ios-personmd-notifications md-help-circle

Profile

  • Guest
    medal 0
  • Posts: 21
  • Post Likes: 3765

Notifications

  • No Unread Notifications

Suggested
Raise the reputation ceiling?

warning
This thread is closed. Threads older than 6 weeks are closed automatically. To continue this discussion, create a new thread.
angle-double-left ios-arrow-back 1 2 3 ios-arrow-forward angle-double-right
medal 5000
5 years 313 days ago (edited 5 years 272 days ago)
Hello. At the time of writing, there are 27 players with a 10,000 reputation. As time passes and the reputation inflates, more players will hit this reputation ceiling. I suggest to raise this reputation ceiling to 12,000 to give the top players more chances to fight it out at the top.

Edit: I started this thread because I saw that there was no way for top players to compare their skills as everyone was reaching 10000. I want the top players to be able to fight each other like in the old days. Nowadays many 10000 rep teams are inactive. Removing the cap can decrease the chance of inactive teams being at the top.
md-quotelink
medal 5000
5 years 312 days ago
I dont think raising the limit is the way to go unfortunately.

The system is fundamentally flawed. No offence to those managers, they may very well be highly skilled, but to make Top 10, with 10,000 points after only 230 races compared to the 600 or so races it took me (oh how I have fallen). 


I know one or two other managers have said it in other posts, its too easy these days.

You used to have to be part of some of the strongest leagues and grind out season after season (which is fun for a lot of us). 
md-quotelink
medal 5002 Super Mod
5 years 312 days ago
Many of those 27 accounts are inactive. Some people get a team to 10k then retire it which means the team remains at 10k forever thus is inflating the number of maximum rep accounts.
This inactive account issue could be addressed by either providing a button to show/hide inactive or by having a rule where once a month all teams across the game have "X" points deducted from rep. If "X" is not too large it would not greatly disadvantage active teams but would ensure the inactives gradually slip down the HoF.
This one measure would do a lot to overcome the growing number of 10k accounts.
But I also agree with Jamie, getting to 10k in the current version of the game is way too easy. Whatever calculation is used it needs to be changed because it simply shouldn't be possible to achieve 10k rep without having won a championship. I managed to achieve 10k by being runner up in a high rep league for about 15 seasons which I think is wrong.
To achieve 10k should require multiple championships in a high rep league and to remain at 10k a manager should have to continue to win championships. Why is second place in the team championship rewarded by 100 rep points (The same as the champion). Second place is first loser LOL.
md-quotelink
medal 5000
5 years 312 days ago
Yeah, a number of those players retired after doing it the hard way. I considered it myself with this team.

Even a 1 point a month to clean up the list would help. But baring in my mind it would make my life a lot harder to get back there, I do believe a rethink is in order about the scoring.
md-quotelink
medal 5002 Super Mod
5 years 312 days ago
It might also be the time to consider championship rewards across the board. As I said above the top 2 teams in a two car league receive 100 bonus rep at the end of the season whereas I believe in one car leagues the top FOUR receive this. So in a one car league, ten seasons placed fourth in the championship nets you 1000 rep. This is one of the reasons the top of the HOF is now pretty much populated with L16 accounts all from the same league. Of course what adds to this is the fact they are now all high rep accounts which is kind of self perpetuating in terms of increasing rep points.
Many people have also commented on the need in some way to reward the top three in the championship. So how about champion receives 50 rep, second 25 and third 10 across all tiers regardless of whether it's a one or two car league?
md-quotelink
medal 5205
5 years 312 days ago
Need to do multiples things to hall of fame not just 1 thing as its silly now.


  • Yeah give all inactive teams minus 1 point per week of inactivity (only 52 points a year) id even be up for backdating peoples the points loss.

  • Remove limit.

  • Make scoring points 'slightly' harder as too powerfull at moment.

  • Get rid of championship bonuses or reduce them alot like the amount kevin suggests (less than 10 for 2nd and lees than 30 for first).



I can confirm Currently a 1 car league the top 4 get 100 bonus points.
md-quotelink
medal 4855 Moderator
5 years 311 days ago
Maybe a silly idea but perhaps instead of taking away points for being inactive lets give every championship give a permanent bonus of, let's say, 10 points that's not capped. So a 5 times champion has a cap of 10050 points.
md-quotelink
medal 5000
5 years 310 days ago
Actually, on reflection, removing points every week will only effect those players like Marcel and Kimi etc who paid their time and ground out their results to reach 10,000. They retired as it was an achievement.

The current situation certainly takes away from their achievements, and removing points from them who only compound this.

I don't have any other suggestions thought. The damage is already done. The HOF is not really true reflection any longer but any changes to it will as said, take away from the guys who ground it out and retired thinking they have achieved the pinnacle of iGP.
md-quotelink
medal 5000
5 years 310 days ago
YYo llevo ubos cuabtos meses , y no consigo que mi reputacion suba , y eso que he ganado unos cuantos campeonatos seguidos , que deberia hacer , gracias
md-quotelink
medal 5002 Super Mod
5 years 310 days ago

Jamie
Actually, on reflection, removing points every week will only effect those players like Marcel and Kimi etc who paid their time and ground out their results to reach 10,000. They retired as it was an achievement.

The current situation certainly takes away from their achievements, and removing points from them who only compound this.

I don't have any other suggestions thought. The damage is already done. The HOF is not really true reflection any longer but any changes to it will as said, take away from the guys who ground it out and retired thinking they have achieved the pinnacle of iGP.



A HoF Page for Inactives and another for Actives. But as you said the ease at which 10k can be achieved has already undermined Joey/Kimi/Rachel achievement. It also means that the current crop of truly outstanding managers who win multiple championships in highly competitive leagues do not stand out from the crowd.
md-quotelink
medal 6724 Super Mod
5 years 309 days ago

Hector
YYo llevo ubos cuabtos meses , y no consigo que mi reputacion suba , y eso que he ganado unos cuantos campeonatos seguidos , que deberia hacer , gracias



Please, write in English outside Foreign forums and don't go off topic.

I've answered you via message.
md-quotelink
medal 5000
5 years 273 days ago
I still think the 10,000 cap should be removed. I don't know why there was a ceiling in the first place. Maybe back in the day when Adam Gosling (if I remember correctly) sat on top of the HoF with 9200 rep, it was never foreseen that people will reach 10,000? 
md-quotelink
medal 5205
5 years 273 days ago

Jason
I still think the 10,000 cap should be removed. I don't know why there was a ceiling in the first place. Maybe back in the day when Adam Gosling (if I remember correctly) sat on top of the HoF with 9200 rep, it was never foreseen that people will reach 10,000? 



im wondering if its something they cant change very easily like design not being able to go past 100 with suppliers etc like its built into the game that 10,000 is as high as it goes and requires some kind of major re-work to get rid of it otherwise you would of thought they would of removed it by now, they'll be 60+ teams at 10,000 in a few weeks and with it being sorted in order of how new your account is you wont be on the first page soon unless your team started in last 8 months or so, in a few months time you wont be on first page unless your team was created in 2018.
md-quotelink
medal 5000
5 years 273 days ago
In my opinion have to remove extra reputation bonus (1st, 2nd for 16 teams - 1st - 4rth for 32 teams) to see how its goes and (optional) set Inactives at another tab. If we remove bonus all players reputation balance will change in time and will be much harder. The target won't be 10k but top 20 as was before.
md-quotelink
medal 5145 CEO & CTO
5 years 273 days ago
I was thinking of uncapping it completely. Thoughts?

The 10k cap was because originally the plan was everyone starts at 5k and can go up to 10k or down to 0, but we've since reached the limits of that scale over the span of years.
md-quotelink
medal 5000
5 years 273 days ago (edited 5 years 273 days ago)
Uncapping it completely its a solution but with current rates (winner bonus) won't stop. in some point will be an elite tier with 20k's 30k's ? so if a new player with 5k wins 2-3 seasons and joins an elite with those players how much will get per race 1k? more?.

That was also the reason i did a suggestion for penalty to be when you join according to reputation of league and not when you leave. so a player of 6 level (have seen) will be impossible to join tier of a league with near 10k rep and full of 20s.
md-quotelink
medal 5000
5 years 273 days ago

Jack
I was thinking of uncapping it completely. Thoughts?

The 10k cap was because originally the plan was everyone starts at 5k and can go up to 10k or down to 0, but we've since reached the limits of that scale over the span of years.


Hi Jack,
is a script possible?
Let it run once a year?
Do not log in every 30 days = 100? (or do not log in every 50 days = 200?) lost points?

md-quotelink
medal 5000
5 years 273 days ago
IMHO, removing the cap is necessary but the algorithm for reputation has to change otherwise there will be the risk that very high scores are reacheable thanks to time spent in the game rather than actually being really good at it. Imagine one "good" player and one "exceptional" player. Both compete in the same league. The exceptional one will win all the championships since he is better. But still, if he stops playing for a couple of seasons, and even if the other player doesn't really improve in the meantime, still the "good" player will be able to get higher reputation after few seasons thanks to end season rewards and low reputation loss when not winning a race.
I don't know if this is actually going to happen since I don't know exactly how the algorithm works but still I think that it should be something to look before removing the cap.
Edit: I believe that an ELO-like algorithm, with dynamic K could solve this issue or at least make it less noticeable.
md-quotelink
medal 5205
5 years 273 days ago
Getting rid of it is way better than doing nothing, doing some other things like has been suggested earlier in thread alongside removing limit would help in future such as lowering top 2 champ bonus and top 4 bonus in 1 car league, inactive points loose or hidden button for highest Reputation score.

But if it’s super easy to remove limit then it needs doing asap really.
md-quotelink
medal 5000
5 years 273 days ago
I am not sure that raising or removing the limit fixes the underlying issue though.

Its currently too easy to gain reputation. Elsewhere in the forum you have 9300 rep players who still don't even know some of the most basic strategy stuff.

It took me something like 600 or 650 races to even break the 9000 mark the first time. This time (after losing nearly 3000 rep due to unplanned inactivity) I have got back in less than 3 seasons.

I still think there is no easy solution. Raising the limit without fixing the ease at which you can gain rep means we will just race off into oblivion where basically to get to the top you just dont stop racing. 
md-quotelink
angle-double-left ios-arrow-back 1 2 3 ios-arrow-forward angle-double-right

You must be logged in to post a reply.