Tyre wear update now live

By Jack Basford
Last updated: Mon, 24 Feb 2014 15:28

The new reduced rate of tyre wear is now live in-game. This brings wear levels closer to the range they were at before the supplier updates of recent weeks. There have been no further changes to supplier attributes or how supplies are utilised in-game. The only change is that the wear rate of tyres overall has been reduced.

In the weeks ahead we will now be investigating and testing adding new tyre compounds with the aim of spicing up race strategies. Please keep your comments and ideas coming on this topic, as we are reading all of your suggestions.

As a minor update in the next few days we will also be updating car scaling on certain tracks when zoomed in. On some tracks the cars appear smaller than others on maximum zoom. This is a minor display update only.

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Akin Yolcubal 10 years 70 days ago
this game really brillant..but need to more developing sure..for example, every driver must use both compunds during race..if you start with hard, then you must soft tyres exactly..and each driver must have 6 compound, 3 of them soft and 3 of them hard, as real formula 1..pls interest about my ideas
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Ricardo Patrese 10 years 71 days ago
Man, right when i was winning with my 3 stops and everybody was doing good old 2 stops. LOL
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iGP Staff Jack Basford 10 years 71 days ago
That is along the lines we were thinking, 4 dry weather compounds and 2 wet weather compounds. Though a couple of people have liked the idea of five dry weather compounds (e.g. Super Soft, Soft, Medium, Hard, Super Hard).
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Jeremy Losh 10 years 71 days ago
It will be interesting to see how much reduced tire wear with the current supplier stats fares.

So how many more tire compounds would there be? A common thought would probably be Super Softs, Softs, Mediums, Hards, Inters, and Wets. That would change the dynamic a lot in iGP.
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