ios-personmd-notifications md-help-circle

Profile

  • Guest
    medal 0
  • Posts: 21
  • Post Likes: 3765

Notifications

  • No Unread Notifications

Community Issue Tracker

angle-double-left ios-arrow-back 1 2 ios-arrow-forward angle-double-right
medal 5452
2 days ago (Last edited by David Parker 2 days ago)
Hi Chris, I've added it as a suggestion on Trello; adding a toggle to enable/disable the AI - this would benefit offline leagues because it can be default disabled to 'on' according to a setting in the league.


In the meantime, three new priority issues:
- Driver Atrophy cannot be recovered in a season
- Leagues with races skipped due to holidays setting did not generate new season
- Races showing as incomplete even after 10 hours


Two others:
- Unable to remove players from a league
- Can't see car attributes after switching leagues


... and a bunch move to completed:
- Slow cornering
- DP's carry over to new season 
- Only Chief Designer's in Staff Transfer
- No Sprint Payouts
- Android App unable to join races
- Unable to login via Facebook
- Message when being made league co-host contains string replacers
- Able upgrade facilities beyond manager level
- Cars stopping in pits and retiring

Edit: Trello image updated, but using the link will always take you to the latest.
md-quotelink
medal 5131 CEO & CTO
2 days ago
League kicks are now working.

Driver atrophy has been double sanitised so it can only be applied once every season (twice a month). Open to discussion about the rate.

With the "can't see car attributes after switching leagues" are you aware that you can click the league name to reveal a list of leagues and switch between them? Or am I missing something?
md-quotelink
medal 5878
2 days ago

Jack


Driver atrophy has been double sanitised so it can only be applied once every season (twice a month). Open to discussion about the rate.

I don't think there's a problem with atrophy. The problem is driver training, which is way too slow and takes away 11 health, not 10 like the pit crew. I think there's some kind of bug that's making them train slowly. I have two young drivers, 17 and 18, who in eight races since the update, I've never used them in a race, never missed a training session, and I've only recovered stamina and 3-4% of less than half of their attributes. Two other older drivers, I've recovered nothing.


md-quotelink
medal 5400
1 day ago
Jack

With the "can't see car attributes after switching leagues" are you aware that you can click the league name to reveal a list of leagues and switch between them? Or am I missing something?


Seems to be about the car attributes, not the league list. 
md-quotelink
medal 5452
1 day ago (Last edited by David Parker 1 day ago)
Lvr

Jack


Driver atrophy has been double sanitised so it can only be applied once every season (twice a month). Open to discussion about the rate.

I don't think there's a problem with atrophy. The problem is driver training, which is way too slow and takes away 11 health, not 10 like the pit crew. I think there's some kind of bug that's making them train slowly. I have two young drivers, 17 and 18, who in eight races since the update, I've never used them in a race, never missed a training session, and I've only recovered stamina and 3-4% of less than half of their attributes. Two other older drivers, I've recovered nothing.





I agree, but until a better solution can be found, and Jack isn't busy firefighting, this will prevent the drivers becoming vegetables!

My more comprehensive solution is here, making atrophy something slightly different and being able to train it back faster than regular training:
https://igpmanager.com/forum-thread/63724

Jack Basford

With the "can't see car attributes after switching leagues" are you aware that you can click the league name to reveal a list of leagues and switch between them? Or am I missing something?


The report specifically says car attributes and also no DP.
https://igpmanager.com/forum-thread/63824

Edit: moved kicking to completed, didn't move atrophy for now... I think it still might need review so let's see about the rates.
md-quotelink
medal 5878
1 day ago

David
Lvr

Jack


Driver atrophy has been double sanitised so it can only be applied once every season (twice a month). Open to discussion about the rate.

I don't think there's a problem with atrophy. The problem is driver training, which is way too slow and takes away 11 health, not 10 like the pit crew. I think there's some kind of bug that's making them train slowly. I have two young drivers, 17 and 18, who in eight races since the update, I've never used them in a race, never missed a training session, and I've only recovered stamina and 3-4% of less than half of their attributes. Two other older drivers, I've recovered nothing.





I agree, but until a better solution can be found, and Jack isn't busy firefighting, this will prevent the drivers becoming vegetables!

My more comprehensive solution is here, making atrophy something slightly different and being able to train it back faster than regular training:
https://igpmanager.com/forum-thread/63724

I don't think Jack just used 10% as a random number. He probably did his calculations, and it's more likely that something didn't go as planned, and it's better to try to understand what needs fixing rather than proposing other ideas. Pit crew training was fixed in the first few hours after launch because they weren't training at the new cap, but at manager level, and there it seems to me that 10% is more or less correct, with perhaps just a few small adjustments. It's best to check that driver training doesn't have a similar issue before changing Jack's calculated decisions (I hope). 

Merry Christmas!

md-quotelink
medal 5636
4 hours ago
Can we get some traction on this issue?
Is this a bug or some other explanation?
https://igpmanager.com/forum-thread/63731
md-quotelink
angle-double-left ios-arrow-back 1 2 ios-arrow-forward angle-double-right

You must be logged in to post a reply.