Bruno Rodríguez medal 6082 112 days ago (Last edited by
Bruno Rodríguez 112 days ago)
Ruymán
I was expecting the pts on the Design skill on the DT to be all round free Design points to be used to wherever we wanted, but I see now it's max 3 points on 1 attribute, and that's it.
The rest of the skills are for free training except for the fuel consumption in legendary to know the rivals fuel consumption. Which is mostly useless per sé.
I don't think any of the DT skills are worth a single token, and pretty much useless in any case. Don't expect anyone using tokens or the skills, unless they are really flooded on tokens and bored.
Suggestions:
1. I would suggest to give the extra points permanently to the design in that TD skillset.
2. The skill that lets you set different push levels for laps during free training should also allow you to preset push levels per stint and tyre for the race to be interesting.
3. The skill that allows you to see the pilot errors in training should also improve overall best lap time for pilots in race depending on total training with specific tyres (the more you train with a compound -soft, medium...- ... The better the times should be during qualy and race with those tyres.
What's the rest of the community opinion over this?
Following up on your suggestions, I'd like to give my two cents too:
1 - I still haven't had a chance to test this one myself, but I am okay it being only 3 points of an attribute ( in legendary level).
Although I would suggest it to be 3 movable points each go, like, your TD is so good they managed to pull out some extra tweaks (1-2-3 points) and you can add them to a particular attribute each race.
Let's say you have Monaco next, you want those extra 3 points in handling. Next race is Canada, so you want to take those off handling and put them in qcceleration for example. This special ability is the one that has a tangible impact in race performance.
The other 3 abilities are kind of irrelevant and only add some fluff in their current state.
2- I agree with Ruymán, add this, might only be useful for offline players, but I am sure they would spend tokens if they could put a push level 1 on soft tires on Dubai and then put push level 3 or 4 on a hard tyres stint, without having to be present. It would add more strategy diversity.
3- I LOVE THIS SUGGESTION, nothing else to add.
4- About the fuel consumption ability, I find it cheap the 2 tenth precision was removed during practice sessions and now we are forced to buy the ability to see them.
My suggestion is to keep the 2 tenth precision in practice, but if you have the ability then you get 2 tenth precision during race, so you can better monitor fuel consumption.
And continuing with the give some "tangible" advantage during race... Legendary ability could give you a reduction of 0.05 lts per lap, nothing crazy, but that would be around 2-3 litres of saved fuel by the end of the race... That can make the difference, ask George :)