
Peter Man medal 5709 3 hours ago (Last edited by
Peter Man 3 hours ago)
José
Hey managers,
Thanks a lot for your suggestions. I’ve proposed the following changes to the dev team in order to reach a balance between 1-car leagues and 2-cars leagues:
+25% salary cost for every driver and staff in 1-car leagues
-25% salary cost for every driver and staff in 1-car leagues
+25% parts wear for 1-car leagues
-25% parts wear for 1-car leagues
Rework of the Reliability attribute curve. currently the gains between 30DP spent and 300DP spent are marginal, around 1 part less for every 150DP spent.
Moving the changes to the input (car wear/salaries) instead of the output (factory/cash generation) we remove the possibility of farming assets by staying in one format and moving to the other.
Please let us know your thoughts.
Do you mean -25% for the 2 car leagues, not the 1 car leagues again? Otherwise, they cancel each other out.
Would the driver salaries automatically change, if a manager decides to switch format? (from 1 car to 2 car, and vice versa)
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And I agree that the Reliability stat needs a buff/rework (the same, but to a lesser extent can be said of the Cooling stat)
My suggestion (after playing this game on-off for several years):
Reliability: Adding on to your suggestion José of increased parts wear, rework completely the functionality of Reliability. Low Reliability should imply that your car is more prone to pieces falling off, or coming off the car, affecting its overall speed. That could be front wing endplates, front wing gurney flaps, bargeboards etc.
I would propose on a scale similar to the current tyres, with 75% - 100% car condition, zero performance effect, 50% - 75% car condition, progressive decreased overall car performance, and under 50% car condition, the car speed performance would be noticeable, and car condition under 25% resulting in possible DNFs.
Cooling: Double the current effect (so that the stat is actually worth improving) At current, it is the 7th most useful stat, only ahead of Reliability. With the increased total DP cap for Elite, it rarely, if ever gets increased, as the 'Big 4' + Fuel Economy, and Tyre Economy, are far more useful