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medal 5000
4 years 285 days ago
What do u think guys about crash in race between cars when he overtake?  
For example:
Chance on crash during rain 25%
Chance on crash when track is dry 13%
Of course when is crash, other cars go behind Sefty-Car, for that reason SC must be add to the game.

Write your opinion
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medal 5000
4 years 285 days ago
If theyre going to add incidents (crashes), they must implement a new attribute for drivers: aggressiveness 
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medal 5000
4 years 285 days ago

WRG
If theyre going to add incidents (crashes), they must implement a new attribute for drivers: aggressiveness 



Yeah, its good idea
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medal 5000
4 years 285 days ago
Isn't push levels a form of aggressiveness attribute? Also, you can control your aggressivity during a race, it's not a constant atrribute like slow corners skills.

It would be nice to have some accidents, but maybe as a league option.
You have to attend the race to handle accidents, and sometimes you cannot really attend.
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medal 5002 Super Mod
4 years 285 days ago
This has been suggested many times over the four years I have been playing iGP. Opinions are split along the following lines:

Apologies for the generalisation but IMO newer players tend to want the introduction of crashes because it adds an element of randomness which gives lower level teams an opportunity to get a good result against higher level more experienced players.

The majority of players who have been here for a long time are against any random events. I for one would be really hacked off if I were to spend three weeks or more battling for a championship only to lose it in the last race of the season as a result of an incident over which I had no control.

Weather and advanced strategy glitches cause enough grief, I don't want any other surprises thank you.
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medal 5000
4 years 285 days ago
That is why I suggested to add it as an option, so that it won't be forced to everyone.

But it's true that fixing glitches first is necessary.
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medal 5000
4 years 284 days ago
Kevin
This has been suggested many times over the four years I have been playing iGP. Opinions are split along the following lines:

Apologies for the generalisation but IMO newer players tend to want the introduction of crashes because it adds an element of randomness which gives lower level teams an opportunity to get a good result against higher level more experienced players.

The majority of players who have been here for a long time are against any random events. I for one would be really hacked off if I were to spend three weeks or more battling for a championship only to lose it in the last race of the season as a result of an incident over which I had no control.

Weather and advanced strategy glitches cause enough grief, I don't want any other surprises thank you.



But this is a sports management simulation. In reality incidents happen and the measure of a team is how it reacts to unforseen (and unforeseeable) events. It would add an element of unpredictability, which is one of the main attractions of any sport. Life has a random, often unfair, element, it adds not subtracts from the challenge. 
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medal 5002 Super Mod
4 years 284 days ago
Unforeseen events, such as rain, that affect everyone in the same way are fine. The person who best adapts and manages the situation gets an advantage and I'm perfectly OK with this type of random event. But crashes don't work like that, they target maybe one or two cars and nobody else is affected. It doesn't matter how well you manage the situation if your car crashes and your main rivals are unaffected it has the potential to change the outcome of a championship. IMO the person who wins the championships should be the best manager over the seventeen races, not the luckiest. 

Just look at the frustration and anger caused by the advanced strategy "surprise tyre" and "random pit stop" features. Now imagine that happening to people every race, I don't think it would be overwhelmingly popular.

I don't believe crashes are on the developers to-do-list but if they are ever introduced I hope they are an optional feature so that I can choose to compete in a league where the feature is turned off.
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medal 5000
4 years 284 days ago (Last edited by Dave Benton 4 years 284 days ago)
Kevin
Unforeseen events, such as rain, that affect everyone in the same way are fine. The person who best adapts and manages the situation gets an advantage and I'm perfectly OK with this type of random event. But crashes don't work like that, they target maybe one or two cars and nobody else is affected. It doesn't matter how well you manage the situation if your car crashes and your main rivals are unaffected it has the potential to change the outcome of a championship. IMO the person who wins the championships should be the best manager over the seventeen races, not the luckiest. 

Just look at the frustration and anger caused by the advanced strategy "surprise tyre" and "random pit stop" features. Now imagine that happening to people every race, I don't think it would be overwhelmingly popular.

I don't believe crashes are on the developers to-do-list but if they are ever introduced I hope they are an optional feature so that I can choose to compete in a league where the feature is turned off.


So Mercedes and Lewis Hamilton are the luckiest team and driver in F1 then? 

They must be by the reasoning you employ. 
The incidents in F1 often have effects beyond those directly involved this weekend's British GP is a case in point. Incidents and safety cars are something real life teams deal with all the time. It is good management to be able to react to the unexpected and hey, the best teams with the best cars win the championships despite this 'luck' factor. 
The glitches caused by advanced strategy malfunctions are completely different that is a game mechanics problem, just as if it game engine ignored the strategy you ordered and did something else instead. People were rightly annoyed because this isn't an issue that real team bosses would face, or if they did, only once, heads would roll. 
I hope the development team are working on making the simulation more realistic, if it was optional, I would not compete in a league which chose the easy route, the game should throw up challenges, life does. And real Champions recognise that and accept the challenge. 
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medal 5002
4 years 284 days ago (Last edited by Joshua Johnson 4 years 284 days ago)
Crashes would be nice, but  some other features would need to be implementations first.  For starters, how about having the cars actually overtake each other rather than phase through each other, whether it's for position or a backmarker being lapped.  Drivers would have to be able to defend their positions so they're not sitting ducks to overtake attempts.  Have the cars actually sit on a grid rather than a single file line.  As WRG Reaper pointed out, the driver AI would need to be modified with a new attribute, or by modifying the effects of the current attributes and push levels.  Drivers would have to be programmed to actually exit the racing line to enter the pits, drive into and out of their pit boxes, and merge back onto the racing line after exiting the pits.  They also would need to be modified to try and avoid accidents in some way.  Random part failures?  They can cause crashes.  How would you implement those?  Seasoned players buy extra engines, rarely are short on parts to repair their cars (since you must do it fully, a partial repair option should be added too), and unless tires are being used far longer then they should, they never DNF due to a puncture, so debris from car contact or hitting wall would need to be added, along with drivers mistakenly going off track into gravel traps and dragging tire puncturing bits of them onto the track.  Maybe add marbles offline that would cause a car to temporarily lose grip until the tires are clean.  I could go on.

They really can't just add crashes without adding other features to cause them first.
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medal 5002 Super Mod
4 years 284 days ago

The incidents in F1 often have effects beyond those directly involved this weekend's British GP is a case in point. Incidents and safety cars are something real life teams deal with all the time. It is good management to be able to react to the unexpected



I'd love to be a fly on the wall when you attempt to explain to Max Verstappen that if only he was more adaptive and was better at managing the unexpected he could have prevented a lunatic in a Ferrari from running into the back of him and it was his poor race management that cost him third place.

Safety cars like weather affect the entire field and therefore are manageable so I don't have a problem with this. But the OP was suggesting random crashes (25% probability during an overtake) and if they are truly random there is nothing that can be done to mitigate against them other than not overtake. The races then becomes a complete lottery and the championship will go to the luckiest manager.

It's not really possible to compare this game with real F1 but if you must. Yes, if you can develop a car so much faster than the other teams that they can start at the front of the grid every race and then simply drive away from the field, of course they will stay out of trouble and win the championship. But iGP isn't like this, the cars remain in a train passing one another many times during the race and therefore the OP idea of random crashes every time an overtake happens would just lead to carnage. That's why I'm against the idea.
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medal 5000
4 years 284 days ago

Kevin

The incidents in F1 often have effects beyond those directly involved this weekend's British GP is a case in point. Incidents and safety cars are something real life teams deal with all the time. It is good management to be able to react to the unexpected



I'd love to be a fly on the wall when you attempt to explain to Max Verstappen that if only he was more adaptive and was better at managing the unexpected he could have prevented a lunatic in a Ferrari from running into the back of him and it was his poor race management that cost him third place.

Safety cars like weather affect the entire field and therefore are manageable so I don't have a problem with this. But the OP was suggesting random crashes (25% probability during an overtake) and if they are truly random there is nothing that can be done to mitigate against them other than not overtake. The races then becomes a complete lottery and the championship will go to the luckiest manager.

It's not really possible to compare this game with real F1 but if you must. Yes, if you can develop a car so much faster than the other teams that they can start at the front of the grid every race and then simply drive away from the field, of course they will stay out of trouble and win the championship. But iGP isn't like this, the cars remain in a train passing one another many times during the race and therefore the OP idea of random crashes every time an overtake happens would just lead to carnage. That's why I'm against the idea.


The original suggestion obviously needs refinement, but for a simulation game, the actual races in iGP are the most unrealistic and 'gamey' part of the experience. I'm sorry that you like the idea of a race where there are no offs, variable weather is extremely rare, and the serene domination of the highest level managers is assured. 

I think that the whole raceday segment of the game is by far it's weakest point and is in need of a major revamp. The actual race might as well be abstracted like qualification at, for most teams. More of the challenges that real life races have is the best way forward, including incidents (of various kinds) and a revised version of the KERS boost to bring it closer to the way the system actually works in F1. 
Let's see more of the simulation and less of the gamey aspects. 
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medal 5622
4 years 283 days ago

Dave

Kevin

The incidents in F1 often have effects beyond those directly involved this weekend's British GP is a case in point. Incidents and safety cars are something real life teams deal with all the time. It is good management to be able to react to the unexpected



I'd love to be a fly on the wall when you attempt to explain to Max Verstappen that if only he was more adaptive and was better at managing the unexpected he could have prevented a lunatic in a Ferrari from running into the back of him and it was his poor race management that cost him third place.

Safety cars like weather affect the entire field and therefore are manageable so I don't have a problem with this. But the OP was suggesting random crashes (25% probability during an overtake) and if they are truly random there is nothing that can be done to mitigate against them other than not overtake. The races then becomes a complete lottery and the championship will go to the luckiest manager.

It's not really possible to compare this game with real F1 but if you must. Yes, if you can develop a car so much faster than the other teams that they can start at the front of the grid every race and then simply drive away from the field, of course they will stay out of trouble and win the championship. But iGP isn't like this, the cars remain in a train passing one another many times during the race and therefore the OP idea of random crashes every time an overtake happens would just lead to carnage. That's why I'm against the idea.


The original suggestion obviously needs refinement, but for a simulation game, the actual races in iGP are the most unrealistic and 'gamey' part of the experience. I'm sorry that you like the idea of a race where there are no offs, variable weather is extremely rare, and the serene domination of the highest level managers is assured. 

I think that the whole raceday segment of the game is by far it's weakest point and is in need of a major revamp. The actual race might as well be abstracted like qualification at, for most teams. More of the challenges that real life races have is the best way forward, including incidents (of various kinds) and a revised version of the KERS boost to bring it closer to the way the system actually works in F1. 
Let's see more of the simulation and less of the gamey aspects. 



"domination of higher level managers is assured", that's complete rubbish. U have to be a high level to compete of course but if you are good enough you can win at level 15 or 16.

If you are wanting to play a more simulation game then this isn't for you. I see you are in the relegation zone so I see why you are saying all this crashing stuff😂
Crashing shouldn't be added. I'd rather be able to defend position and have no damage to the car than have two cars out of a race, and as kevin said I'd be pissed off if I lost the championship due to someone else being lucky because of myself crashing
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medal 5070
4 years 283 days ago
James

Dave

Kevin

The incidents in F1 often have effects beyond those directly involved this weekend's British GP is a case in point. Incidents and safety cars are something real life teams deal with all the time. It is good management to be able to react to the unexpected



I'd love to be a fly on the wall when you attempt to explain to Max Verstappen that if only he was more adaptive and was better at managing the unexpected he could have prevented a lunatic in a Ferrari from running into the back of him and it was his poor race management that cost him third place.

Safety cars like weather affect the entire field and therefore are manageable so I don't have a problem with this. But the OP was suggesting random crashes (25% probability during an overtake) and if they are truly random there is nothing that can be done to mitigate against them other than not overtake. The races then becomes a complete lottery and the championship will go to the luckiest manager.

It's not really possible to compare this game with real F1 but if you must. Yes, if you can develop a car so much faster than the other teams that they can start at the front of the grid every race and then simply drive away from the field, of course they will stay out of trouble and win the championship. But iGP isn't like this, the cars remain in a train passing one another many times during the race and therefore the OP idea of random crashes every time an overtake happens would just lead to carnage. That's why I'm against the idea.


The original suggestion obviously needs refinement, but for a simulation game, the actual races in iGP are the most unrealistic and 'gamey' part of the experience. I'm sorry that you like the idea of a race where there are no offs, variable weather is extremely rare, and the serene domination of the highest level managers is assured. 

I think that the whole raceday segment of the game is by far it's weakest point and is in need of a major revamp. The actual race might as well be abstracted like qualification at, for most teams. More of the challenges that real life races have is the best way forward, including incidents (of various kinds) and a revised version of the KERS boost to bring it closer to the way the system actually works in F1. 
Let's see more of the simulation and less of the gamey aspects. 



"domination of higher level managers is assured", that's complete rubbish. U have to be a high level to compete of course but if you are good enough you can win at level 15 or 16.

If you are wanting to play a more simulation game then this isn't for you. I see you are in the relegation zone so I see why you are saying all this crashing stuff😂
Crashing shouldn't be added. I'd rather be able to defend position and have no damage to the car than have two cars out of a race, and as kevin said I'd be pissed off if I lost the championship due to someone else being lucky because of myself crashing


Another problem that would arise in 2 cars leagues where your cars are running together, and a team boss's worst nightmare happens, as experienced by Mercedes at Spain in 2016, and Redbull at Turkey in 2010 and at Azerbaijan in 2018.  Definitely a problem I wouldn't want to deal with.

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medal 5000
4 years 283 days ago
James

Dave

Kevin

The incidents in F1 often have effects beyond those directly involved this weekend's British GP is a case in point. Incidents and safety cars are something real life teams deal with all the time. It is good management to be able to react to the unexpected



I'd love to be a fly on the wall when you attempt to explain to Max Verstappen that if only he was more adaptive and was better at managing the unexpected he could have prevented a lunatic in a Ferrari from running into the back of him and it was his poor race management that cost him third place.

Safety cars like weather affect the entire field and therefore are manageable so I don't have a problem with this. But the OP was suggesting random crashes (25% probability during an overtake) and if they are truly random there is nothing that can be done to mitigate against them other than not overtake. The races then becomes a complete lottery and the championship will go to the luckiest manager.

It's not really possible to compare this game with real F1 but if you must. Yes, if you can develop a car so much faster than the other teams that they can start at the front of the grid every race and then simply drive away from the field, of course they will stay out of trouble and win the championship. But iGP isn't like this, the cars remain in a train passing one another many times during the race and therefore the OP idea of random crashes every time an overtake happens would just lead to carnage. That's why I'm against the idea.


The original suggestion obviously needs refinement, but for a simulation game, the actual races in iGP are the most unrealistic and 'gamey' part of the experience. I'm sorry that you like the idea of a race where there are no offs, variable weather is extremely rare, and the serene domination of the highest level managers is assured. 

I think that the whole raceday segment of the game is by far it's weakest point and is in need of a major revamp. The actual race might as well be abstracted like qualification at, for most teams. More of the challenges that real life races have is the best way forward, including incidents (of various kinds) and a revised version of the KERS boost to bring it closer to the way the system actually works in F1. 
Let's see more of the simulation and less of the gamey aspects. 



"domination of higher level managers is assured", that's complete rubbish. U have to be a high level to compete of course but if you are good enough you can win at level 15 or 16.

If you are wanting to play a more simulation game then this isn't for you. I see you are in the relegation zone so I see why you are saying all this crashing stuff😂
Crashing shouldn't be added. I'd rather be able to defend position and have no damage to the car than have two cars out of a race, and as kevin said I'd be pissed off if I lost the championship due to someone else being lucky because of myself crashing



I guess you don't like management sums then. E plains everything. I don't enjoy 'power gaming' answer 'magic go-faster powerups' personally.

The thing is there are loads of Racing videogames, but not much for those who enjoy more depth to their gaming.
I kinda hoped this was a management simulation, not just another racing game with added bits.
It is illuminating that the two most vociferous opponents of the concept of adding realism to the game are both players with 10K reps. Big powerful teams arguing in self interest. Disappointing. 
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medal 5000
4 years 283 days ago
It is illuminating that the two most vociferous opponents of the concept of adding realism to the game are both players with 10K reps. Big powerful teams arguing in self interest. Disappointing. 


The problem with jumping to conclusions without taking the trouble to carry out any checks is you run the risk of looking a bit of a fool.

If you look at the account I normally use to post on this forum, "the big powerful one arguing in self interest" you will see that it has not raced in a competitive league for a year. Now if you check this account, incidentally my only active team, you will find it is Level 12 currently competing at an Elite level against L20/L19 opposition in a highly competitive and well attended league.

Yes I am struggling at this level, but I did grab a point in Australia by taking advantage of changeable weather which will hopefully secure me another season in Elite. Do I want random crashes even though they would probably be to my advantage... No.

If I want to play a game of chance I'll look elsewhere.
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medal 5622
4 years 282 days ago


Exactly what kevin said. I have plenty of lower level teams that are sort of struggling and I wouldn't want crashes to help me get up the field, it's a lot more achieving when you do something good without the benefit of other managers crashing due to no fault of their own.

This is also my only 10000 rep account, i hit it around a week ago, I have plenty more on the rise but that will take time. If u want crashes in the game you are just bad at the game, simple.

Being 10000 rep doesn't mean I'm arguing in self-interest. Start winning championships in elite for once then we can see your opinion on crashing



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medal 5000
4 years 282 days ago (Last edited by Dave Benton 4 years 282 days ago)
Kevin
It is illuminating that the two most vociferous opponents of the concept of adding realism to the game are both players with 10K reps. Big powerful teams arguing in self interest. Disappointing. 


The problem with jumping to conclusions without taking the trouble to carry out any checks is you run the risk of looking a bit of a fool.

If you look at the account I normally use to post on this forum, "the big powerful one arguing in self interest" you will see that it has not raced in a competitive league for a year. Now if you check this account, incidentally my only active team, you will find it is Level 12 currently competing at an Elite level against L20/L19 opposition in a highly competitive and well attended league.

Yes I am struggling at this level, but I did grab a point in Australia by taking advantage of changeable weather which will hopefully secure me another season in Elite. Do I want random crashes even though they would probably be to my advantage... No.

If I want to play a game of chance I'll look elsewhere.


Sorry, I don't run background checks to find out how to score points in arguments. I let my opinions stand for themselves.  I like sports management simulation games. A vital component of that is taking, where possible the most realistic options. This game is portrayed as a management simulation. There are purer racing games, they don't claim to be simulation since.
It seems that both opposing biggies that have spoken aren't comfortable with dealing with the inequities of real sports. In your world the best team as lays wins, and never has to deal with the things that beset real sports teams every day. That is your choice. I prefer dealing with life's ups and downs,  they tend to even out,  longterm.
And to James...
I didn't realise winning an elite level championship was a requirement for posting your views on here.
You have just shown by that attitude that anything you say can be discarded as worthless. 
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medal 5002
4 years 282 days ago
It's a freemium game.  They're adding features, but it takes time.  The only income we know they receive is from token purchases and ad revenue.  If there's another stream of income for them, I'm not aware of it.  If you're not happy with the features this game currently does have, there are several others that have different or more features, some of which aren't free.  Take it or leave.
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medal 5000
4 years 282 days ago

Joshua
It's a freemium game.  They're adding features, but it takes time.  The only income we know they receive is from token purchases and ad revenue.  If there's another stream of income for them, I'm not aware of it.  If you're not happy with the features this game currently does have, there are several others that have different or more features, some of which aren't free.  Take it or leave.


No issue with that at all. The issue is, for me, the direction of that slow but steady development. Whether it is towards enhancing the simulation by bringing it closer to the real thing in terms of the challenges it poses, or more like a more traditional racing computer game focusing on an entirely different skill set. 

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