Jack, please read what I’ve written and think it through, and while doing so, remember this: "I’m angry for and not against you!"
In another topic you admitted that the testers know better than you what racing is like. Please, listen to them much more! Listen to those experienced and loyal players who have gone through dozens of leagues and raced thousands of races. More than three quarters of the players disagree with you. Why is this good for you? You have a non-working vision of the game in your head, because from the background you see iGP in a completely different way than those who have been playing it on a daily basis for years. The whole downhill started with level 30, and now the game has reached its lowest point. (If you want, I’m happy to explain in detail, but for now let’s stick to the point.)
From the background, you are trying to add things to the game that sound really good on paper, while unintentionally destroying everything that used to be great about this game and what the majority loved about iGP. You can’t understand it, because you don’t race like we do, that's fine... But it's not normal that more than half of my friends have quit the game (and not because of the bugs(!)) since the announcement of the new update, even though all of them had been loyal and enthusiastic for years and were in the top 1% in terms of skill. I ask sadly: does it really not matter? That friendly communities are falling apart because their members feel like their beloved game has been taken away from them? We are talking about players who would even pay to get iGP back. Because what we have now is not worthy of iGP.
And again: No one is speaking against you, but in defense of iGP.
Jack
Alright, I understand how jittery everyone must be at the thought of more new features.
This is an important sentence. It’s clear that you see how much the majority of players dislike the new features, hopefully it makes you listen to them.
Jack
Off-season season atrophy was added to replace the old level-up star rating loss mechanic.
If this is really true, then it was a very ill-considered move. Atrophy directly turns the game into pay-to-win, because no one is able to generate enough tokens in a single season to start the new one with a 100% driver, unless they buy a new pilot on the market before every season. In my opinion, this outrages any fair-minded player who has ever competed in a serious league and had to squeeze every last thousandth out of the car. There is no other solution than either buying tokens (paying for performance – P2W), or acquiring a new driver before every season, which cannot be the goal of a serious game. I should add that this can also be bypassed with farming-like tricks, so even the goal of eliminating farming has not been achieved.
Jack
The playing field is fairer for the new % skill scale, all levels get the same access.
No. Based on calculations, at the moment level 30 is where you are the weakest in the game, meaning that even a level 5 team is more competitive under the current system. In my opinion, this is partly disrespectful to those who have been playing for years and have invested a huge amount of time and energy into developing their teams, and partly it offers no real challenge to beginners, only the possibility of stagnation or even regression(!) as new features are unlocked. And if this sounds like a joke, unfortunately it isn’t. Over the past few days I have seen examples in leagues where experienced players struggle at level 30, while at level 8, with a new account and the best car and driver, players are winning races. This is unacceptable to me, and from a balance perspective we have swung to the opposite extreme: instead of the old level 30 system, we are now experiencing its complete opposite.
Jack
The relative performance gap even with a 5% defecit is not insurmountable with good management.
Yes, it is. But even on its own, it’s not normal that you can’t start a season with a 100% driver, except with the methods I mentioned earlier.
Jack
This way, everyone has the same opportunity. Level 10 can race level 30, leagues are more open, and since we flattened them this was absolutely necessary.
And what would motivate a level 10 player to play for more than two seasons? Why would they spend months developing their team if, at best, their pace would only stagnate all the way to level 30, even though their skill has improved in the meantime? And no, I disagree again that atrophy was necessary.
Jack
Atrophy means they have to manage the same things as everyone else each season.
Veteran players have already trained an enormous number of drivers, and they are still required to repeat the entire process whenever they sign a new driver from the academy.
Jack
In every way it ensures everyone is in the "same game" and can unlock the same performance.
Short answer:
No.
Jack
What is the point of levels then? you might ask. Unlocks. We've moved the purpose of levels towards being unlocking new features and gameplay areas, new HQs etc. The
progress dialog lists all the unlocks by level. This also creates the possbility to keep adding more unlocks in future without it forcing everyone to "retrain their drivers" etc. as in past updates, which was always a nuisance.
This may sound good on paper, but it is not a solution for retaining new players. In my experience, the most beginners stayed and both the rookie and pro divisions were most active when there was a proper challenge for them, while they were steadily closing the gap to their opponents. Their development had a clear purpose and was reflected in their pace, and by the time they reached the elite tier, they had learned the fundamentals of the game. After that, the first points, podiums, and wins came fairly quickly, because thanks to level 20 they were not an insurmountable distance away from the front-running players. Every aspect of the game was enjoyable, and even the period when we weren’t yet fighting against the best of the elite was exciting, knowing that we had to earn our place there - but also that we realistically had the opportunity to do so within a reasonable timeframe.
iGP was a masterpiece.
Simple and great - that’s what characterized this game, and that’s why so many players loved it. Sometimes, the simplest, smallest fixes help much more than a complete overhaul. Please, Jack, listen to the experienced players and the testers.
All the best❤️