Alright, I understand how jittery everyone must be at the thought of more new features, so I'll be clear. I'm not working on what I described, there is no plan to build such a system, nothing. I was floating an idea, that's all, to see if it sounded interesting.
Off-season season atrophy was added to replace the old level-up star rating loss mechanic. Either way, you had to train them up again. The playing field is fairer for the new % skill scale, all levels get the same access. The relative performance gap even with a 5% defecit is not insurmountable with good management. This way, everyone has the same opportunity. Level 10 can race level 30, leagues are more open, and since we flattened them this was absolutely necessary. Top level managers before also had nothing to do, they'd basically "completed" the game and were just idling. Atrophy means they have to manage the same things as everyone else each season. In every way it ensures everyone is in the "same game" and can unlock the same performance. What is the point of levels then? you might ask. Unlocks. We've moved the purpose of levels towards being unlocking new features and gameplay areas, new HQs etc. The progress dialog lists all the unlocks by level. This also creates the possbility to keep adding more unlocks in future without it forcing everyone to "retrain their drivers" etc. as in past updates, which was always a nuisance.
Off-season season atrophy was added to replace the old level-up star rating loss mechanic. Either way, you had to train them up again. The playing field is fairer for the new % skill scale, all levels get the same access. The relative performance gap even with a 5% defecit is not insurmountable with good management. This way, everyone has the same opportunity. Level 10 can race level 30, leagues are more open, and since we flattened them this was absolutely necessary. Top level managers before also had nothing to do, they'd basically "completed" the game and were just idling. Atrophy means they have to manage the same things as everyone else each season. In every way it ensures everyone is in the "same game" and can unlock the same performance. What is the point of levels then? you might ask. Unlocks. We've moved the purpose of levels towards being unlocking new features and gameplay areas, new HQs etc. The progress dialog lists all the unlocks by level. This also creates the possbility to keep adding more unlocks in future without it forcing everyone to "retrain their drivers" etc. as in past updates, which was always a nuisance.
"Top level manager had nothing to do"? Racing? Train new driver for when the current one is old? Strategies?
The difference between a level 10 and a 30 is that a 30 has spent 2-3 years on being level 30 and on maximizing the engine, drivers, headquarters and a long etc. There must be some advantage to having spent so many years maxing out an account, right? And not having to worry about having to move up the venue or train drivers due to atrophy after a season. In short, once you are the maximum level you can concentrate on competing in conditions without having any disadvantage. The top leagues and competitive leagues are (or were) leagues where all, or 90% had a maximum level and you can (or could) compete in the same conditions, so there were no excuses of any kind. Those are the leagues where people want (or wanted) to run.
These types of measures such as atrophy, among many others, cause people to stop running or put their accounts in random leagues until the account is maximized and then return to that type of league, if they are still standing. We have always told you that Igp is maintained thanks to the community, to the communities that create their own leagues and that little by little you have been squeezing and tiring. Veteran players and veteran leagues are very important for new players to stay playing IGP, as they are explained how it works, they are offered help and a long etc. When the veterans leave those new players will continue and they will be the veterans and they will be the ones who make new managers stay... It's a circle. Before this new update that circle was about to be broken and with this update between how disaster it has been and these details like atrophy and etc it has finished breaking that circle.
You're not a Igp gamer, you can't come to understand the importance of community, no matter how much your mods or BT tell you to. Let them tell you, how many top leagues are active right now ? That have 25-32 active managers after this update. Not a single one, not one. Last year, before the February update, in the spanish community alone, you had 3-4 fully active leagues, and several others with very high activity, today zero. That's no coincidence, Jack
As I told you in my first comment, giving my opinion on the updates that have been made from 2020 to today would be a very long debate. I understand that you're the CEO and you do what you think is best, but the community, especially the one that's been around for years, doesn't want the game to go badly. Quite the opposite, the tension comes because we do not see a great future for the game and we are sorry and angry at the situation.
Now, if you tell me that a lot of new players are joining and that they don't stop playing after a short time and that you are generating good income and achieving stability and profitability, then I shut up and say nothing more














