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Proposed changes to Car Design & Parts

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medal 5289 CEO & CTO
7 years 193 days ago (edited 7 years 183 days ago)
NOTE: These suggestions are now implemented, although not exactly as initially proposed. Please read the developer blog on the subject for more information: http://igpmanager.com/?url=news-article/119/a-balancing-act

After recent discussions about the Design system, spies and balancing within the new iGP Manager I’ve been thinking about how to address several fundamental points over the past week. I'm quite happy with this proposal, as it ties together several fundamental aspects of the game and brings meaning to facilities and staff which currently don't have serve a strong enough purpose, in my opinion.

Here are some of the things I believe the proposals I’m about to outline will achieve:

  • Balance high and low level teams within a league without introducing convoluted sections or rules

  • Give the Technical Director a significant role and differentiate impact by star-rating

  • Provide a greater incentive to upgrade the Offices facility

  • Provide a reason to level up the Manufacturing facility all the way to level 20 (it would previously just generate huge surplus of parts, and achieve nothing)


Proposed changes to Design system

  • Technical Director automatically researches the technology of other teams, finding the best rival teams and researching their car to unlock bonus Design Points.

  • The effectiveness of a Technical Director’s research will be based on their star-rating relative to your level cap. E.g. a 5-star TD will find the maximum possible gains, and a 2.5-star TD will only be able to unlock 50% of the gains of a 5-star TD. This means the full benefits will be obtainable to managers of all levels, significantly balancing leagues.

  • After each race your Technical Director’s research will be mailed to you along with bonus Design Points to be assigned to your car, generated by the research. These points will be a bonus on top of the points from your Design facility.

  • The gains from this research will also be based on how high a team’s morale is, making the Offices facility and morale essential factors in Design. If you get a 5-star TD but have terrible Offices or low morale throughout the team, then the research will be less effective.

  • The highest level team will get insights in to other teams, but is unlikely to get bonus Design Points. They will instead need to rely on upgrading their Design facility to maintain an advantage


This system will automatically equalise leagues as the spy system did in the past, while requiring good team management to unlock its full potential. As one individual pointed out as well, spying is technically an illegal practice within motorsport whereas research is perfectly legal. That's semantics maybe, but I tried to cover all bases. :)

Proposed changes to Parts
The faster a car is, the faster its Parts wear. This is also a real phenomenon – both drivers and cars wear out more the faster they corner and accelerate due to the greater forces exerted on them at greater speeds. This will create an incentive to upgrade both the Reliability attribute and the Manufacturing facility to compensate for the additiona parts requirements.
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medal 5000
7 years 193 days ago
this will change the game totally, now we need to focus on the training of driver and raising morale of the staff...
also need to build facility to increase the parts manufacturing
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medal 5000
7 years 193 days ago
Can I suggest that car wear be set to the managers levels & the reliability stat on the car is fixed in place and cannot be worked on with design points or spies.

Level 1 100point reliability 1part per race to fix the car
Level 2 95point 2parts
Level 3 90point 3parts
Level 4 85point 4parts
Level 5 80point 5parts
.......
Fast-forward
.......
Level 16 25points 16parts
Level 17 20points 17parts
Level 18 15points 18parts
Level 19 10points 19parts
Level 20 5points 20parts



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medal 6223
7 years 193 days ago
James
Can I suggest that car wear be set to the managers levels & the reliability stat on the car is fixed in place and cannot be worked on with design points or spies.

Level 1 100point reliability 1part per race to fix the car
Level 2 95point 2parts
Level 3 90point 3parts
Level 4 85point 4parts
Level 5 80point 5parts
.......
Fast-forward
.......
Level 16 25points 16parts
Level 17 20points 17parts
Level 18 15points 18parts
Level 19 10points 19parts
Level 20 5points 20parts





Not to de-rail the thread...but reliability should be something that can be worked on. Much like how parts are designed to last a certain kilometers, I should be able to determine how long my car's parts last.
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medal 5289 CEO & CTO
7 years 193 days ago
I'm guessing the lack of criticism of the ideas so far is a good sign, since people are just plugging on other stuff to the ideas, which is an indirect form of agreement/acceptance.

Will await a lot more feedback before implementing any changes though. As you may remember from the last thread on this topic I decided to close it after 2 days and completely change direction, which is how this new idea came about.
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medal 5000
7 years 193 days ago
I just got online, saw an 8th place finish just a moment ago, not good... anyway.

i have looked over your idea and the responsibility of a TD is to manage the running on the team, not just the design side but a lot of aspects. however the TD's function on this game is unclear, by giving it a better purpose is better than where it is, so i don't mind the change.

the last bit you mentioned about the parts thing, could you expand on that a little? a bit more details on what you propose for example, how much wear parts take per race, and such. at this point i don't know enough about your intention if it is a good idea or not.
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medal 5000
7 years 193 days ago
Blunion
James
Can I suggest that car wear be set to the managers levels & the reliability stat on the car is fixed in place and cannot be worked on with design points or spies.

Level 1 100point reliability 1part per race to fix the car
Level 2 95point 2parts
Level 3 90point 3parts
Level 4 85point 4parts
Level 5 80point 5parts
.......
Fast-forward
.......
Level 16 25points 16parts
Level 17 20points 17parts
Level 18 15points 18parts
Level 19 10points 19parts
Level 20 5points 20parts





Not to de-rail the thread...but reliability should be something that can be worked on. Much like how parts are designed to last a certain kilometers, I should be able to determine how long my car's parts last.


Jack is going to increase wear rates and you will use Reliability to lower percentage of wear per race.
But I was thinking along the lines of high levels build the car faster causing a lack of quality, where as the low levels are slow at building the car means they have better quality parts.
Basically the wear is the same no matter what your level, your not having less reliability it's just costing more parts because of all those extra wing-lets you have on the front-wing & side-pods lol

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medal 5289 CEO & CTO
7 years 193 days ago
Jason
the last bit you mentioned about the parts thing, could you expand on that a little? a bit more details on what you propose for example, how much wear parts take per race, and such. at this point i don't know enough about your intention if it is a good idea or not.

I don't have any numbers, since I only just came up with the idea. But the gist of it is that if you've got Design at level 10 then it would be wise to have Manufacturing at level 10, and if Design is level 20 then Manufacturing should be level 20 etc. The aim is to balance it such that there is a reason to upgrade the Manufacturing facility and it doesn't just generate a huge surplus of parts never to be used, as it does currently.
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medal 5000
7 years 193 days ago
I thought you were going to make more simple;)
First of all Looks good;)
As for the Research part as the Tech based of rating according to team level in my opinion Moral should be based of max possible office per team level (lets say 5 star moral would be office level 12 of level 12 team). the same for Research facility if getting involved.
As for the parts production (if all gone well and a team level 10 is fast as level 20 hehe) don't know if they can catch up with production if even if they have max facility (e.g level 10) or if they would spent all design points to have lower wear but in the end lower speed ;)

Would be good for balance i guess but i am more practical have to see it for real ;)
Thanks in advance;)
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medal 5000
7 years 193 days ago
We actually started talking about something along these lines in my league 10 minutes before you posted Jack. I like what you are going to do.
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medal 5000
7 years 193 days ago
Jack
Jason
the last bit you mentioned about the parts thing, could you expand on that a little? a bit more details on what you propose for example, how much wear parts take per race, and such. at this point i don't know enough about your intention if it is a good idea or not.

I don't have any numbers, since I only just came up with the idea. But the gist of it is that if you've got Design at level 10 then it would be wise to have Manufacturing at level 10, and if Design is level 20 then Manufacturing should be level 20 etc. The aim is to balance it such that there is a reason to upgrade the Manufacturing facility and it doesn't just generate a huge surplus of parts never to be used, as it does currently.


Well at this point i am not sure on idea two at this time.

i am aware there is a choice that you could just nerf the amount parts gained per race on each level so you end up producing less parts but you would still end up with a surplus, just not as much as before. currently you can waste between 2-4 parts per race per driver on repairs alone and still build up 100's of parts. nerfing it by a large enough amount could leave 20 or 30 parts over a season instead. the exact amount depends on car league number 1 or 2 so they may or may not need to be doubled or not and just cut the number down per rank per race.

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medal 5000
7 years 192 days ago
Jack

The effectiveness of a Technical Director’s research will be based on their star-rating relative to your level cap. E.g. a 5-star TD will find the maximum possible gains, and a 2.5-star TD will only be able to unlock 50% of the gains of a 5-star TD. This means the full benefits will be obtainable to managers of all levels, significantly balancing leagues.

I'm not sure I understand this. "the full benefits will be obtainable to managers of all levels". But you already said that a 2.5-star TD unlocks 50%. What does "full benefits" mean?

Jack
After each race your Technical Director’s research will be mailed to you along with bonus Design Points to be assigned to your car, generated by the research. These points will be a bonus on top of the points from your Design facility.

I think the design points should be applied automatically to whichever part of the car the TD has focused his research on. Just giving us the design points to use where we want seems strange because it's supposed to be the result of specific research by the TD.

Jack
The gains from this research will also be based on how high a team’s morale is, making the Offices facility and morale essential factors in Design. If you get a 5-star TD but have terrible Offices or low morale throughout the team, then the research will be less effective.

How much will morale be a factor in this?
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medal 5000
7 years 192 days ago (edited 7 years 192 days ago)
It's best not to think on it too much, as it's just confusing let them do the thinking hehehe

6star = 100% or 99%
5.5star = 91% or 90%
5star = 82% or 81%
4.5star = 73% or 72%
4star = 64% or 63%
3.5star = 55% or 54%
3star = 46% or 45%
2.5star = 37% or 36%
2star = 28% or 27%
1.5star = 19% or 18%
1star = 10% or 9%

Is there a 0.5star and 0.0 star?
There is a 0.0star
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medal 5000
7 years 191 days ago (edited 7 years 191 days ago)
I have a very simple idea for the manufacturing facility:

Why not say that you need as much spare parts to repair your car as your level is. So the manufacturing facility should produce as much parts its level or double as much if you are driving in a league witj two cars.

Maybe you could use instead of your level the highest level of the chief designer or design facility.



edit:
max(level CD, level DF) = spare parts needed to repair per car

level manufacturer * cars in league = spare parts produced

also i guess, it would be okay, if you can repair either complete car or nothing.
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medal 5000
7 years 191 days ago (edited 7 years 191 days ago)
Hello, I have some suggestions to make the game better (sorry for bad english):

1. Tyre Wear data in Practice - This will allow us to make better decisions in terms of strategy and will make the free practice more realistic, now there´s no indicative of what tyres are better further than lap timing.

2. A tiny visual enhancement that could bring us more customization options and much better car looking would be to put the manufacturers in the livery (engine m. at the nose, fuel m. at the lowside or engine side, and the tyres in the tyre on white, i can make a montage but i dont know how to upload it here) now there´s not really diffence between selecting one or another, this way we add it a visual difference and a customization part.

3. 2 new facilities, wind tunnel and test track, and in the improving way your are following it could boost some stats, ex. wind tunnel downforce and/or cooling, test track handling and/or tyre economy, research facility fuel eficency etc..

4. Last but not least the Doctor should affect the recovery rate of the drivers.
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medal 5289 CEO & CTO
7 years 190 days ago
Hi Shelashi, Points 1 and 4 of your suggestions will be implemented, this was already planned but not announced.

Points 2 and 3 won't be implemented. Point 2 could be implemented further down the line, but point 3 contradicts what we've tried to do with the HQ in the update, unify things in to clearer facilities that serve direct and obvious purposes.
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medal 5000
7 years 190 days ago
1.another thing as i think is important is KERS/ERS, to see more realistic at the hibryd system of actually F1,
uses automatic all in every lap, and dont give the chance to spend all in 1 lap to get fastest lap.in addition in headquartes research
makes a new option as "battery recover efficency",and with this you have more or less ERS in every lap.

kers system to push all in 1 lap its totally Obsolete.

2. maybe introduce like F1, Ultra softs. more tyres more strategy fun.

3.and it's good no possibilty to spy another teams/manager. It is beneficial because it does not know everything about the other teams
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medal 5000
7 years 190 days ago
Jack
Hi Shelashi, Points 1 and 4 of your suggestions will be implemented, this was already planned but not announced.


Really glad to hear it, this is getting only better and better.
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medal 5000
7 years 190 days ago
I've only just had time to read this thread, but I like what I'm seeing, it feels like we're really going in a good direction.
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medal 5000
7 years 190 days ago
The sooner this plan is put in place to equalize things, the better. right now several races in a row, one team and driver has been 2.5 seconds faster than everyone else, no one can even touch him in the races. at this point i am considering moving to another league and taking the $20m hit. i would like to fight for a chance to win, not to finish every race where i know there is little point actually taking part because there is no chance of fighting for a victory and gaining prize money.
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