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Retirements & VSC

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medal 5000
3 years 349 days ago
I think it would be a good idea to have a Random amount of retirements in a Season. Right now, especially in the lower Leagues, certain teams run away with it. If there was a Random factor based on Cooling & Reliability, that could retire a car, this would mean the Races would never be over until the Checkered Flag. This would also make Cooling & Reliability a valid Research item, rather than something you look to have as the CD weakness.
Also, virtual Pace Cars could be used more effectively, as a way to bunch the field back up if someone is running away with the Race. This shouldn't be used all the time, as if you are the best car & manager, you deserve to win. Every once in a while though, for the Leader of the Race to have a gearbox failure while 20seconds in the Lead & then have a virtual pace car bunch ever body back up while they clear the Track, I think would add another layer to the game.
Sure this must have been brought up before, but thought I'd throw it out there & see what I get :)
Thanks
md-quotelink
medal 5000
3 years 349 days ago
It has been mentioned but managers of top teams who enjoy winning championship after championship just have a massive moan about it because their perfect little strategies might get messed up once a season.
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medal 4968
3 years 349 days ago
I support failures, but don't forget: it must make sense. You can't have (example) engine failure with fresh engine and almost perfect reliability. I know that you don't want that to happen, I just want to say that it must be in limits of logic 
md-quotelink
medal 5000
3 years 349 days ago
That's sad. How can you call yourself a top manager if you can't over come a little adversity Lol
Absolutely, it does have to make sense. The failures would be walking a thin line, but even Mercedes have 1 or 2 let goes a year. It would just be a possibility to happen; doesn't mean it will. It would depend on how you maintain your car, the research into Cooling & Reliability & how hard you are pushing your car in certain temps, wet weather for that matter as well. You Push full tilt in the Wet, you'd have a bigger chance of losing it.
md-quotelink
medal 5000
3 years 349 days ago

Gareth
It has been mentioned but managers of top teams who enjoy winning championship after championship just have a massive moan about it because their perfect little strategies might get messed up once a season.



I hardly ever win but when I do it is because I beat the best by playing hard not because my opponent broke the car inexplicably. do you want to win? learn the best strategies and develop the car as the best do.
md-quotelink
medal 5000
3 years 349 days ago
A new player who instead of learning to play wants to win for other people's incidents ... WOW that's a new discussion ... 😒
I'm tired of repeating the same things over and over, read here https://igpmanager.com/forum-thread/35464
md-quotelink
medal 5000
3 years 349 days ago

Gaetano
A new player who instead of learning to play wants to win for other people's incidents ... WOW that's a new discussion ... 😒
I'm tired of repeating the same things over and over, read here https://igpmanager.com/forum-thread/35464



Ok...
md-quotelink
medal 5000
3 years 348 days ago
He's just saying his argument that's all. I'm sure it will be useful in the future
md-quotelink
medal 5000 Community Manager
3 years 348 days ago
Hello,

It’s true that we need to give more relevance to the car attributes Cooling and Realibity.

This said, we do not plan to include random incidents as crashes or spins in the future.
md-quotelink
medal 5000
3 years 348 days ago

Dome

Gareth
It has been mentioned but managers of top teams who enjoy winning championship after championship just have a massive moan about it because their perfect little strategies might get messed up once a season.



I hardly ever win but when I do it is because I beat the best by playing hard not because my opponent broke the car inexplicably. do you want to win? learn the best strategies and develop the car as the best do.



I never said it has to be inexplicable. I have mentioned previously, that reliability and cooling should have a purpose because as things stand, they are useless stat that nobody bothers to upgrade.

Unfortunately, it seems as though there is an elite group of managers that feel almost entitled to win every race and don't want anything to upset the status quo.
What's the point in playing the game when you get to level 20, you max out your headquarters, max out your drivers and you still can't compete with the top two or 3 teams in your league. There's multiple features within the game which aren't being utilised that can and should promote a more competitive atmosphere.
md-quotelink
medal 5000
3 years 348 days ago

Dome

Gareth
It has been mentioned but managers of top teams who enjoy winning championship after championship just have a massive moan about it because their perfect little strategies might get messed up once a season.



I hardly ever win but when I do it is because I beat the best by playing hard not because my opponent broke the car inexplicably. do you want to win? learn the best strategies and develop the car as the best do.



You've completely missed the point lol
md-quotelink
medal 5222
3 years 348 days ago

Gareth

Dome

Gareth
It has been mentioned but managers of top teams who enjoy winning championship after championship just have a massive moan about it because their perfect little strategies might get messed up once a season.



I hardly ever win but when I do it is because I beat the best by playing hard not because my opponent broke the car inexplicably. do you want to win? learn the best strategies and develop the car as the best do.



I never said it has to be inexplicable. I have mentioned previously, that reliability and cooling should have a purpose because as things stand, they are useless stat that nobody bothers to upgrade.

Unfortunately, it seems as though there is an elite group of managers that feel almost entitled to win every race and don't want anything to upset the status quo.
What's the point in playing the game when you get to level 20, you max out your headquarters, max out your drivers and you still can't compete with the top two or 3 teams in your league. There's multiple features within the game which aren't being utilised that can and should promote a more competitive atmosphere.



Actually, many of the best iGP Manager players would like the game to be very different from what is it now. Trust me. 


You also said:

"What's the point in playing the game when you get to level 20, you max out your headquarters, max out your drivers and you still can't compete with the top two or 3 teams in your league."

Well, you only listed the very basic things you can do in this game.
Everyone gets to level 20 sooner or later, everyone can max out his headquarters and drivers. But the game is much more than that. That's not enough to be competitive and fight againt the best teams. There are many more things to do, starting from car developement which can be very tricky (example: after every race your TD tells you who has the most developed car, but almost never happens that team actually has the best developed car, it's just the team who has the highest overall design but most of times that team has a very unbalanced car). And there are some players who perfectly know how to develope a car in the best possible way, race by race, depending on the next one. And this thing alone can make a very big difference.
Then, there's the live race. In which sooooooo many things need to be done. Mastering the kers management is very hard. I've been playing this game for more than 4 years and I won many races and Championships in many different leagues but I still have a very low consideration of my kers management. There are some players who can use less kers than others but more efficiently, depending on the race moments and bits of the track where they use it. Using 5% of kers in the right moment and right place can be more efficient than using 20% but in the wrong moment and wrong place. And this can make a very big difference.
Chosing the right strategy is not always easy, cause ot often depends on what others do. For example, in 1 car leagues, if you find yourself running alone cause you have a different strategy than others during a race where DRS is very important, it can kill your race from the start. But if there's another team with the same strategy and similar pace, you can score a BINGO.
Example: Bahrain 75% 1 car. There are 2 potentially winning strategies for this kind of race in a very competitive league: 3 stops on S tyres and 2 stops on M tyres. If you pick the 2 stops on M tyres but you're the only one, you will never win the race if you can't keep up with the S tyre train during the first stint. But if other teams picked the same strategy, you have a chance to win if your little group is fast enough. Cause you have drs every lap just like those in train of S tyres and cause harder tyres in Bahrain are extremely good, especially in the second half of the race, they're even better than Softs. So, chosing the right strategy is tricky, depends on many things and best strategy for the same race can change from league to league even if the race lenght is the same.
Last but not least, the push levels management. This is very important in my opinion and there is more than one way to manage PL very efficiently, you have to trust me on this. I've seen the most strange ways to do it. I have a very peculiar way to do it and some other strong players do it in a very different way than me. Some ways can be better in certain situations and races and some other ways can be better in other situations and races. Many other players don't even play with push levels, they just check the tyre temperature and keep it in the right range. But we can do much more than than with PL. And a good PL management can make a HUGE difference.
Everyone has got his own style, skills and ways to read a race. There's a big room for improvement in all those different things.
I consider myself an expert player of this game and my PL management is my strenght towards many other players. But I wish I knew how to properly develope a car and how not to waste a lot of kers for nothing during races, cause both of things are my weaknesses, especially car developing.
So as you can see there are many different things that can make a difference, this game is not just about getting to level 20 and maxing out facilities and drivers. Some players are better at developing the car, some others are better at kers management, some others are better at PL management. And there are some players who can do all those things in a very efficient way. And those are the best players in this game. If you want to fight with them, you have to learn and improve, cause the higher the level of your opponents is, the more a matter of little details it becomes.
md-quotelink
medal 5000
3 years 348 days ago

Marianne

Gareth

Dome

Gareth
It has been mentioned but managers of top teams who enjoy winning championship after championship just have a massive moan about it because their perfect little strategies might get messed up once a season.



I hardly ever win but when I do it is because I beat the best by playing hard not because my opponent broke the car inexplicably. do you want to win? learn the best strategies and develop the car as the best do.



I never said it has to be inexplicable. I have mentioned previously, that reliability and cooling should have a purpose because as things stand, they are useless stat that nobody bothers to upgrade.

Unfortunately, it seems as though there is an elite group of managers that feel almost entitled to win every race and don't want anything to upset the status quo.
What's the point in playing the game when you get to level 20, you max out your headquarters, max out your drivers and you still can't compete with the top two or 3 teams in your league. There's multiple features within the game which aren't being utilised that can and should promote a more competitive atmosphere.



Actually, many of the best iGP Manager players would like the game to be very different from what is it now. Trust me. 


You also said:

"What's the point in playing the game when you get to level 20, you max out your headquarters, max out your drivers and you still can't compete with the top two or 3 teams in your league."

Well, you only listed the very basic things you can do in this game.
Everyone gets to level 20 sooner or later, everyone can max out his headquarters and drivers. But the game is much more than that. That's not enough to be competitive and fight againt the best teams. There are many more things to do, starting from car developement which can be very tricky (example: after every race your TD tells you who has the most developed car, but almost never happens that team actually has the best developed car, it's just the team who has the highest overall design but most of times that team has a very unbalanced car). And there are some players who perfectly know how to develope a car in the best possible way, race by race, depending on the next one. And this thing alone can make a very big difference.
Then, there's the live race. In which sooooooo many things need to be done. Mastering the kers management is very hard. I've been playing this game for more than 4 years and I won many races and Championships in many different leagues but I still have a very low consideration of my kers management. There are some players who can use less kers than others but more efficiently, depending on the race moments and bits of the track where they use it. Using 5% of kers in the right moment and right place can be more efficient than using 20% but in the wrong moment and wrong place. And this can make a very big difference.
Chosing the right strategy is not always easy, cause ot often depends on what others do. For example, in 1 car leagues, if you find yourself running alone cause you have a different strategy than others during a race where DRS is very important, it can kill your race from the start. But if there's another team with the same strategy and similar pace, you can score a BINGO.
Example: Bahrain 75% 1 car. There are 2 potentially winning strategies for this kind of race in a very competitive league: 3 stops on S tyres and 2 stops on M tyres. If you pick the 2 stops on M tyres but you're the only one, you will never win the race if you can't keep up with the S tyre train during the first stint. But if other teams picked the same strategy, you have a chance to win if your little group is fast enough. Cause you have drs every lap just like those in train of S tyres and cause harder tyres in Bahrain are extremely good, especially in the second half of the race, they're even better than Softs. So, chosing the right strategy is tricky, depends on many things and best strategy for the same race can change from league to league even if the race lenght is the same.
Last but not least, the push levels management. This is very important in my opinion and there is more than one way to manage PL very efficiently, you have to trust me on this. I've seen the most strange ways to do it. I have a very peculiar way to do it and some other strong players do it in a very different way than me. Some ways can be better in certain situations and races and some other ways can be better in other situations and races. Many other players don't even play with push levels, they just check the tyre temperature and keep it in the right range. But we can do much more than than with PL. And a good PL management can make a HUGE difference.
Everyone has got his own style, skills and ways to read a race. There's a big room for improvement in all those different things.
I consider myself an expert player of this game and my PL management is my strenght towards many other players. But I wish I knew how to properly develope a car and how not to waste a lot of kers for nothing during races, cause both of things are my weaknesses, especially car developing.
So as you can see there are many different things that can make a difference, this game is not just about getting to level 20 and maxing out facilities and drivers. Some players are better at developing the car, some others are better at kers management, some others are better at PL management. And there are some players who can do all those things in a very efficient way. And those are the best players in this game. If you want to fight with them, you have to learn and improve, cause the higher the level of your opponents is, the more a matter of little details it becomes.


you completely found the point lol

md-quotelink
medal 5000
3 years 348 days ago

Dean
That's sad. How can you call yourself a top manager if you can't over come a little adversity Lol
Absolutely, it does have to make sense. The failures would be walking a thin line, but even Mercedes have 1 or 2 let goes a year. It would just be a possibility to happen; doesn't mean it will. It would depend on how you maintain your car, the research into Cooling & Reliability & how hard you are pushing your car in certain temps, wet weather for that matter as well. You Push full tilt in the Wet, you'd have a bigger chance of losing it.



I fully support your contention, what we have is an abstraction, only very loosely based on motor racing, the problem is that vested interests do not want to have to deal with the issues that team bosses face every single time the lights go out on a race. The issues that require flexibility, adaptability and seat-of-the-pants decision making, the stuff that gets the blood pumping, the adrenaline rushing and the crowd cheering, you know, the stuff that makes sports more than just numbers on a spreadsheet, the things that make it great. It's a shame. 
md-quotelink
medal 5000
3 years 348 days ago

Dave

Dean
That's sad. How can you call yourself a top manager if you can't over come a little adversity Lol
Absolutely, it does have to make sense. The failures would be walking a thin line, but even Mercedes have 1 or 2 let goes a year. It would just be a possibility to happen; doesn't mean it will. It would depend on how you maintain your car, the research into Cooling & Reliability & how hard you are pushing your car in certain temps, wet weather for that matter as well. You Push full tilt in the Wet, you'd have a bigger chance of losing it.



I fully support your contention, what we have is an abstraction, only very loosely based on motor racing, the problem is that vested interests do not want to have to deal with the issues that team bosses face every single time the lights go out on a race. The issues that require flexibility, adaptability and seat-of-the-pants decision making, the stuff that gets the blood pumping, the adrenaline rushing and the crowd cheering, you know, the stuff that makes sports more than just numbers on a spreadsheet, the things that make it great. It's a shame. 



the withdrawal of your driver for a random reason I don't think it's fantastic much less seeing the safaty car random .... as for accidents due to the type of driving and reckless boost use (in a whole lap) it would be nice but complicated to implement would mean totally changing the game. in almost every little thing that developments change brings with it a lot of bugs .. .. I just need the qualifications and the random pit stops first we fix those then maybe you can start thinking about accidents and more
md-quotelink
medal 5000
3 years 347 days ago

Marianne

Gareth

Dome

Gareth
It has been mentioned but managers of top teams who enjoy winning championship after championship just have a massive moan about it because their perfect little strategies might get messed up once a season.



I hardly ever win but when I do it is because I beat the best by playing hard not because my opponent broke the car inexplicably. do you want to win? learn the best strategies and develop the car as the best do.



I never said it has to be inexplicable. I have mentioned previously, that reliability and cooling should have a purpose because as things stand, they are useless stat that nobody bothers to upgrade.

Unfortunately, it seems as though there is an elite group of managers that feel almost entitled to win every race and don't want anything to upset the status quo.
What's the point in playing the game when you get to level 20, you max out your headquarters, max out your drivers and you still can't compete with the top two or 3 teams in your league. There's multiple features within the game which aren't being utilised that can and should promote a more competitive atmosphere.



Actually, many of the best iGP Manager players would like the game to be very different from what is it now. Trust me. 


You also said:

"What's the point in playing the game when you get to level 20, you max out your headquarters, max out your drivers and you still can't compete with the top two or 3 teams in your league."

Well, you only listed the very basic things you can do in this game.
Everyone gets to level 20 sooner or later, everyone can max out his headquarters and drivers. But the game is much more than that. That's not enough to be competitive and fight againt the best teams. There are many more things to do, starting from car developement which can be very tricky (example: after every race your TD tells you who has the most developed car, but almost never happens that team actually has the best developed car, it's just the team who has the highest overall design but most of times that team has a very unbalanced car). And there are some players who perfectly know how to develope a car in the best possible way, race by race, depending on the next one. And this thing alone can make a very big difference.
Then, there's the live race. In which sooooooo many things need to be done. Mastering the kers management is very hard. I've been playing this game for more than 4 years and I won many races and Championships in many different leagues but I still have a very low consideration of my kers management. There are some players who can use less kers than others but more efficiently, depending on the race moments and bits of the track where they use it. Using 5% of kers in the right moment and right place can be more efficient than using 20% but in the wrong moment and wrong place. And this can make a very big difference.
Chosing the right strategy is not always easy, cause ot often depends on what others do. For example, in 1 car leagues, if you find yourself running alone cause you have a different strategy than others during a race where DRS is very important, it can kill your race from the start. But if there's another team with the same strategy and similar pace, you can score a BINGO.
Example: Bahrain 75% 1 car. There are 2 potentially winning strategies for this kind of race in a very competitive league: 3 stops on S tyres and 2 stops on M tyres. If you pick the 2 stops on M tyres but you're the only one, you will never win the race if you can't keep up with the S tyre train during the first stint. But if other teams picked the same strategy, you have a chance to win if your little group is fast enough. Cause you have drs every lap just like those in train of S tyres and cause harder tyres in Bahrain are extremely good, especially in the second half of the race, they're even better than Softs. So, chosing the right strategy is tricky, depends on many things and best strategy for the same race can change from league to league even if the race lenght is the same.
Last but not least, the push levels management. This is very important in my opinion and there is more than one way to manage PL very efficiently, you have to trust me on this. I've seen the most strange ways to do it. I have a very peculiar way to do it and some other strong players do it in a very different way than me. Some ways can be better in certain situations and races and some other ways can be better in other situations and races. Many other players don't even play with push levels, they just check the tyre temperature and keep it in the right range. But we can do much more than than with PL. And a good PL management can make a HUGE difference.
Everyone has got his own style, skills and ways to read a race. There's a big room for improvement in all those different things.
I consider myself an expert player of this game and my PL management is my strenght towards many other players. But I wish I knew how to properly develope a car and how not to waste a lot of kers for nothing during races, cause both of things are my weaknesses, especially car developing.
So as you can see there are many different things that can make a difference, this game is not just about getting to level 20 and maxing out facilities and drivers. Some players are better at developing the car, some others are better at kers management, some others are better at PL management. And there are some players who can do all those things in a very efficient way. And those are the best players in this game. If you want to fight with them, you have to learn and improve, cause the higher the level of your opponents is, the more a matter of little details it becomes.



Absolutely. There is plenty to be done in the race. It really isn't about just getting everything to 20. It's how to play it before & after that fact.

Still learning this forum post stuff. Didn't mean to quote so many people Lol
md-quotelink
medal 5000
3 years 347 days ago

Dome

Dave

Dean
That's sad. How can you call yourself a top manager if you can't over come a little adversity Lol
Absolutely, it does have to make sense. The failures would be walking a thin line, but even Mercedes have 1 or 2 let goes a year. It would just be a possibility to happen; doesn't mean it will. It would depend on how you maintain your car, the research into Cooling & Reliability & how hard you are pushing your car in certain temps, wet weather for that matter as well. You Push full tilt in the Wet, you'd have a bigger chance of losing it.



I fully support your contention, what we have is an abstraction, only very loosely based on motor racing, the problem is that vested interests do not want to have to deal with the issues that team bosses face every single time the lights go out on a race. The issues that require flexibility, adaptability and seat-of-the-pants decision making, the stuff that gets the blood pumping, the adrenaline rushing and the crowd cheering, you know, the stuff that makes sports more than just numbers on a spreadsheet, the things that make it great. It's a shame. 



the withdrawal of your driver for a random reason I don't think it's fantastic much less seeing the safaty car random .... as for accidents due to the type of driving and reckless boost use (in a whole lap) it would be nice but complicated to implement would mean totally changing the game. in almost every little thing that developments change brings with it a lot of bugs .. .. I just need the qualifications and the random pit stops first we fix those then maybe you can start thinking about accidents and more



I guess we are looking at a different approach to the same problem, personally I don't see the point in tidying up something that needs a major overhaul, I'd rather 'get the engine running smoothly ' rather than 'fix that faulty light in the glove compartment '. If that means we put up with peripherals not being the best, while the developers get on with the bigger job, then I'm fine with that. That's just my opinion, dude. I'm glad you actually agree that big changes are needed, a lot don't. 
md-quotelink
medal 5000
3 years 347 days ago

Gaetano
A new player who instead of learning to play wants to win for other people's incidents ... WOW that's a new discussion ... 😒
I'm tired of repeating the same things over and over, read here https://igpmanager.com/forum-thread/35464



It's about realism, not winning from other people incidents. You looked at my teams record? Right now, that is the last thing I need.
md-quotelink
medal 5000
3 years 347 days ago (Last edited by Gaetano Lombardo 3 years 347 days ago)
Another pointless discussion about the usefulness of accidents in the game just to get closer to reality ... ridiculous
What kind of managers request incidents? Do we want to talk about realism? In reality no team manager would like incidents, maybe only Williams in this period, for obvious reasons ...
Tell me about the usefulness of these accidents, what are the points in favor that this update would bring, excluding the "wow as in real life" ...?
Mr. Dave talks about fan feelings, but we are not fans here. Incidents will not give us adrenaline, it would be GAME OVER, what gives us adrenaline is to quickly change strategy in the race to gain, use the boost to detach the opponents, and other things that concern the live of the race, not the incidents that would be the death of the competition.
I have the clear impression that you still have a lot to learn and the only thing you do is set the strategy and use the boost to not lose the drs ... in competitive leagues in 5-6 managers compete for victory, that is adrenaline, not incidents.
I have only one thing to say to everyone who wants incidents ... LEARN TO PLAY.
md-quotelink
medal 5060
3 years 346 days ago

José
Hello,

It’s true that we need to give more relevance to the car attributes Cooling and Reliability.

This said, we do not plan to include random incidents as crashes or spins in the future.


Currently, everyone finishes race with almost same engine health. If higher cooling levels lowered engine wear rates, we would definitely have to rethink our car Design strategy. I'm looking forward to seeing cooling implemented into race simulation!
md-quotelink
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