New iGP: Update

By Jack Basford
Last updated: Sun, 08 Nov 2015 15:53

We're working hard on getting the new iGP finished as soon as possible. We hope to have closed Alpha testing (with a few invited individuals) beginning in January 2016, with Beta testing starting soon after that.

In this blog I just wanted to show you the changes that have been made to the Race preparation screens shown in the last blog, based on your feedback. The new features implemented in race preparation since the last blog are as follows:

  • Fuel was a hot talking point in the last blog. Fuel values have been returned to liters, but with a lap prediction count which updates in real-time as you adjust the fuel levels
  • You also requested greater setup variety, so Aerodynamics in car setup has been converted to Wing Level, with a wide range of values, re-introducing skill in to car setups
  • Five practice laps are now allowed instead of three
  • Also to add depth, weather has been re-introduced in to practice, and the current conditions can be seen on the "Try setup" button
  • Drivers now give textual commentary and feedback to the manager on their setup and strategy preferences
  • Car compatibility with the circuit is shown on the Race tab - e.g. if you have a car which is great at producing downforce, it will rate highly at circuits with fast corners
  • Tyre compounds are now colour-coded for clarity
  • There is a total laps estimate displayed beneath the strategy page - this shows how long all the stints of your strategy combined are estimated to last
  • Fuel levels for each stint are now automatically adjusted if you change the number of stints, saving time
  • The + and - buttons on the number spinners accelerate as you hold them down, making it easier to make big changes quickly

Here are the screenshots:

   

We'll be keeping other areas of the game under wraps until testing begins in a few weeks, as we have many other significant announcements to make. Thanks to everyone for being so direct with us in your feedback and what you want to see from the new iGP. It has made some of our decisions easier and is now helping to steer development, which for the longest time was carried out in private. This cycle of feedback and improvement will only continue once the Beta is launched, before things become a bit more steady after the live launch.

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iGP Staff Jack Basford 8 years 170 days ago
We are not going to be adding any new tracks on the release, but we will be looking in to adding more tracks after the release. :)
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Danny Williams 8 years 170 days ago
just curious are you adding Russia and Texas to make it like the real F1 Season.

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iGP Staff Jack Basford 8 years 170 days ago
Hi H, the new iGP will launch first on igpmanager.com. When we are satisfied that everything is stable and running well then we will release apps for mobiles and tablets which will allow people to manage their team and run live races on mobiles.
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H Pro 8 years 170 days ago
So there will not be a separate app for mobiles etc?
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James Greer 8 years 170 days ago
Loving it :) Cosurworthit is 3.8 per lap fuel on British iGP might get some more points tonight.

Could the desktop not have the same layout would see bigger image in the driver tracker if it was on it's own.
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iGP Staff Jack Basford 8 years 171 days ago
We opted to use tabs throughout the game for clarity, including in the live race screens. On mobiles there are a series of tabs you can toggle between, pretty much as you described. On desktops it works pretty much as it does now.
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James Greer 8 years 171 days ago
I know I'm a hateful wee buddy :P

Just I still live in the stone ages touch screen phones are not compatible with my fingers and thumbs that's why I still have a phone from 2002 lol
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James Greer 8 years 171 days ago
Live race on fone. Will it be a flick/swipe system or arrows at top of screen to see different pages?

Driver tracker page 1

Time sheet page 2

Driver and Car info page 3

Strategy adjustments page 4
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iGP Staff Jack Basford 8 years 171 days ago
@James - The lap count is a prediction and it says that in the tooltip next to it. It elaborates a little and says it's a prediction for neutral push levels and that fuel use will vary with push levels. We were going to change the fuel to laps originally and make that a fixed number that would always be exactly correct, but it wasn't a popular change.
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James Greer 8 years 171 days ago
What I'm trying to say is adding 60L of fuel to do 15 laps doesn't work. You have to have 61L in order to do 15 laps cause auto-pit will bring you in lap 14 if you used 60L. The game doesn't like spot on fuel amounts or 0.2 for that matter auto-pit always brings you in. Fuel per lap is measured from start/finish line that's why your need 61L cause your pit box is 3metres past the start/finish line. Does that get my point across better? 15 times 4 equals 60 but in order to do 15 you need 61.....
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