ʙᴀᴋ ᴋᴀʀ medal 5032 2 years 133 days ago (Last edited by
ʙᴀᴋ ᴋᴀʀ 2 years 133 days ago)
Leo
agree especially in no refuelling leagues, as the fuel comes down it's enough for lap times to stay the same all stint. It pushes almost every circuit to a 1 stop at 50% with no refuelling. It would be better if the 2 stop was the norm as it would enable more strategy variance.
How it should be done, welp there are many options: make punctures happen sooner, make pit times shorter, make the time loss per % wear greater. As long as it's not too buggy it would be worth it.
I think both 50% refuelling and no refuelling would benefit from a change ?
I respectfully disagree Leo. Tyre wear is set on no refuel format. The real problem is refuel races where tyre wear makes no sense at all. Since Nov change we have seen managers stretching tyres down to 20% or even less in refuel just to slow down other managers. Is this a game to go faster than the others or is this a game where you can slow down other managers and never pay the tyre wear? As in refuel format it is compensated by lightness of the car and increase of pushing. I saw races in Turkey with SS stretched more than S which could not pass them without wasting boost. And Turkey is a track where tyre used to collapse before 3D. It's an undercut track. If u stayed out 2 laps more you payed it with seconds. Now in refuel it does not happens. Same in Spain f.e. and other high wear tracks. If at the start you find 20 SS and you have S and they stretch tyres it's game over. This is unreal. Especially in refuel. Fortunately now there is no refuel, and fortunately there are long distance (especially 100%). You can stretch tyres in no refuel bur you pay it much more than in refuel. Cause all the cars have the max weight and when a tyre starts decreasing perf. You can see it immediately. One lap more, or pitting the wrong lap, can make the difference in long distance. Fortunately. It should be even more stronger the decrease of tyres. And honestly refuel format does not make sense anymore. Short distance will always offer less strat's opportunity. I personally suggest to increase strongly the importance of Tyre Economy (to have one more top skill which can add variety to the development strats), and at the same time reduce strongly tyre perf under a certain percentage of wearing. Bigger drop under 50% and especially under 40%. This is the only way to promote different strat, maybe undercut too.
Anyway Leo with the actual tyre wear it's 1000 times better no refuel format in long distance. 100% or at least 75%. (But 100% is for sure the best for variety of strats).
So to recap:
1. Need for a much stronger perf. decrease of tyres under 40%
2. Need to make Tyre Economy much more relevant in terms of tyre economy improvement.
These two improvements would make the game much more interesting and increase variety of strats and in development in my opinion.