ios-personmd-notifications md-help-circle

Profile

  • Guest
    medal 0
  • Posts: 21
  • Post Likes: 3765

Notifications

  • No Unread Notifications

Official
Reviving 2-car Leagues

angle-double-left ios-arrow-back 1 2 ios-arrow-forward angle-double-right
medal 5084 Super Mod
5 days ago
This is exactly the issue we're trying to work around. Many managers have done just as you suggest and given up running two cars because of the costs. As a result a great deal of the competitive 2 car leagues have disappeared.

It's easy to manage if you only race a couple of times a week, the daily rewards and Ads allow you to keep your head above water, but daily two car racing has become unmanageable unless you either spend real money or exploit the system and farm game money and parts in a one car league. If you do this you run a real risk of having your account closed down.

Bruno's suggestions make a lot of sense and are very much along the same lines as I was suggesting on the volunteer server not long after the Level 30 update dropped and I was forced to abandon my well established 2 car league because most managers switched format.

As for making management more tricky, I agree. It may be an unpopular opinion but I think one car resource management needs to be made significantly harder to put a stop to the exploit I mention above.
md-quotelink
medal 5906
5 days ago
I agree that two car leagues should be harder to manage and that's why I am on one. Actually, I have another suggestion, although this will require more coding and deeper changes to the game:

Add an option to limit the number of engine and part changes per season, just like in real F1. Leagues will decide if they want this limitation or not ( this also works for 1 car leagues!).

For example, you add the limit to 10, meaning you can only press the engine and repair buttons 10 times per driver and season.


You will have to manage more, decide when to run a new engine, when to hold back, when to repair your car but maybe hold on changing the engine etc. It will add a new dimension to the game.

By limiting this, you also avoid the parts deficit and having to spend extra tokens/purchase. It will be sustainable ;). And since everyone will have the same number of changes/repairs, I think it's fair.
md-quotelink
medal 5455
5 days ago


Bruno
I agree that two car leagues should be harder to manage and that's why I am on one. Actually, I have another suggestion, although this will require more coding and deeper changes to the game:

Add an option to limit the number of engine and part changes per season, just like in real F1. Leagues will decide if they want this limitation or not ( this also works for 1 car leagues!).

For example, you add the limit to 10, meaning you can only press the engine and repair buttons 10 times per driver and season.


You will have to manage more, decide when to run a new engine, when to hold back, when to repair your car but maybe hold on changing the engine etc. It will add a new dimension to the game.

By limiting this, you also avoid the parts deficit and having to spend extra tokens/purchase. It will be sustainable ;). And since everyone will have the same number of changes/repairs, I think it's fair.



Well yeah having 20 engines per SEASON rather than a rotation of 20 races sounds fair, except that not all leagues run a full calendar so it would have to be something like an 80% supply for however long the calendar is. 

I'm just wondering how many of these managers were actually aware that the parts decrease on the car/s per race actually means very little and if they know they can leave them for 'x' amount of races at the end of the season and at the beginning of the next season they have their cars fixed for free (not from stock). So it isn't even a case of ditching the 1 car in that respect. 4 races out from the end of the season.. stop fixing them. 4 races + car fixed for free not from stock = a lot of parts in reserve (and a couple of engines).  



 


md-quotelink
medal 6020
5 days ago
If it is possible to have more ads or more resources per ad in 2 car league for cash, parts this may help players and benefit the developers.
Assuming you guys get revenue from the number of ads viewed.
Otherwise the balance may have to be from increased costs for 1 car leagues.
md-quotelink
angle-double-left ios-arrow-back 1 2 ios-arrow-forward angle-double-right

You must be logged in to post a reply.