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Adjust Wets & Inters Wear Rate

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medal 5500
1 year 339 days ago
The wear rate for Wets and Inters is too low and shoukd be increased to something like Softs and Mediums.  Especially with the new 'no fuel' option - a race can be run with only one stop and without DRS in the wet, theres basically zero strategy options.

This exact thing happened in my leagues race tonight.  Full distance, 2x speed, no DRS, one stop won the race.

This isn't real F1, lets make a game of it.
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medal 5000
1 year 339 days ago
Yes, definitely it has to be fixed. Right in the beginning of tyre wear adjustment, I have noticed this problem and reported it to the devs. Hope they will fix this in the next update
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medal 5000
1 year 338 days ago (Last edited by Matthew Cammish 1 year 338 days ago)
Wet races are a 1 stop in real F1 so......


Edit: we rather topically just had one this weekend as it happens about four hours before the opening post was made. 2/3rds of the field did a 1 stop starting on inters.
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medal 5000
1 year 338 days ago
To be fair, the league isn’t entirely competitive, only 4 cars finished on the lead lap
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medal 5500
1 year 338 days ago

Matthew 
Wet races are a 1 stop in real F1 so......


Edit: we rather topically just had one this weekend as it happens about four hours before the opening post was made. 2/3rds of the field did a 1 stop starting on inters.

Yeah but this isn't real F1, this is a game. In real dry F1 races its usually one stop as well, sod that in the game too.


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medal 5862
1 year 333 days ago
1 stop? At 75%  we did 0 stop with W tyre!
... however I think that o W tyre wear must be update. While intermedium  for me are ok.
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medal 5000
1 year 331 days ago

Matthew 
Wet races are a 1 stop in real F1 so......


Edit: we rather topically just had one this weekend as it happens about four hours before the opening post was made. 2/3rds of the field did a 1 stop starting on inters.

i’m able to do no pits at some track even! how crazy it is?! one percent of wear per lap??.
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medal 5335
1 year 331 days ago
Think it’s just realistic…. In the wet, less temperature and less speed means less wear, basic physics! 
It’s also probably done for strategies as it makes it close between 2 and 3 stops (with re fuelling) otherwise everyone will be on 3 stop
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medal 5000
1 year 328 days ago
This needs to be amended, even on for no refuelling leagues. Most boring race so far and what has been an interesting season of no refuelling.

Our first wet race was totally pointless due to the 1% wear rate. I don’t care if that realistic to F1 definitely wet tyre wear needs changing 
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medal 5335
1 year 317 days ago

Matt
This needs to be amended, even on for no refuelling leagues. Most boring race so far and what has been an interesting season of no refuelling.

Our first wet race was totally pointless due to the 1% wear rate. I don’t care if that realistic to F1 definitely wet tyre wear needs changing 


How you doing Matt?


In our league we just make a 2 tyre rule for wet races (minimum 5 laps), it really spices it up, 5 laps on inters. Would probably stop 1 stops if they’ve gotta do all but 5 laps on 1 stint 
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medal 5862
1 year 317 days ago
Again... 100% 68 laps in Austria... 0 pit stop and I arrive with 40 and 41% of wear tyre.... without losing laptime.

 It is necessary an update of wear of Wet tyre. 
1% is not reasonable ad wear.. isn"t it?
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medal 5000
1 year 316 days ago

Simone
Again... 100% 68 laps in Austria... 0 pit stop and I arrive with 40 and 41% of wear tyre.... without losing laptime.

 It is necessary an update of wear of Wet tyre. 
1% is not reasonable ad wear.. isn"t it?

it can be if your driver/car have an excellent performance so that the tire worn rate is that slow, in real life(if i remember correctly), Ocon used only 1 tire for entire race(a wet one)
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medal 5002
1 year 316 days ago (Last edited by John Doe 1 year 316 days ago)
Marcus

Simone
Again... 100% 68 laps in Austria... 0 pit stop and I arrive with 40 and 41% of wear tyre.... without losing laptime.

 It is necessary an update of wear of Wet tyre. 
1% is not reasonable ad wear.. isn"t it?

it can be if your driver/car have an excellent performance so that the tire worn rate is that slow, in real life(if i remember correctly), Ocon used only 1 tire for entire race(a wet one)


Yes my car/driver are good.. but 1% of erar is very low!

The race is finished after qualification in this way... it is not necessary run the race..don't you think? 


Ocon used 1 tire? But he was the only... and he didn't win..


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medal 5435
1 year 316 days ago
I confirm that with wear at 1%, races in the wet with fuel load are boring, practically the races are determined by the position in qualifying, with wear at 3% it would be better
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medal 6234
1 year 297 days ago
I think wet tyres need more deg! Racing with no refuelling on wet tyres at 1% deg means no one needs to pit, making are wet races very boring! I think this is something that need’s looking at. Thanks Matt 
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medal 5000
1 year 297 days ago

Matthew
I think wet tyres need more deg! Racing with no refuelling on wet tyres at 1% deg means no one needs to pit, making are wet races very boring! I think this is something that need’s looking at. Thanks Matt 



well, this has been suggested so many times but still no reply from the devs...
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medal 5003 Super Mod
1 year 296 days ago
No reply from the Devs might be because they're busy with other stuff.

Wet races have always been relatively boring even before the no refuelling rules were introduced. Ultimately it doesn't matter what the Devs do with the wear rate, strategy variation in a "no-refuelling" wet race will always be limited because there is only one compound available that can cope with 3.2mm+ water and everyone is on much the same fuel load. For this reason qualifying pretty much determines finishing position for on-line / no refuelling races regardless of tyre wear.

In a "refuelling allowed" race there there's an opportunity at some circuits to go light and pit more often in the hope of A) being fast enough to negate the extra pit stop and B) overtake heavier cars with DRS disabled. This strategy disappears when "no-refuelling" rules are active, so IMHO no amount of fiddling with the tyres is going to overcome the boredom of a wet no refuelling race.

If the weather changes during the race, or even if the water level changes it can lead to some interesting strategies. But if it's 3.2mm+ from lights out to the end of the race and you haven't qualified in the top 2 or 3 you may as well go and find something more interesting to do like tidying your sock drawer.
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medal 5316
1 year 296 days ago
In a well coded application a change like this would involve a single line of code. I'm starting to think that in every single meter/yard of each track there is an hardcoded tyre consumption value. That's the only reasonable explanation why it takes ages to change the tyre performance.
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medal 5003 Super Mod
1 year 296 days ago
It doesn't take ages to change tyre performance, it was done across the board about six months ago. 

How many full wet races do we get in a season? In my experience not many. Then you take into consideration that this is a new problem which only affects non-refuelling races and the question is for what reason should they change it?  

Before implementing any changes in the live environment it would require a substantial amount of testing which ties up both IGP Staff and Volunteer resources, that's what takes the time.

So do the perceived benefits outweigh the considerable investment in time and resources?
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medal 4922
1 year 296 days ago (Last edited by Skid Solo 1 year 296 days ago)
Kevin
It doesn't take ages to change tyre performance, it was done across the board about six months ago. 

How many full wet races do we get in a season? In my experience not many. Then you take into consideration that this is a new problem which only affects non-refuelling races and the question is for what reason should they change it?  

Before implementing any changes in the live environment it would require a substantial amount of testing which ties up both IGP Staff and Volunteer resources, that's what takes the time.

So do the perceived benefits outweigh the considerable investment in time and resources?



This thread is a great example of why everyone who wants more realism in the game is wrong. Wet races with one pit and sometimes none is more realistic to how F1 used to be, but in a game environment is boring for some and realism diesb’t equate to entertainment.  However, I’m with Kevin on this
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