In a "refuelling allowed" race managers can choose to run shorter and lighter stints in an attempt to gain sufficient time for an extra pit stop. The the fact that their cars are very light means that even without DRS they have an opportunity to overtake heavier cars and pull a gap. So it is possible to use alternative strategies even though the tyre wear is only 1% because it is the overall weight of the car (not the tyre wear) that allows different strategy options.

When refuelling is off, all the cars carry sufficient fuel to complete the full race distance and are therefore running with a very similar fuel load which means overtaking is almost impossible. If a player uses Boost to try to overtake the car in front, most often the leading car will simply use their boost to defend.

I understand why someone would suggest revising tyre wear to force at least one pit stop but IMHO it will not suddenly open up more strategy options in a wet, no refuelling race.



I have to say you are wrong dear Kevin. In a wet race the distances between the cars are bigger than a dry race as we all know the reasons. If the wear of wet tyres would be greater than now you should have to pit. If the managers who are leading the pack want to pit they should be care to avoid the traffic. Because they will have a fresher tyre but in slow traffic. The ones don't want to pit can be slow them and can lose the position which had just because someone other pit later and avoided the undercut 😉 so there will be no standard strategies because it will depend only from the gaps of each race, more or less what happens in real F1 races 
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medal 5000
1 year 273 days ago

It's not just a matter of tyre wear rate (also but not only), you need also to change the race pace based on the tyre wear and reduce or remove the drag, in order to not give to the leader another advantage.


And speaking of refuelling races, they aren't less boring. Assuming managers of the same skills, the race ends as it began, exactly as the no-refuelling mode...
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