Driver errors are coded into the game and can't be disabled at a league level. The only people that can disable them are the Devs and if they do they are disabled for everyone.
I know some managers have run many tests in private leagues, gathering a lot of data to determine what is the best design balance for each circuit, currently this is the only way you can do it. But remember you can also use engine tuning to optimise research, and that very much depends on how the other managers in your league develop their cars.
I know some managers have run many tests in private leagues, gathering a lot of data to determine what is the best design balance for each circuit, currently this is the only way you can do it. But remember you can also use engine tuning to optimise research, and that very much depends on how the other managers in your league develop their cars.
That's what I thought. Thanks for your help.
I still there is scope to have more test runs or maybe managers could carry unused ones onto the next race and maybe they get reset at the end if the season. Just a thought. ?