8: Pre-race
Practice times include a multitude of factors such as driver mistakes, opponents testing different setups, different weather conditions and more. In qualifying where driver mistakes are turned off you can see the true one lap pace of your car. Practice, consequently, is to find the ideal setup, tyre and fuel data for your car(s). Unless you have an ideal setup (bought or rewarded from daily rewards) you will need to use a process of trial+improvement to find them, before ideally Storing them in your notes (fortunately, there is a note set accessible by your user menu in the top right of the top bar)...
...or you could steal it from the table of dry setups above. For rain it increases both by +25 elite, +12 pro and +6 rookie.
In the rare case of heavy rain (thundercloud) increase by 50/25/12.
Drivers with low driving ability stats (Section 1B) may require slightly higher wing levels than 'ideal'. In this case, use their recommendations as the impacts of this are unclear and at best marginal.
Fueling your car is a calculation you should do by yourself, not relying on the auto calculation of the game. The reason for this is iGP adds extra 'safety' fuel which will just slow you down with no benefits. Your calculation will roughly be (Fuel per Lap)*No. of laps, while also taking into account push level (higher push uses more fuel) and a little extra for driving in the pits.
Many players either use a spreadsheet to automate calculations for out tyre wear and fuel, or use tables and calculators to do it when needed.
The best strategy is often to go one lap longer than your opponents. This is called the (one lap) overcut and works because your car, on low fuel, can outpace their heavy cars over one lap- and then will have fresher tyres for the next stint as well. However, if you notice your league is running exceptionally long opening stints (eg 14-15-8 or the like) an undercut (12-14-11 for example) to waste their boost or drive into the distance can work too. Sometimes you might want to play it safe and aim for the same stints as them to try and beat them on track. This can work well if it is a track with risks of DRS splits as it should allow you to stay with them. None of this is a magic bullet or replacement for experience though, as it all changes based on temperature and league.
A good strategy to go for if you are completely unsure is a softs 4 stop, minus one pit for each 25% race distance below 100%
is it normal with so low resolution and no “title” of that pic?
For title, i mean like ride height/wing lv for pro/elite, etc.
At the time this was written it was considered high resolution