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Tier Limitations

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medal 5000
12 years 313 days ago
I understand your point Jack, and it makes total sense.

But than I believe that you should, at least now in this early stage of the game, extend the promotion a little further than the 12th place or 6 top teams, at least from rookie to pro, since the level development from 1 to 5 is a lot quicker than from 5 to 10. Almost everybody in our rookie league is now lvl 4 or better.

See what I mean?
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medal 5000
12 years 312 days ago
The only issue I have is that it's the rich getting richer and the poor geting poorer on that idea...

I do like some of the ideas, but as soon as you jump up a tier, you'll need a lot of cash for upgrading and so on just to be able to compete with the new levels around you.. So if you don't have the cash, your again at the back and then you'll get bored and leave the game..

I do think that the ones who pay into the game deserve the advantages it gives.. Thats what it's all about at the end of the day..

It should work out as - Elite's leagues will be full of paid accounts, rookies will be the free accounts and then a good mix of paid and free in the Pro's...

Once they bring in the options of free players being able to actually change small bits, then the free ones will be pushing a lot lot more, so it should come into it's own then...
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medal 5000
12 years 301 days ago
"Rob
I do like some of the ideas, but as soon as you jump up a tier, you'll need a lot of cash for upgrading and so on just to be able to compete with the new levels around you.. So if you don't have the cash, your again at the back and then you'll get bored and leave the game..

But that's how real life works! Look at Manor Competition (Virgin F1). Awesome record at the lower levels of motorsport, certainly know what they're doing, but left for dead when they step up. New teams in F1 expect around five years to be on the pace, I believe.

Also, where's the fun in moving up a tier and finding that you are just as competitive as you were in the lower tier? Why promote at all if that's the case? You should work your butt off to get promoted and then find that to survive is a bigger challenge than was getting there!
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medal 5000
12 years 294 days ago
IMO the tier system is completely flawed. Because of how it was built, it makes it very hard to come up with a solution that doesnt make it upfair for someone. It doesnt exactly help that we all had to setup loads of leagues at launch as you could only have 16 per league, now that everyone has moved up and moved around, we've got a large number of leagues with very few people in them.

The first priority should be a league merge option. The second should be getting advertising out there, the place is only a couple of months old and seems to be going backwards in terms of users.

The current tier system IMO is the cause of why the game is so dull. Lets face it, if you're in a quiet league, there is naff all to do other than login for 2 minutes every day and do your setup. Other than that, theres little point in attending races as the controls seem to do almost nothing. 

Personally I'd take the entire league and tier systems back to the drawing board. Sounds like a harsh way of putting everything, I'm sure. But sometimes a critical outside view is really needed. 
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medal 5000
12 years 294 days ago
I agree, and as I said before there should be an "official league(s)" with room for everyone you wants join in parallel with the current system. Everybody would choose freely where to compete, what harm could it cause?
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medal 6098 CEO & CTO
12 years 293 days ago
"Rick
It doesnt exactly help that we all had to setup loads of leagues at launch as you could only have 16 per league

16 teams per race is the limit of realism, 33% more than an F1 grid. I don't think this is what you are exactly suggesting, but implied is that we should have more than 16 teams per league. We certainly can't have 48 teams and 96 cars in a race, so tiers keep it sane and provide a ladder to climb for competition.

"Rick
The first priority should be a league merge option.

It is in the Q1 patch, along with code which will trim away all the inactive leagues and shut them down.

"Rick
The second should be getting advertising out there, the place is only a couple of months old and seems to be going backwards in terms of users.

There is going to be a bigger focus on promoting iGP in 2012, in fact I just spoke to the team last night about plans in this area. But on the other point, yesterday was our third most successful day ever in terms of signups, second only to the launch. I think it's easy to get a different perception if the league you are in is struggling to grow, but that is totally unrelated to iGP's growth.
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medal 6098 CEO & CTO
12 years 293 days ago (edited 12 years 293 days ago)
Tier caps/limits have now been added:
http://igpmanager.com/play/?url=forum-thread_1/4#4674

They are set above current levels of managers within the respective tiers, meaning they currently apply to nobody. This means everyone can keep progressing as they currently are for the meantime.

"Carlos
maybe training can be a bit slower if you have a high level driver in a lower league

Thanks for this suggestion. The training implementation came about as a direct result of it. :)
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medal 5000
12 years 277 days ago (edited 12 years 277 days ago)
Proposal (just one part of my suggestion-book I am working on, but easy to implement from my point of view).
Please think longterm when judging, never shortterm.

To all of you to discuss, as there is a "tier"-thing in it:


Drivers - Fee / Salary:

Unemployed:
[list]
[*]No fee
[*]Salary based on actual system
[/list]
Unemployed but raced in the past, but never won races or titles:
[list]
[*]Fee based on actual system PLUS 2.500.000
[*]Salary based on actual system PLUS 30.000
[/list]
Unemployed but won at least one race but no title:
[list]
[*]Does not sign to a team in rookie-status when won races except for the teams they’ve won
[*]Does not sign to a team in rookie- or pro-status when won championships except for the teams they’ve won a title
[*]Fee based on actual system PLUS 500.000 for every won race PLUS 10.000.000 for winning at least one championship
[*]Salary based on actual system PLUS 5.000 for every race won PLUS 100.000 for winning championships
[/list]

 
[list=1]
[*]This system shall be easy to understand
[*]This system shall prevent a driver to win 5000 races and 100 championships earning the same as any other skillfree headless chicken driver
[*]It shall prevent teams from sticking with the same superdriver for 20 years or if, than at least paying their arse off
[*]It shall hurt, when you select a proofed superdriver.
[*]It rewards your drivers and adds some necessaey strategic and business thoughts to a manager as well
[*]It shall help to merge superdrivers with superteams and supercars and not with greedy managers with a bathtub as race car (although its possible. Money talks.)
[*]It shall be easy to put in software
[/list]
Remark: This suggestion also come with an option to hire employed drivers by sending offers to the teammanager, but this is to be provided later to the programmers only, as it is much harder to implement in software momentarily. Also I claim, that no good idea ever survived a democratic process... ;-)
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medal 5000
12 years 276 days ago
Very good ideas and suggestions. The driver "market" is much too static at the moment. As in real live, drivers can be approached by other teams. Drivers with some success in their tally will be more expensive than others. Think about a certain M. Schumacher earning 50 millions at Ferrari per year – and still making mistakes :-) and loosing two championships to Alonso.

Altough Lord Hesketh tends not be democratic, I vote (and I hope i will survive): +
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