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Research Buff Or Rescaling

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medal 5517
1 year 181 days ago
We aren't saying you will have reduced DP eventually, instead you will remove the feature of planning your research across as season. You don't need a 'friend' for this, as most top managers will have a general idea of how league development progresses. The car development will be boring without it, trust me.
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medal 5000 Super Mod
1 year 181 days ago
Sorry Chris, not being argumentative for the sake of it, but surely you can only "plan" your research across the season if you have a pretty good idea where the maximum differences will be for each race and in what design attribute this will be. You have no control over this, it is dependant on the other managers in your league. So yes, if you have been in the league a long time and a few of the other managers always develop their cars in a predictable way then I accept you can plan.

But I still maintain it is better if you can choose where to assign your dp and as I also said in an earlier post, if a L30 gets 30dp from their design HQ and you also increase their research then other stuff will also need to be changed. IDK, maybe halve the dp generated from design HQ, increase design range etc. Otherwise we will have a situation where cars are maxed out in all of the important attributes by half way through a season.

So IMHO it's not as simple as buffing the research for higher level managers. There are many other things to consider, not least of which is giving the lower level managers a fighting chance. Whatever is done (if anything is needed to be done) it will need to be carefully considered so it doesn't cater only for the long term hardcore managers and alienate newer low level players.
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medal 5188
1 year 181 days ago
This is a simple summary of what could be a season between lv20,21,22,23,24,30. 
With everyone starting with same amount of points the level 30 gets a better start but after the 3rd race it goes downhill. At some point even being 100 points behind. Not sure the better HQ facility or better trained drivers (everyone can get a talent 30) is worth the trade off considering this game rewards being at the front. 
From what it looks like. It still needs further balancing.
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medal 5000
1 year 181 days ago
You beat me to it, I was actually doing a comparison across a season for Kevin as well ?.

I think enough said, I can't top that ?.
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medal 5046
1 year 181 days ago
Kevin
Sorry Chris, not being argumentative for the sake of it, but surely you can only "plan" your research across the season if you have a pretty good idea where the maximum differences will be for each race and in what design attribute this will be. You have no control over this, it is dependant on the other managers in your league. So yes, if you have been in the league a long time and a few of the other managers always develop their cars in a predictable way then I accept you can plan.

But I still maintain it is better if you can choose where to assign your dp and as I also said in an earlier post, if a L30 gets 30dp from their design HQ and you also increase their research then other stuff will also need to be changed. IDK, maybe halve the dp generated from design HQ, increase design range etc. Otherwise we will have a situation where cars are maxed out in all of the important attributes by half way through a season.

So IMHO it's not as simple as buffing the research for higher level managers. There are many other things to consider, not least of which is giving the lower level managers a fighting chance. Whatever is done (if anything is needed to be done) it will need to be carefully considered so it doesn't cater only for the long term hardcore managers and alienate newer low level players.


You can always make a flexible plan, many of us do so. I just can’t see why you would be in favour of minimising a good feature and making a part of the game more boring, mainly to ‘help’ lower level managers. But we will go round and round. Ghost’s analysis shows it is currently unbalanced as it is anyway. 

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