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Design points

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medal 5000
7 years 255 days ago
Yes they have points they are unable to apply to the car because of the cap. The problems we are facing now are just going to reappear later down the line again because of relegation and and promotion in leagues much better to come up with a solution that stamps it out completely so that it never comes up again. Think of someone new joining the league level1 verses level8 or maybe a level 12 who got relegated.

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medal 5000
7 years 255 days ago
In my opinion the problem is, that you only get 1 design point at level 1.

=> with level 5 you get 5 times this value
=> a lvl 10 gets double amount of the lvl 5 etc. (assuming they maxed their design HQ)

So I suggest that we have a higher "flat" value.
Something like:

design points/race = 10 + (designHQlvl / 2)

so a lvl 5 would get 12.5 and a lvl 10 gets 15 points.

Sure, the "half points" are a bit ugly, but basically you could spend 12 this race, and then 13 the next etc.

The Idea is, instead of distributing 1-20 points, to distribute 10-20 points.
Higher lvl's get more then lower lvl's, but not that drastically.
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medal 5000
7 years 255 days ago
But level1 will be able to spy and might get an extra 10 points to spend on the car. Problem is level capping of the car level 1 cap is what? 6points where as level8 is likely around 54 having an average design cap in the league base on the managers levels, means level1 & level8 can build the car up to the same level, all be it the level8 will get there sooner the racing will still be closer. Instead of the level1 getting lapped 40-50times nice wee exaggeration to get the point across
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medal 5000
7 years 255 days ago (edited 7 years 255 days ago)
If I am not mistaken, lvl cap for staff etc. is never under 3.

And you get to lvl 4 or 5 VERY quickly. with my lvl 6 designer i got allready a design cap of 46.

Lets assume I start with 6 after season reset, get 6 points per race. It would take 7 races to even reach the cap in ONE stat, if I put all my points in that one.

Design cap can be an issue. But for a newbie recieving only 2 or 3 points per race versus a lvl 8 with 8 points/ race the design cap is certainly not the primary issue.

"having an average design cap in the league base on the managers levels, means level1 & level8 can build the car up to the same level"

In theory, Giving him a design cap of 54 instead of say 25-30 while receiving 3 points per race will really help him ;)

"ll be it the level8 will get there sooner"
lvl cap 54, starting value 6 => 48 / 8 = 6 races for the level 8

48 / 3 = 16 races for the low level. (Again, if he would put all the stats in the same attribute)
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medal 5073 CEO & CTO
7 years 255 days ago
James
The problem I see with the spy returning home with a handful of extra points for you to spend is the design cap, if you are already maxed out the points are useless to you.

It's not hard to raise the design cap with spies, I mean if you find something better than you already know, it raises the bar in real life too. When one team leaps way ahead of the others, they can all see why if they spy on them, and then copy it.
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medal 5000
7 years 255 days ago
Jack
James
The problem I see with the spy returning home with a handful of extra points for you to spend is the design cap, if you are already maxed out the points are useless to you.

It's not hard to raise the design cap with spies, I mean if you find something better than you already know, it raises the bar in real life too. When one team leaps way ahead of the others, they can all see why if they spy on them, and then copy it.


Spying shouldn't be always so successful, Red Bull used to keep their mechanics around the back of the car to hide the rear of the car from photographers or other teams chief designers that report to these teams to copy the design. hiring mechanics that can stop spies from copying designs could be useful but it isnt a fully stoppable solution to spies but is effective as a protective safeguard.
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medal 5000
7 years 255 days ago
How big of a jump forward? 40-31%
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medal 5000
7 years 255 days ago
Christian that's basically how it worked in the old version,
I have always started the season with 19/20% verses 100% by the time I got to 100% would be round 14 of the championship.
Is that not what we want last few races of the season the wee team in the league has a chance of winning the race?
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medal 5000
7 years 255 days ago
It the absolut opposite of the old version.

After 16 races, the newbe team will have received 16 * 3 = 48 DP in TOTAL
(Which he can distribute over 8 stats, but even if concentrates on the 4 directly effecting speed, he won't get far)
Sure, you can raise his design cap. Let's give him a cap of 100 to distribute his 48 points ;)


By then, a lvl 8 team received 16 * 8 = 138 DP's....

The only time were the low lvl is competitive is in the first two, maybe 3 races.
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medal 6032
7 years 255 days ago
It seems like what might help balance the racing is having the ability to create a team that from its creation onward it has one special ability --- like how Red Bull has its superior handling (or design), or how Mercedes has speed, backmarker teams finding ways to make endurance by focusing on tyre or fuel economy. I don't watch much F1, but I'm sure y'all get the point.

After each race, what your team specializes in can receive automatic point upgrades to it by a certain factor (say 2%, 5% of however many points it has allocated to it before the race began).

And every few seasons, if a certain formula isn't working for your team, you have the option to change it. You might fire your chief designer, or get rid of your technical director and get a new one in the process as well.

Because as it is right now, the way we think of spying sort of brings back the stale strategy of 100%/0%/100% design seasons.
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medal 5073 CEO & CTO
7 years 255 days ago
I think what I've been saying has been misunderstood. Why not raise both the level cap and design points with spying? That's what I was saying all along, but every reply suggests people keep thinking I mean only one or the other. :D

However, as Blunion points out this could become slightly predictable. The whole intention of the new design system was that focusing on different areas of design would produce a grid full of cars with different characteristics that reach the end in the same time by totally different means. E.g. an economic car that isn't as fast but pits less mathcing a car designed for outright speed that burns its tyres and fuel up.

I still haven't sat down to think just about this challenge yet, it's probably 2 weeks away as I said. There is lots in front of me right now, so please keep the suggestions coming and I will sift through this thread before I build something.
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medal 5000
7 years 255 days ago
The way Blunion is saying is kind of what I was expecting with the strengths and weaknesses in the CD's profile.
At the start of the season his strength +100 or +50 and the weakness -50 or -100. Then give us 350 points to design the car ourselves. The rest of the season is applying the points spies and factory give us.

We need 800points to max a car out it will never happen unless we get to level 50 lol

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