It's been 1 month since the last message about the new update and there was/is some tension since iGP went 3D... so to break the ice and if iGP intends to move into eSports and bring events to attract new players and brands (needing polishing in some visual graphics and small bugs), I've started this compilation to help the Devs assess them, but I can't do it alone... With that in mind, and if you know of one that fits small/simple fixes, open a new reply and give us a brief description of it, how to reproduce or link to a thread reporting it previously (and maybe have some fun if an action is unintentional to what they had planned ?)
A lot of old threads are kind of forgotten and unresolved, so bring them up to light ?
Legend:
✅ - Fixed
? - In progress
❌ - Not being looked after yet
Please, keep 1 bug per reply so I can link it like this:
Sorry for the radio silence lately, we're busy wrapping up some key updates for the next phase of development.
Thanks Jack! Both of the fixes are working ?
I'm looking forward for the updates and I think we all know you guys have plenty of things going on behind the scenes, that's quite understandable... Just felt weird about the sudden silence ?
I just wanted the game to be as tidy up as possible while the big picture isn't complete yet ?
Cya around! ??
Going back to the topic: since Rhys mentioned the Livery Editor, here's 2 small bugs (both I found using VR as it allows more fiddling freedom of zoom and panning):
1- Floor is transparent from underneath only showing the borders in some views:
2- Right handler on the wheel pics up the 1st color instead of staying black like the left side.
A more serious one: Pit exit bug
Upon leaving the pits at some tracks (Malaysia and Bahrain main among them) certain cars are launched forwards by up to 2 seconds, which can have catastrophic effects on races
A more serious one: Pit exit bug
Upon leaving the pits at some tracks (Malaysia and Bahrain main among them) certain cars are launched forwards by up to 2 seconds, which can have catastrophic effects on races
It's also fixed in the next update. There have been major revisions to how car movements are handled so that car positions are more accurate (in 2D and 3D) and these things don't happen. It doesn't just impact what you've described but gaps between cars and even corner-cutting in 3D. All of these things have been improved. It will probably be a few weeks in testing before it is all released.
A more serious one: Pit exit bug
Upon leaving the pits at some tracks (Malaysia and Bahrain main among them) certain cars are launched forwards by up to 2 seconds, which can have catastrophic effects on races
It's also fixed in the next update. There have been major revisions to how car movements are handled so that car positions are more accurate (in 2D and 3D) and these things don't happen. It doesn't just impact what you've described but gaps between cars and even corner-cutting in 3D. All of these things have been improved. It will probably be a few weeks in testing before it is all released.
Character count on league description and welcome message are right. But when you save it, the character count for the welcome message uses the same value as the description. (Duplicated variable instead of using the character count already there)