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Design points

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medal 5000
7 years 260 days ago
So I understand how design points are being converted but there isn't the next season's development in the new version so I'm assume each of us will have to just decide how many design points to use for this season and keep for next season?
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medal 6032
7 years 260 days ago
Your design points only apply to the current season.
Any unused points disappear upon the start of a new season.
This is my experience of design points when a new season starts.
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medal 5000
7 years 260 days ago
Blunion said almost everything, for the conversion if you had 100% design before you have 350 pts to spend now, 50% => 175 pts.
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medal 5000
7 years 259 days ago
so there is absolutely no future season developments?? surely this is unrealistic...
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medal 5000
7 years 259 days ago
Next season car is based on current season results if that staid the same as beta.
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medal 5073 CEO & CTO
7 years 259 days ago
For now this is the way it is, we wanted to prevent scenarios from the old game where teams would start a season with a huge advantage (e.g. 100% designs and "perfect" cars all season long). The playing field is somewhat levelled at the beginning of each season now and everyone has to develop the car throughout.

During the migration though we have taken designs from the old system in to the new one, so that might not be clear yet.
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medal 5000
7 years 258 days ago
I understand the desire for fairness, but if you think about it, the people who played the game the longest will always have an advantage, so by starting a new season with relatively no design points for each team, no matter what happens,the lower level teams will always end up losing through the season. if you had the old system, you at least allowed the lower teams to have a chance of being competitive for longer during the season. I'm not saying it's the perfect system because the higher level players could have a 100% car for the season and that is season over. but most motorsport in real life have developments for future season car/bikes etc, surely we need something?
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medal 5000
7 years 258 days ago
Exactly my thoughts Simon. I don't see how it addresses the 100% car problem at all. Instead of someone being able to be the fastest every second season, it just gives all high level managers a permanent advantage.

In my eyes, this is worse.
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medal 5000
7 years 258 days ago
How will spies work?
Lets say Jack has a car with 100 Acceleration & my car capped at 57 in Acceleration.
Will the spied part allow me to go over my capping level?
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medal 5000
7 years 258 days ago
At the moment the design attributes aren't balanced yet. I have found 4 attributes (Acceleration, Braking, Downforce and Handling) that are more powerful than the others. Maybe make the other attributes more effective?

P.S. A level 13 Manufacturing facility is no more useful than a level 4 Manufacturing facility, because you only need on average 4 parts a race for repair work in a 2-car league.
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medal 5000
7 years 258 days ago (edited 7 years 258 days ago)
Old system spying

My car has 38points & I spy on a car that has 100points. I get 40points taking me to 78points
If I spy on the same part the spy returns giving me 16point taking me to 94points.

My car has 49points & I spy on a car that has 100points. I get 31points taking me to 70points
if I spy on the same part 2days later my part is 89points the spy returns with 10points taking me to 99points.

I just don't see how it will help close the gap on 100point car.

This design capping needs to either go or set it to an average capping level for the league so everyone has same levels. Design points per race too would need generating an average amount for everyone in the league, if it was left the the way it is the higher level people would have maxed out cars well before the lower level people.

Granted you don't want to see a level1 team coming in to your league and making you look like a clown. But it happened in real life with Brawn GP technical they where a Level1 team, one season, two championships.
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medal 5000
7 years 258 days ago
In theory if you think about it, if a group of people filled a league and they all stay in it long enough. After a period of time rookie & pro tiers would have level20 managers in them too because of the promotion and relegation of players
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medal 5000
7 years 258 days ago
You're quite right James.

The new system is more heavily unbalanced than the old system imo. I'm not 100% sure why we have gone down this path, or how well it was thought out or even tested in the beta.

It doesn't matter how much cloning or catch up methods they put into the game, the end of the story is exactly that - Catching up. You're still going to be behind and it's still going to take a very long time to reach a competitive level, much longer than the old system, so I don't understand how it is an improvement on gameplay.

This whole facilities ranking up to level 20 makes no sense to me if everyone can't do it at the same pace. In the old game, if a manager was lucky enough to find 20 talent drivers at a low level, he could have top drivers by the time he is level 7 or 8 (after he has managed to train their physical/speed/attacking/defending) and compete with level 20 managers.

I know this because I have done it many times. A level 8 manager was able to have level 13/14 drivers and he was able to develop a car as good as everyone else. Even if a new manager in the old game didn't have the experience or the know how since he is a new manager, he still had the resources to do well granted he has access to 2D.

With this new game, he simply doesn't have the resources. It makes no sense what so ever to me. I can't comprehend this in the slightest.

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medal 5000
7 years 258 days ago
I don't think it's unbalanced, they where just caught off guard, I don't think they where expecting to have high and low levels mixed in with each other lol

Before the change over everyone was like why are you using them tyres they are far too slow.
I Know the tyres far too slow but it was my choice and well I was going ok, we had nice battles aus.5th mal.3rd chi.2nd bah.1st spa.6th mon.6th tru.1st bri 9th
come here ger.1st hun.1st eur.1st not so good no battles only fun is battling with back markers.
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medal 5000
7 years 258 days ago
in open beta everyone started from level 1, so This unbalancing thing didn't showed up but than also we all felt it will tricky to manage when New IGP merge to old IGP, seeing reactions of various managers about the unbalancing i think its better to put level cap on manager according the league's average manager level, If a league has managers averaging level 12, than all managers should be level cap of level 12 so that, even though a level 20 manager can get a 20 design points per race and quickly reach 100% but can't have overpowered car, with new spies it can help leveling the playing field but I doubt if its any easy to implement
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medal 5000
7 years 258 days ago
I refuse to believe no one saw mixed levels coming James haha. How could anyone not see it? I didn't play the beta so I can't comment, but it would have been pretty damn obvious. There's a huge variety of manager levels in all leagues, not to mention new players coming into the game - How would you feel joining up to a game knowing that there is no way you will compete with top level guys until you reach level 20 in about 4 years time if you play every day lol.
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medal 5000
7 years 258 days ago
Actually, I take that back. It could have been overseen if no one knew you were going to start out with your manager level or 70% of your manager level when the game was actually released, so I can see it from that point of view. If everyone started at the same level (level 1 for instance) and could level up at the same rate without being able to pay to level up faster, that would make perfect sense. But this isn't the case.

But even then, even if people did start at level 1, it still doesn't fix the problem for new managers down the line who enter the game at level 1 and play catch up forever.
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medal 5000
7 years 258 days ago
Ok,ok so everyone seen it, just nobody felt like mentioning it
But if we can get average cap levels for tiers that everyone has the same level design it should bring back the racing regardless of you are level 1 or level100??
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medal 5000
7 years 258 days ago
It would make perfect sense to have it automatically set a design cap based on the average of all the managers levels in the league.

But that would render the new system completely out the door, or kind of ruins the purpose of it.

I don't really know how to come up with the perfect solution, but this new iGP is only fair if every single manager in the race is the same level with the same level facilities, which is never going to happen.
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medal 5000
7 years 258 days ago (edited 7 years 258 days ago)
Well in fairness European Racing League everyone is very evenly matched. Until you look at pro tier level 19 highest to Level 6 the lowest
once 2 move to elite the two that are coming down will likely be two level9's so it will balance the books a bit better lol
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