Jack
Vince
I don't think the right solution is to artificially make a level 10 team competitive against a level 30 player, who has been playing for years.
A fair playing field is not the same thing as an artificial boost to the level 10 player. The assumptions above that it only applies to driver skills for now were correct also, with HQs etc. still being a different level.
Re: concerns about Boost and DRS, how would everyone feel if these also worked the same way as driver skills? Whereby by maxing them out everyone gets the same performance.
As for a fundamental change to the league system, let's see how we're doing after the updates in terms of balancing before changing everything again.
I actually agree with the point raised above about a lack of depth in the current game. For years, we moved towards the mobile market and it kind of took over our focus. These days, even mobile games handle a lot more depth, which wasn't the case when we first came to market there. So, in what areas would you guys like to see more depth? Is there anything you've really enjoyed doing in other manager games that you'd like to see us incorporate?
Jack, I have no issue with a fair playing field. I want everyone to enjoy this game and be as active as they can. In fact, that's why I don't think this is the right direction. Being a bit closer to the front and circling alone from stint 2 (or when the low level players run out of boost) won't solve the problem.
When I started iGP in 2020, we had a pro tier with 18-20 active players, a third of whom were very close to my level. I knew it would take 2-3 seasons (=months) to build a strong enough team to promote to elite, where I would still not be able to score points in the first few seasons, but that was not a problem as I had competition all along. Those guys motivated me to be active and attend every race to learn and improve, to beat them.
Instant success is not everything. It's exciting to climb the ladder if you feel real progress every week, while you have to fight with some other teams on your level, even for 15th or 20th places. I thoroughly enjoyed every race back then. After a few months, when I reached the maximum level and won some titles in elite, I wanted to stop playing many times because of the lack of excitement. I was never interested in dominating a league; winning can also be boring. Luckily, I always found a new and bigger challenge that kept me here (shout-out to the PL guys).
This is the main reason why I support a pyramid league structure (besides the current one), where not only beginners but everyone would find a challenge that suits their skills. Not to mention that it could also be a solution for the inaccuracy of HoF points, which has always been misleading. The current league structure would remain in the game as "friendly" or "unranked" championships.
Of course it's not my game, and we have to trust in you guys. I really hope I'm wrong and the current situation will be solved by the new % based system, wish you all the best! :)