If I had to describe iGP in one word, I would say "leagues." I’ve been here since 2020, during the pandemic, and I was fascinated by the depth of the leagues. They are the heart of this game. Personally, I really enjoyed them, and after getting to know the community, I created my own league.
With this new system—which I do like—the Manager-League relationship has been broken. As a result, the best thing about iGP (leagues) doesn’t reach new players. Personally, I believe that any player who joins a game like this, based on Formula 1 racing, wants to compete in a championship. And honestly, from talking to rookies, they tell me the same thing. It’s completely natural—people want to race, earn points, and become champions.
I like the idea of events; I think they could bring life to Sprint Races. It’s an excellent opportunity. If I had the means to contribute to the game, my idea would be to create a rookie league—perhaps a competition every three days, weekly, or monthly. Rookies would earn points in Sprint Races, contributing to a rookie championship leaderboard, making it a competitive and very healthy system.
In conclusion, I believe we need to find a way to fix the Manager-League relationship, which is currently broken.
Jack
Feedback point 2: Leagues seeing fewer people joining
In my opinion, the lack of level 10 rookies is due to the long progression path. Completing around 20-30 sprint races should be enough for a rookie—ideally, by that point, they should already be in a league, competing with others. Another interesting option would be to lower the required level to 5, which I don’t see as a bad idea.
I personally enjoy the community and communication, and if the entry requirements for leagues were reduced, it would be a great advantage, allowing rookies to join leagues more quickly and keeping them engaged.
I think the marketing campaign is fantastic! I actively promote my own league on social media, and I believe this is a crucial and important step for the game’s growth.
Jack
Feedback point 3: Progress to level 10 is too slow and causes newcomers to quit.
Yes, it is long. When I talk to rookies who have reached level 10, they all say the same thing.
In this case, I want to help improve the game, so I came up with the idea of reaching out to all the rookies and gathering general feedback on their experience, so they can share their thoughts here. I will talk to them, and they will share their opinions.
Everything is for the betterment of the game.
Jack
Feedback point 5: “There’s no mentorship system.”
The invitation system in iGP follows the classic referral model, but mentorship is something entirely different. Here’s how the mentorship system works:
Volunteers sign up as mentors in the language of their choice.
New players can request mentorship and are shown a list of the highest-rated mentors. They get to choose whom they want to learn from.
A mentor can guide multiple rookies at the same time.
Once the rookie reaches a certain level, the mentorship ends.
Mentors can be rewarded with a badge on their manager profile, in-game money, tokens, or other incentives. However, the most important aspect is the symbolic recognition of their contribution.
The mentorship system offers significant advantages over the verified system. Instead of a rigid structure where new players must prove themselves before gaining full access to the game, mentorship creates a more engaging and personalized experience. It fosters a stronger sense of community, encourages player retention, and ensures that newcomers have direct guidance from experienced players. This system not only helps rookies integrate more smoothly but also rewards veteran managers who actively contribute to growing and improving the iGP community.
Here’s the original suggestion. I don’t want to steal it either but imo it really deserves to be at least considered. I don’t think it needs a new forum post though.