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[2022] iGP Manager complete guide

medal 5421
2 years 359 days ago

Minh
Hey, as 5 circuits are rescaled in the latest update, can you update the Wings/Ride data in these circuits? For example, China is not 15/10, it is 18/8 now.



In the table above setups are listed as suspension/Ride/Wings, as standard. As mentioned, ride height changed with driver height and wings with driving ability, so it is not unusual your driver prefers slightly different settings to the default.
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medal 5000
2 years 348 days ago
Can't wait for the new guide after tomorrow's update! The tyre wear is going to be more linear going forward ? 
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medal 5000
2 years 345 days ago
The guide has been updated to remove erroneous information following the recent balancing update, and fill in what little is known so far. Expect more updates in upcoming weeks and months as the game's balance is re-discovered and analysed
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medal 5000
2 years 339 days ago
As a brand new account how often should I be getting new drivers and staff?

The 5 star driver I bought has quickly become a 3 and half star driver haha. Same with the new 5 star staff I hired, now all 3 stars.
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medal 5421
2 years 338 days ago

Don
As a brand new account how often should I be getting new drivers and staff?

The 5 star driver I bought has quickly become a 3 and half star driver haha. Same with the new 5 star staff I hired, now all 3 stars.



I'd recommend every other level until about level 8-10, when it should become fairly viable for you to buy a new CD+TD every level. If your driver falls behind and your finances are OK, it's also a good idea to buy a second competetive driver so while one races, the other can train up
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medal 5000
2 years 334 days ago
You need to update tyre performance Rhys, some are still taking the 40% limit as the gospel ?.
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medal 5000
2 years 329 days ago

Archie
You need to update tyre performance Rhys, some are still taking the 40% limit as the gospel ?.



Thank you, I missed this while trying to remove any erroneous parts post update :)
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medal 5735
2 years 319 days ago

Rhys
Design points work so every point applied improves that stat by one (mind blowing I know :P) some stats (like acceleration) are more important than others (reliability and cooling) so it's all about getting as many DP as possible in the places where they do the most good.



Obviously it doesn't worth a point to spend on tyre economy. I just finished my experience. Spend all my development points on tyres see how it will be better. But I'm over 100 now and still pitting in the same lap than the others. At least my car became very slow as other areas were not receiving any development points haha.
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medal 5000
2 years 319 days ago

Nigel

Rhys
Design points work so every point applied improves that stat by one (mind blowing I know :P) some stats (like acceleration) are more important than others (reliability and cooling) so it's all about getting as many DP as possible in the places where they do the most good.



Obviously it doesn't worth a point to spend on tyre economy. I just finished my experience. Spend all my development points on tyres see how it will be better. But I'm over 100 now and still pitting in the same lap than the others. At least my car became very slow as other areas were not receiving any development points haha.


Compare race data with your competitors (if they are willing to share it). If your te is much higher, you should see on inlap your tyres were holding pretty good while theirs were not. You should have an advantage on last laps of long stints.


As you’re over 100 points in te, you must’ve spent dp on it several times, your competitors might not be too far behind in te as spying will deliver them a big advantage.
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medal 5735
2 years 318 days ago

Antonio

Nigel

Rhys
Design points work so every point applied improves that stat by one (mind blowing I know :P) some stats (like acceleration) are more important than others (reliability and cooling) so it's all about getting as many DP as possible in the places where they do the most good.



Obviously it doesn't worth a point to spend on tyre economy. I just finished my experience. Spend all my development points on tyres see how it will be better. But I'm over 100 now and still pitting in the same lap than the others. At least my car became very slow as other areas were not receiving any development points haha.


Compare race data with your competitors (if they are willing to share it). If your te is much higher, you should see on inlap your tyres were holding pretty good while theirs were not. You should have an advantage on last laps of long stints.


As you’re over 100 points in te, you must’ve spent dp on it several times, your competitors might not be too far behind in te as spying will deliver them a big advantage.


 I'm pretty sure I have the much higher point in tyre economy  and nobody in the league spends/spyes on tyres too much. Everyone focuses on Acceleration, Brake, Downforce and handling. And it seems that is the only working way to be competitive, but only for about a half season until the level 19-20 teams don't pull away badly. That's why I tried something else, to see if it's worth it. By the way there is no long stints since the new tyre degradation updates.  It's just simply doesn't worth to spend any development points on it. 

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medal 5269
2 years 304 days ago
It may depend on track how would you rate the attributes. Obviously accel, handling, braking and downforce make most difference in performance. 
Would you say Handling = Braking > Downforce?
But by how much? If you were researching and could either get 20 handling or 25 downforce, which would be better would you say? 

And how does fuel economy rate? At the end of the season you can make big gains in it sometimes, like would gaining 40 fuel econ give more performance than 20 handling for example? How would you say they compare?
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medal 5000
2 years 283 days ago
Hello Guys,
Genuinely nice guide, even for those who have been playing this game for a long time.
There is one thing that needs attention and that can be useful in set ups for each race. That is the use of suppliers.
Managers are using this to their advantage, choosing the correct combination of suppliers to maximize their potential at every race. The trick is to know what suppliers to use at each specific track…
Any suggestions?


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medal 5000
2 years 283 days ago
Replacing the engine costs 500k

Do you have such money for each race?

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medal 5000
2 years 283 days ago
Roman
Replacing the engine costs 500k

Do you have such money for each race?




Yes. The cost is something that each indivudual manger will have to deal with.

 i am trying to focus on the supplier combination recomended for each track.

BC
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medal 5000 Super Mod
2 years 283 days ago
Ben
Hello Guys,
Genuinely nice guide, even for those who have been playing this game for a long time.
There is one thing that needs attention and that can be useful in set ups for each race. That is the use of suppliers.
Managers are using this to their advantage, choosing the correct combination of suppliers to maximize their potential at every race. The trick is to know what suppliers to use at each specific track…
Any suggestions?

To be honest Ben, if the top players spend a whole lot of time and effort collecting data to give themselves a marginal advantage over those who can't be bothered, why would they share this information on a public forum?

I have no problem with guides that explain to newbies the mechanics of the game, but personally I am against guides that are effectively a "recipe for success" (follow steps 1, 2 and 3 then use strategy X at circuit Y when temperature is Z and you will win the race). For me the challenge of this game is finding out for myself what I need to do in order to compete with, and one day hopefully beat the very best managers in the game.
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medal 5000
2 years 282 days ago

Kevin
Ben
Hello Guys,
Genuinely nice guide, even for those who have been playing this game for a long time.
There is one thing that needs attention and that can be useful in set ups for each race. That is the use of suppliers.
Managers are using this to their advantage, choosing the correct combination of suppliers to maximize their potential at every race. The trick is to know what suppliers to use at each specific track…
Any suggestions?

To be honest Ben, if the top players spend a whole lot of time and effort collecting data to give themselves a marginal advantage over those who can't be bothered, why would they share this information on a public forum?

I have no problem with guides that explain to newbies the mechanics of the game, but personally I am against guides that are effectively a "recipe for success" (follow steps 1, 2 and 3 then use strategy X at circuit Y when temperature is Z and you will win the race). For me the challenge of this game is finding out for myself what I need to do in order to compete with, and one day hopefully beat the very best managers in the game.



OK,

I agree with you that the advanced strategies are to developed indivudually by managers, but there's nothing wrong with sharing tips on what areas do give an extra boost to improve the game.

BC
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medal 5269
2 years 282 days ago

Ben

Kevin
Ben
Hello Guys,
Genuinely nice guide, even for those who have been playing this game for a long time.
There is one thing that needs attention and that can be useful in set ups for each race. That is the use of suppliers.
Managers are using this to their advantage, choosing the correct combination of suppliers to maximize their potential at every race. The trick is to know what suppliers to use at each specific track…
Any suggestions?

To be honest Ben, if the top players spend a whole lot of time and effort collecting data to give themselves a marginal advantage over those who can't be bothered, why would they share this information on a public forum?

I have no problem with guides that explain to newbies the mechanics of the game, but personally I am against guides that are effectively a "recipe for success" (follow steps 1, 2 and 3 then use strategy X at circuit Y when temperature is Z and you will win the race). For me the challenge of this game is finding out for myself what I need to do in order to compete with, and one day hopefully beat the very best managers in the game.



OK,

I agree with you that the advanced strategies are to developed indivudually by managers, but there's nothing wrong with sharing tips on what areas do give an extra boost to improve the game.

BC

Tbh it’s common sense, it tells you in the guide what the most important attributes are… so take advantage of those with suppliers. Some tracks will be suited more to some attributes, but for example, changing it from 10 handling to 10 downforce isn’t going to make much difference, 0.1s a lap is nothing with the current train system?
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medal 5000
2 years 261 days ago
Amazing guide, it's been really helpful! Just noticed a couple things though:

1. The tyre-wear seems to still be more logarithmic than linear in my opinion. Often I'll start a stint at 11-13% wear per lap and finish at 4-5% per lap. My calculations using logarithmic stints seem to be more accurate as well.

2. Had been training weight on my drivers to avoid losing time per lap due to weight however it seems this has been temporarily disabled, as from this post, might be worth mentioning. Unsure when it will be changed back however I can see how it could be a challenge to balance the weight penalty for male & female drivers.

Just a rookie who loves data analysis so could be completely wrong here!
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medal 5000
2 years 196 days ago
Rhys
8: Pre-race


Practice times include a multitude of factors such as driver mistakes, opponents testing different setups, different weather conditions and more. In qualifying where driver mistakes are turned off you can see the true one lap pace of your car. Practice, consequently, is to find the ideal setup, tyre and fuel data for your car(s). Unless you have an ideal setup (bought or rewarded from daily rewards) you will need to use a process of trial+improvement to find them, before ideally Storing them in your notes (fortunately, there is a note set accessible by your user menu in the top right of the top bar)...



...or you could steal it from the table of dry setups above. For rain it increases both by +25 elite, +12 pro and +6 rookie.
In the rare case of heavy rain (thundercloud) increase by 50/25/12.
Drivers with low driving ability stats (Section 1B) may require slightly higher wing levels than 'ideal'. In this case, use their recommendations as the impacts of this are unclear and at best marginal.

Fueling your car is a calculation you should do by yourself, not relying on the auto calculation of the game. The reason for this is iGP adds extra 'safety' fuel which will just slow you down with no benefits. Your calculation will roughly be (Fuel per Lap)*No. of laps, while also taking into account push level (higher push uses more fuel) and a little extra for driving in the pits.
Many players either use a spreadsheet to automate calculations for out tyre wear and fuel, or use tables and calculators to do it when needed.
The best strategy is often to go one lap longer than your opponents. This is called the (one lap) overcut and works because your car, on low fuel, can outpace their heavy cars over one lap- and then will have fresher tyres for the next stint as well. However, if you notice your league is running exceptionally long opening stints (eg 14-15-8 or the like) an undercut (12-14-11 for example) to waste their boost or drive into the distance can work too. Sometimes you might want to play it safe and aim for the same stints as them to try and beat them on track. This can work well if it is a track with risks of DRS splits as it should allow you to stay with them. None of this is a magic bullet or replacement for experience though, as it all changes based on temperature and league.
A good strategy to go for if you are completely unsure is a softs 4 stop, minus one pit for each 25% race distance below 100%


is it normal with so low resolution and no “title” of that pic?
For title, i mean like ride height/wing lv for pro/elite, etc.
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medal 4981 Moderator
2 years 196 days ago
Marcus
 is it normal with so low resolution and no “title” of that pic?

For title, i mean like ride height/wing lv for pro/elite, etc. 

As I don't understand what do you mean with low resolution (looks OK here) and no title (the mentioned items are there) I can only guess it's not normal what you're seeing and your browser or app is displaying a distorted version of the picture. If it's browser you can try tab, hold and select download image and then view it in your gallery app.
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