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Suggested
Proposed changes to Car Design & Parts

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medal 5000
7 years 220 days ago
Looks interesting but wait of all my staff to be 5 stars before applying this ^^
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medal 5000
7 years 220 days ago (edited 7 years 220 days ago)
@Jack: You were right when you said "the lack of criticism of the ideas so far is a good sign".

I really do like this ideas. Now we can see a lot of possibilities for managers with lower levels to catch up.

""Technical Director automatically researches the technology......""
-Great! Just perfect.

""The effectiveness of a Technical Director’s research will be...""
-Great again!

""After each race your Technical Director’s research will be...""
-There goes another Great!

""The gains from this research will also be based on how high a team’s morale is, making the Offices facility and morale essential factors in Design. If you get a 5-star...""
-Great idea for the Offices. Just to be sure: When you say "how high a team's morale is", you mean again relative to your level cap. right? (to be fair with lower level manager having obviously lower level cap in facilities. E.g. morale 5 means "high morale" if your level cap is 5.

""The highest level team will get insights in to other teams, but is unlikely to get bonus Design Points. They will instead...""
-Great one more time.

""This system will automatically equalise leagues as the spy system did in the past, while requiring good team management to unlock its full potential. As one individual pointed out as well, spying is technically an illegal practice within motorsport whereas research is perfectly legal. That's semantics maybe, but I tried to cover all bases. :) ""
-Agreed, well-spoken!

Many thanks! For me, this will be a huge improvement.

Maybe that's enough to close the gaps. Now i really see similar intentions than what I posted some days ago in the other thread and im still thinking would help. (ok, i edited a little now)
""After 300dp assigned (+/-) every dp assigned counts as 0.5 (or facility just start giving you 50% of them) . So, when your car is good, your design rate slows down. This could be in steps when you reach 200, 300...,""

The only thing i think is still missing, is the design for the start of the season. It's not clear where our design points assigned for Australia come from. I think we need to know how our car will be for the first race of the next season. Maybe not all the details but a good impression yes.
Is it all on the CD shoulders? Design facility? Results of the season? Objectives achieved? For me, this is really important and needs to be clear.

And then have the possibility to work on that, focusing on next season. (like in the past) I don't know, saving points, a new facility, special objectives, increasing our CD strengths or as i wrote in the other thread: "add the possibility to take design points to the next season. How many? Lower levels should be able to take more DP to the next season than higher levels. You wil have to keep them, so you can't use them in the actual season.

and thanks again!!!
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medal 5000
7 years 219 days ago
i like this idea and as Jason said i am facing the same thing
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medal 5145 CEO & CTO
7 years 219 days ago
I'm working on it, it's my current task.

It should be live within days.
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medal 5145 CEO & CTO
7 years 216 days ago
The design ideas from this thread have been implemented. However, not exactly as proposed. For example, I decided not to factor morale in to it in the end to make it more direct and easier to understand the impacts and sources of impacts. I will find a better use for Morale another time.

For more information see my new developer blog: http://igpmanager.com/?url=news-article/119/a-balancing-act. Anything not mentioned in the blog is not implemented.
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medal 5062
7 years 216 days ago
Whats more important with regard to chief designers attributes for all design points, next years car and all that etc (Not Including strengths & weakness parts)...

a skill level 6, 5 star one,

or a skill level 20, 4 & half star one

do they both count equally or is one attribute not important at all at this moment?

same really for TD's also

i was going for skill over stars but reading this makes me think its all about stars?
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medal 5145 CEO & CTO
7 years 216 days ago
That's right, the stars are the most important factor with these changes. This is because this is something managers of all levels can obtain, and massively equalises the field.

There is no more "glass roof" for lower level teams, only the need to make sure you build the best team possible and manage it well.
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medal 5000
7 years 216 days ago (edited 7 years 216 days ago)
Jack
That's right, the stars are the most important factor with these changes. This is because this is something managers of all levels can obtain, and massively equalises the field.

There is no more "glass roof" for lower level teams, only the need to make sure you build the best team possible and manage it well.


You just need to focus on transfers now so I can find 5star staff lol
I'm level 18 why I'm seeing level 10 staff?
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medal 5062
7 years 216 days ago
does a skill level mean anything at all on the game? (for TD's & Cd's)
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medal 5145 CEO & CTO
7 years 216 days ago
It meant a lot before, now I guess technically it doesn't mean much at all. But I'd rather be in a position where the game is well balanced and there are a couple of minor skill impacts to improve than in the position where the game is fundamentally unbalanced but minor skill impacts are heavily used, lol. We can find small ways to introduce individual skill levels in to the game over time.

On that note though, the CD strength and weakness matter a lot still, so those are two skills which are still being used heavily.
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medal 5000
7 years 216 days ago
Hi Jack,

I think he means the skill level of the member of staff? I wonder this too, cause its so hard to find high "skill" level staff.

So for example, if I have a 5 star CD with skill 7 and a 4 star CD with skill 11, who provides a more design points in the new system or who provides a better new season design.

At the moment, it all seems to be a linked with the star rating?
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medal 5000
7 years 216 days ago
just looked on the transfer page and saw a Brazilian CD at 5 stars, far too late to bid on was 4 seconds on the clock. thats a shame. hope to see a 5 star CD show up at some point.
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medal 5145 CEO & CTO
7 years 216 days ago
Jamie, the star rating is the one to focus on, which is based on the overall level relative to your level cap. This was the only way to give everyone a shot at good results by managing their team well, regardless of levels, which is what everyone was telling us was the priority to address.

In your example, the 5 star TD is always the best to have.

In a sense, staff now work marginally differently to drivers, as individual skill levels remain of high importance to drivers. With staff, skill levels are not as important as the star rating. But of course, a driver with poor skills won't have a high rating, so the star rating is still a good gauge of driver performance.
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medal 5000
7 years 215 days ago
And what of a 6 star CD?
*cue evil laugh*
https://igpmanager.com/app/d=staff&id=103033
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medal 5000
7 years 214 days ago
im still very confused over design points i have the best car in one of my leagues and yet im fighting for 10th place on race 2 after the spies came in race 1 i was fighting for the win miles ahead of the rest.. i think it down to were im putting my design points on the car but as i know nothing about cars setups ill always be wrong.

and its not as if we can test were to put the points then change to different parts and re test
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medal 5000
7 years 214 days ago
@Jason : As I explained before it is due because those cars are able to spend the points where they want, this is expected to work with small gaps in design and not like the 200 pts gaps there was during the first race.
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medal 5145 CEO & CTO
7 years 214 days ago (edited 7 years 214 days ago)
6-star CD/TD are treated the same as 5 star.

Regarding the mixed results, it's absolutely down to where you are assigning the points. Some areas increase speed, others increase other factors. Put it this way... imagine a car that couldn't produce any downforce but has amazing fuel economy. That's essentially a Prius. It's not going to do well against a Red Bull F1 car. :P

But on a more serious note, I expected that the first concerns we would hear would be about this and we're already working on this area behind the scenes. It is not that the research report is too powerful, it's that some attributes on the car will reward you with speed much more than others will. The next target to look at regarding balancing is making sure that each attribute on the car has enough of an impact to make it worthwhile using your points there.

But the important thing is that everyone is getting a fair chance now, and the races are much closer. The gaps between some teams are down to where you're putting things now, but not how much stuff you have.

Also, the gaps of hundreds of design points between teams will become a thing of the past, as Joey pointed out above. There will be tens of points difference at most starting a season, and the report will only produce tens of points most likely except in extreme cases, once things have levelled off. These kind of jumps of hundreds of points are just the old system filtering out, and the big jumps in performance of some teams are due to them putting points where it counts for speed, while others are not.
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medal 5000
7 years 214 days ago
i understand that and ok with the close racing again. the point is i have no idea were to put the points as i know nothing much about setting up cars. so i will always be slow. i just fell this new igp has become more technically challenged and i will never get the hang of it.
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medal 5000
7 years 213 days ago (edited 7 years 213 days ago)
Jack
Also, the gaps of hundreds of design points between teams will become a thing of the past, as Joey pointed out above. There will be tens of points difference at most starting a season, and the report will only produce tens of points most likely except in extreme cases, once things have levelled off. These kind of jumps of hundreds of points are just the old system filtering out, and the big jumps in performance of some teams are due to them putting points where it counts for speed, while others are not.


except to new teams joining a league while starting at a base number? as in the previous league you were in, your car had over 200 points on it and moved leagues, the car reset and gave you only a few points.

i assume there is a way around this little oversight so teams can be fairly competitive straight away in a new league?

Jason
i understand that and ok with the close racing again. the point is i have no idea were to put the points as i know nothing much about setting up cars. so i will always be slow. i just fell this new igp has become more technically challenged and i will never get the hang of it.


acceleration - more points here, the faster the car will be coming out of corners.
braking - more points here, the better the braking will be in the car.
cooling - more points here, the more your car can deal with the internal heat your cars engine produces.
downforce - more points here, the great your car generates mechanical and aerodynamic grip, helps grip the car to the track.
fuel economy - more points here, the more efficient your car is at saving fuel per race and less you need per stint.
handling - more points here, the better your car can be driven by the drivers.
reliability - more points here, the greater chance of your car not breaking down.
tyre economy - more points here, the greater the ability for your car to be kinder on the tyres so they last longer during a race.
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medal 5145 CEO & CTO
7 years 213 days ago
Not presently, and there's no plan to change it. The new balancing system means they will be competitive within a few races and it's kind of intentional that teams get penalised for changing leagues.
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