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Official
New Community Management

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medal 5146 CEO & CTO
21 days ago
Hell
I have only one issue... Bring back the daily ad videos. 

We want to come up with a new system that isn't full of junk ads that crash the app or have those annoying 1-2min lengths and then hide the x in a weird spot and force you to open the link. It will take some time but I think it'll be worth it.

The marketplace for ads from third-party providers at the moment is terrible and practices seem to be getting worse.
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medal 5212
21 days ago

Jack
Hell
I have only one issue... Bring back the daily ad videos. 

We want to come up with a new system that isn't full of junk ads that crash the app or have those annoying 1-2min lengths and then hide the x in a weird spot and force you to open the link. It will take some time but I think it'll be worth it.

The marketplace for ads from third-party providers at the moment is terrible and practices seem to be getting worse.



Ok, thanks a lot for your quick reply, Jack! 


Ad videos are not mandatory, when you offer level 20 managers an alternative to develop their engine without waiting for 2 years,being not competitive, or force them to spend tons of money to speed up this procedure. 
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medal 5627
17 days ago
One idea would be an "option to disable DRS" in the league. This option would be located alongside the rule options: faster lap times, mandatory use of two compounds, etc. It would be very interesting to have this rule. Please review my request and see if it's possible to implement it. I don't want DRS to be banned, but I would like to have a rule option in the league.
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medal 5029
15 days ago

Jerff
One idea would be an "option to disable DRS" in the league. This option would be located alongside the rule options: faster lap times, mandatory use of two compounds, etc. It would be very interesting to have this rule. Please review my request and see if it's possible to implement it. I don't want DRS to be banned, but I would like to have a rule option in the league.



Why would u want to disable DRS?there is a reason if no one likes rain races,no drs=no overtakes its quite simple
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medal 5542
14 days ago (Last edited by Johnny English 12 days ago)
Hi Jack, while all of us are eagerly awaiting the 2026 update, I have a few things that I have been wondering/concerned about lately. Maybe you could clarify?

1. Once a team has reached level 30, and completed collecting the necessary XP for that level, you keep on getting awarded XP after every game, and with some of the daily bonuses. To what end? Do they keep on accumulating in the background, and if so, for what purpose. If they are just wasted, can you maybe re-purpose them for those at the top? Same goes for fully developed engines, and the engine points earned thereafter.

2. Once the pit crews have been fully trained to give you optimum pit stops, you never have to worry about them again(if you pay them enough!). Same goes for the drivers: once they have reached 5 stars, and a score of 30.00, you don't have to keep on training to keep them in top shape. Could you not maybe introduce some Atrophy in order to necessitate regular (or even just occasional) training?

3. Tokens are scarce, money is plentiful. I currently have $723m in my account, and $1.6bn in another account that I run, but am forever short on Tokens which are required for every upgrade or almost every change you want to make. Instead of awarding, for the higher or top levels, money, surplus parts and (surplus)XP with the daily rewards, let there be the occasional one, two or three Tokens instead (Like the recent introduction of an extra engine, or perhaps two if you are lucky, per reward cycle, which btw, was a great idea and much appreciated!).

4. New tracks: This topic comes up regularly in the different blog threads and seems to be desired by everyone. I get the impression that it is quite a tedious and time-consuming task, and that there are more pressing issues to be dealt with at present(?), but maybe you could add just one ore two to your annual development programme?

5. What has happened to the chassis development? It's been “coming soon” like almost forever …

Nevertheless, it is a very well thought out game - I enjoy playing it tremendously!
Thank you, and keep up the good work!
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medal 5474
10 days ago
I haven't posted much here in the Forums for a good while, and for good reason as well.

This is very welcome news for what's left of the iGP Manager community, and I hope (and I am sure others too) that this will be the return of the friendly, helpful nature that the Community Manager is meant to be (and was the case for large parts of the past), instead of the recent (2-3 years) of exceptionally rude, confrontational language in Forum posts by the previous 'Community Manager' alongside the seemingly random deleting player accounts, for what appeared to be minor infringements, all for perhaps a 'power trip'

The basis of a solid game foundation is great customer service, I recall reading a post about the state of the game a year ago, colloquially referring to the Forum experience as akin to going to a shop, and having a bad experience. I hope now that with rude Forum elements starting to be removed, the community can start to freely express our opinions again (instead of being shut down rudely, or given a very patronising answer)

Once all these rude elements are removed from the Forum 'moderator' team, and then this long lived game, can start to grow the player base again. With any rude 'moderator', the player will just leave the game forever, and the game will die out.

Hoping for the start of the return to the glory days of iGP Manager (2017-2019)

Peter Man
AOR iGP Manager League - Season 1 Champion
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medal 5447
10 days ago
Hi Jack!
I waited to write because I was very torn in deciding whether it was appropriate to give advice to a group that about 2 years ago did not behave correctly towards me (and others too), but it is Christmas, I would be good and I hope that 2026 will be a year of relaunch for everyone and for this reason I decided to write:
currently many leagues are becoming depopulated, many players are leaving IGP even before understanding how to play: players who enter PRO find it empty or full of inactives.... they end up winning and immediately find themselves in the elite but without being competitive so then they begin to migrate between the leagues and then they give up because they lose and don't learn to play.
my advice is therefore a total rethinking of the league organization system.
I suggest one designed by me along the lines of other online games:
1) official leagues and not managed by private hosts.
2) Leagues distributed based on length and car number: (example) - 24 leagues at 100% to 1 car (one every hour)
- 24 leagues at 100% and 2 cars leagues (one per hour)
- 24 leagues at 75% and 1 car (one every hour)
- 24 leagues at 75% and 2 cars (one every hour)
- 48 leagues at 50% and 1 car (one every half hour)
- 48 leagues at 50% and 2 cars (one every half hour)
- 48 leagues at 25% and 1 car (one every half hour)
- 48 leagues at 25% and 2 cars (one every half hour)
obviously having you the data of the current distribution of the teams and in order not to overload the servers, you can change the frequency and types of league.
3) 20-race championship (random) from Monday to Friday, so that it always lasts 4 weeks
4) variable regulation by crossing the 2 possibilities:
-3 seasons with free compound and refueling
-3 seasons with free compound without refueling
-3 seasons with dual compound with refueling
-3 seasons with dual compound without refueling
-1 season OFFLINE ONLY (with 4-year rotation of the regulation)
5) reduction of teams in championships with one car to 24 instead of 32
6) when a league fills up, the same but lower level league and relegations are activated; the lower league always has promotions and the inclusion in it of a 8 BOT teams with fixed strategy and decent drivers so as not to leave the relegated ones alone. the lower league has a points system and research like the higher one (not like now). the 8 BOT disappear when there are still 8 real teams.
7) ban on league changes during the ongoing championship. you can only change leagues on the weekend between 2 seasons. obviously in the event of a league change, you automatically end up in the lowest category of the destination league. Only one change is allowed during the break. If you leave the championship, it is no longer possible to rejoin it until after one season.
8) except the weekend between 2 seasons, during the other 3, invitational events between competitors from different leagues:
for the events, CLONE teams will be used of those that therefore have fixed points and without possible research
9) the currently existing championships become friendly championships and only at ELITE level (for 1-car teams, the limit goes back to being 32). we all race with a CLONE of the real team, since the development is done on the same number of races and therefore we all race on an "equal" basis

I tried to consider every scenarios possible, but obviously this is just my idea and therefore it is possible to improve or correct it.
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medal 5212
9 days ago

Simone
Hi Jack!
I waited to write because I was very torn in deciding whether it was appropriate to give advice to a group that about 2 years ago did not behave correctly towards me (and others too), but it is Christmas, I would be good and I hope that 2026 will be a year of relaunch for everyone and for this reason I decided to write:
currently many leagues are becoming depopulated, many players are leaving IGP even before understanding how to play: players who enter PRO find it empty or full of inactives.... they end up winning and immediately find themselves in the elite but without being competitive so then they begin to migrate between the leagues and then they give up because they lose and don't learn to play.
my advice is therefore a total rethinking of the league organization system.
I suggest one designed by me along the lines of other online games:
1) official leagues and not managed by private hosts.
2) Leagues distributed based on length and car number: (example) - 24 leagues at 100% to 1 car (one every hour)
- 24 leagues at 100% and 2 cars leagues (one per hour)
- 24 leagues at 75% and 1 car (one every hour)
- 24 leagues at 75% and 2 cars (one every hour)
- 48 leagues at 50% and 1 car (one every half hour)
- 48 leagues at 50% and 2 cars (one every half hour)
- 48 leagues at 25% and 1 car (one every half hour)
- 48 leagues at 25% and 2 cars (one every half hour)
obviously having you the data of the current distribution of the teams and in order not to overload the servers, you can change the frequency and types of league.
3) 20-race championship (random) from Monday to Friday, so that it always lasts 4 weeks
4) variable regulation by crossing the 2 possibilities:
-3 seasons with free compound and refueling
-3 seasons with free compound without refueling
-3 seasons with dual compound with refueling
-3 seasons with dual compound without refueling
-1 season OFFLINE ONLY (with 4-year rotation of the regulation)
5) reduction of teams in championships with one car to 24 instead of 32
6) when a league fills up, the same but lower level league and relegations are activated; the lower league always has promotions and the inclusion in it of a 8 BOT teams with fixed strategy and decent drivers so as not to leave the relegated ones alone. the lower league has a points system and research like the higher one (not like now). the 8 BOT disappear when there are still 8 real teams.
7) ban on league changes during the ongoing championship. you can only change leagues on the weekend between 2 seasons. obviously in the event of a league change, you automatically end up in the lowest category of the destination league. Only one change is allowed during the break. If you leave the championship, it is no longer possible to rejoin it until after one season.
8) except the weekend between 2 seasons, during the other 3, invitational events between competitors from different leagues:
for the events, CLONE teams will be used of those that therefore have fixed points and without possible research
9) the currently existing championships become friendly championships and only at ELITE level (for 1-car teams, the limit goes back to being 32). we all race with a CLONE of the real team, since the development is done on the same number of races and therefore we all race on an "equal" basis

I tried to consider every scenarios possible, but obviously this is just my idea and therefore it is possible to improve or correct it.


 I totally agree to you, Simone! 

League system organized by players without any limitation worked in the past, but now its a desaster, its nearly impossible to find full AND active leagues. 

No wonder, because a majority of veteran managers has left and there are no rookies, which fill up the free seats, because of well known reasons . 

League system has to be centrally organized and run by IGP, similar to poker or chess platforms. 

Iam tired of all these zombie leagues.... Just shut them down. 

BR

Marcus


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medal 5000
9 days ago

Simone
Hi Jack!
I waited to write because I was very torn in deciding whether it was appropriate to give advice to a group that about 2 years ago did not behave correctly towards me (and others too), but it is Christmas, I would be good and I hope that 2026 will be a year of relaunch for everyone and for this reason I decided to write:
currently many leagues are becoming depopulated, many players are leaving IGP even before understanding how to play: players who enter PRO find it empty or full of inactives.... they end up winning and immediately find themselves in the elite but without being competitive so then they begin to migrate between the leagues and then they give up because they lose and don't learn to play.
my advice is therefore a total rethinking of the league organization system.
I suggest one designed by me along the lines of other online games:
1) official leagues and not managed by private hosts.
2) Leagues distributed based on length and car number: (example) - 24 leagues at 100% to 1 car (one every hour)
- 24 leagues at 100% and 2 cars leagues (one per hour)
- 24 leagues at 75% and 1 car (one every hour)
- 24 leagues at 75% and 2 cars (one every hour)
- 48 leagues at 50% and 1 car (one every half hour)
- 48 leagues at 50% and 2 cars (one every half hour)
- 48 leagues at 25% and 1 car (one every half hour)
- 48 leagues at 25% and 2 cars (one every half hour)
obviously having you the data of the current distribution of the teams and in order not to overload the servers, you can change the frequency and types of league.
3) 20-race championship (random) from Monday to Friday, so that it always lasts 4 weeks
4) variable regulation by crossing the 2 possibilities:
-3 seasons with free compound and refueling
-3 seasons with free compound without refueling
-3 seasons with dual compound with refueling
-3 seasons with dual compound without refueling
-1 season OFFLINE ONLY (with 4-year rotation of the regulation)
5) reduction of teams in championships with one car to 24 instead of 32
6) when a league fills up, the same but lower level league and relegations are activated; the lower league always has promotions and the inclusion in it of a 8 BOT teams with fixed strategy and decent drivers so as not to leave the relegated ones alone. the lower league has a points system and research like the higher one (not like now). the 8 BOT disappear when there are still 8 real teams.
7) ban on league changes during the ongoing championship. you can only change leagues on the weekend between 2 seasons. obviously in the event of a league change, you automatically end up in the lowest category of the destination league. Only one change is allowed during the break. If you leave the championship, it is no longer possible to rejoin it until after one season.
8) except the weekend between 2 seasons, during the other 3, invitational events between competitors from different leagues:
for the events, CLONE teams will be used of those that therefore have fixed points and without possible research
9) the currently existing championships become friendly championships and only at ELITE level (for 1-car teams, the limit goes back to being 32). we all race with a CLONE of the real team, since the development is done on the same number of races and therefore we all race on an "equal" basis

I tried to consider every scenarios possible, but obviously this is just my idea and therefore it is possible to improve or correct it.


Simone Villa, can you give me a summary😅? Jack Basford hasn't responded to the forum in 12 days, so he should be considered inactive. Will you kick him out or should I delete him? It could be that he's farming.

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medal 5627
7 days ago

Vlad

Jerff
One idea would be an "option to disable DRS" in the league. This option would be located alongside the rule options: faster lap times, mandatory use of two compounds, etc. It would be very interesting to have this rule. Please review my request and see if it's possible to implement it. I don't want DRS to be banned, but I would like to have a rule option in the league.



Why would u want to disable DRS?there is a reason if no one likes rain races,no drs=no overtakes its quite simple

I don't want to disable it permanently; many people like DrS. I just wanted the next update to include a "rule" option to enable or disable it during the seasons. It's like having another option to shape a league, making it much more dynamic.


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medal 5028
7 days ago

Jerff
One idea would be an "option to disable DRS" in the league. This option would be located alongside the rule options: faster lap times, mandatory use of two compounds, etc. It would be very interesting to have this rule. Please review my request and see if it's possible to implement it. I don't want DRS to be banned, but I would like to have a rule option in the league.



I would rather have a disable boost option - though both would be nice just to have as options; adds an extra element of strategy to the game and wouldn't be mandatory
md-quotelink
medal 5627
4 days ago

Ron

Jerff
One idea would be an "option to disable DRS" in the league. This option would be located alongside the rule options: faster lap times, mandatory use of two compounds, etc. It would be very interesting to have this rule. Please review my request and see if it's possible to implement it. I don't want DRS to be banned, but I would like to have a rule option in the league.



I would rather have a disable boost option - though both would be nice just to have as options; adds an extra element of strategy to the game and wouldn't be mandatory


It would also be interesting to have this option as a rule...

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medal 5146 CEO & CTO
11 hours ago
Regarding the league system, we have completely rebuilt it in similar ways to those described. We have a managed system now, no more league tiers etc. More info will be released soon. I think I covered this in more detail in another thread too.
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medal 5353
3 hours ago
Hi Jack, there are five days till the big update, a roadmap would be very much appreciated for league hosts in order to plan the next steps.
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