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New TD skills - Discussion

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medal 5940
112 days ago (Last edited by Ruymán Atique teimporta 112 days ago)
I was expecting the pts on the Design skill on the DT to be all round free Design points to be used to wherever we wanted, but I see now it's max 3 points on 1 attribute, and that's it.

The rest of the skills are for free training except for the fuel consumption in legendary to know the rivals fuel consumption. Which is mostly useless per sé.

I don't think any of the DT skills are worth a single token, and pretty much useless in any case. Don't expect anyone using tokens or the skills, unless they are really flooded on tokens and bored.

Suggestions:

1. I would suggest to give the extra points permanently to the design in that TD skillset.

2. The skill that lets you set different push levels for laps during free training should also allow you to preset push levels per stint and tyre for the race to be interesting. 

3. The skill that allows you to see the pilot errors in training should also improve overall best lap time for pilots in race depending on total training with specific tyres (the more you train with a compound -soft, medium...- ... The better the times should be during qualy and race with those tyres. 

What's the rest of the community opinion over this?
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medal 5061
112 days ago
Where is the suggestion?
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medal 5940
112 days ago

Slo
Where is the suggestion?



Added now, thanks for the heads up. 
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medal 5002
112 days ago
The whole TD special abilities is just another attempt to make Managers spend tokens ?. It just means the gap between the top and casual managers will get bigger.  It’s no surprise so many are leaving the game.
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medal 5940
112 days ago

Dick
The whole TD special abilities is just another attempt to make Managers spend tokens ?. It just means the gap between the top and casual managers will get bigger.  It’s no surprise so many are leaving the game.



I don't see almost any leverage with the current ones tbh. Specially to create any gap whatsoever. 


If you do, please explain your point of view. 
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medal 6082
112 days ago (Last edited by Bruno Rodríguez 112 days ago)
Ruymán
I was expecting the pts on the Design skill on the DT to be all round free Design points to be used to wherever we wanted, but I see now it's max 3 points on 1 attribute, and that's it.

The rest of the skills are for free training except for the fuel consumption in legendary to know the rivals fuel consumption. Which is mostly useless per sé.

I don't think any of the DT skills are worth a single token, and pretty much useless in any case. Don't expect anyone using tokens or the skills, unless they are really flooded on tokens and bored.

Suggestions:

1. I would suggest to give the extra points permanently to the design in that TD skillset.

2. The skill that lets you set different push levels for laps during free training should also allow you to preset push levels per stint and tyre for the race to be interesting. 

3. The skill that allows you to see the pilot errors in training should also improve overall best lap time for pilots in race depending on total training with specific tyres (the more you train with a compound -soft, medium...- ... The better the times should be during qualy and race with those tyres. 

What's the rest of the community opinion over this?


Following up on your suggestions, I'd like to give my two cents too:



1 - I still haven't had a chance to test this one myself, but I am okay it being only 3 points of an attribute ( in legendary level).

Although I would suggest it to be 3 movable points each go, like, your TD is so good they managed to pull out some extra tweaks (1-2-3 points) and you can add them to a particular attribute each race.


Let's say you have Monaco next, you want those extra 3 points in handling. Next race is Canada, so you want to take those off handling and put them in qcceleration for example. This special ability is the one that has a tangible impact in race performance.


The other 3 abilities are kind of irrelevant and only add some fluff in their current state.

2- I agree with Ruymán, add this, might only be useful for offline players, but I am sure they would spend tokens if they could put a push level 1 on soft tires on Dubai and then put push level 3 or 4 on a hard tyres stint, without having to be present. It would add more strategy diversity.


3- I LOVE THIS SUGGESTION, nothing else to add.

4- About the fuel consumption ability, I find it cheap the 2 tenth precision was removed during practice sessions and now we are forced to buy the ability to see them.

My suggestion is to keep the 2 tenth precision in practice, but if you have the ability then you get 2 tenth precision during race, so you can better monitor fuel consumption.

And continuing with the give some "tangible" advantage during race... Legendary ability could give you a reduction of 0.05 lts per lap, nothing crazy, but that would be around 2-3 litres of saved fuel by the end of the race... That can make the difference, ask George :)



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medal 6082
112 days ago

Ken
Okay... I'll post another reply so "Big Brother" can remove it because he doesn't like it...

It's all about the money, not about the gameplay here. So sad, the end of iGp is close, so close...



I highly doubt this is about money, if it was, they would have sold the game to a bigger company, or created pay to win abilities, race boosters and whatever gatcha/loot boxes strategy works best.


But they haven't ( and if they ever do, then that might be the end of the game as we know it).

We are just giving our impressions and feedback, I actually I am giving my 2 cents on what would make me spend tokens and maybe real money in those abilities, without making them pay to win.
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medal 5298
112 days ago
Why remove something then expect people to pay to get it back, they remove the 2 decimal points in practice which basically is forcing you to get the fueling attribute to remain competitive as you could be 0.9 lts per lap out. They want you to get multiple TDs and spend to get the different attributes. Another pointless update that has no management at all, exactly the same as the level increase, being an engine manufacturer and the pit stop update, I've not touched any of them since it's set and maxed out. 
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medal 5940
112 days ago

Wholly
Why remove something then expect people to pay to get it back, they remove the 2 decimal points in practice which basically is forcing you to get the fueling attribute to remain competitive as you could be 0.9 lts per lap out. Another pointless update that has no management at all, exactly the same as the level increase, being an engine manufacturer and the pit stop update, I've not touched any of them since it's set and maxed out. 



I completely agree on this. I hadn't noticed the removal of the 2 centesimal points on the fuel consumption until Bruno pointed it out. Else I would have also mentioned it.


Removing something and then expect the users to pay to get it back is similar to theft and expect the victim to pay for the money back. Shame on the iGP decision making team regarding this.

If they would add something NEW without removing something, then it could be interesting, but not even that with this update, which is a pity. 
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medal 5603
112 days ago

Wholly
Why remove something then expect people to pay to get it back, they remove the 2 decimal points in practice which basically is forcing you to get the fueling attribute to remain competitive as you could be 0.9 lts per lap out. They want you to get multiple TDs and spend to get the different attributes. Another pointless update that has no management at all, exactly the same as the level increase, being an engine manufacturer and the pit stop update, I've not touched any of them since it's set and maxed out. 



I couldn’t have said it any better… Agree 100%
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medal 5779
112 days ago
agree 100% aswell. i dont get it why they removed stuff and now making you pay for them to have them back
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medal 5052
112 days ago

SeB
agree 100% aswell. i dont get it why they removed stuff and now making you pay for them to have them back



Mr. Krabs would be proud of this move
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medal 5422
112 days ago

SeB
agree 100% aswell. i dont get it why they removed stuff and now making you pay for them to have them back


Tbh especially to this price. 100 token for adding an ability is a joke

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medal 5095
112 days ago
Herr

SeB
agree 100% aswell. i dont get it why they removed stuff and now making you pay for them to have them back


Tbh especially to this price. 100 token for adding an ability is a joke




I honestly thought the abilities were gonna be the same price as driver abilities. Like rn, it's gonna cost £15 (or €17 i believe) to upgrade a TD from nothing to legendary, I get that this is how the devs make money but this pricing is a joke. I also believe most of them are useless as well (besides maybe fuel and design) for the price they're at and could definitely be tweaked like most have been saying.
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medal 5812
112 days ago

Wholly
Why remove something then expect people to pay to get it back, they remove the 2 decimal points in practice which basically is forcing you to get the fueling attribute to remain competitive as you could be 0.9 lts per lap out. They want you to get multiple TDs and spend to get the different attributes. Another pointless update that has no management at all, exactly the same as the level increase, being an engine manufacturer and the pit stop update, I've not touched any of them since it's set and maxed out. 


I agree with that 100% I'm really disappointed this is the update we get... Especially when you drive in a league without refuelling, as I do, you need to know the exact fuel number to be able to compete. So I basically had no choice but to spend 100 tokens to get something I used to have before.
The costs are way too high imo. And its even more annoying that you have to spend just as much to develop your own staff members.
As I long time player there is nothing new in this update, its just a way to get me to spend money. And annoy me I guess ?

So we get this kind of update instead of something we would actually enjoy. Like updated circuits. I mean we are still driving around the streets of Valencia and Sochi... Or at least implement the new track layouts for Catalunya, Abu Dhabi and Melbourne.

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medal 5010
112 days ago
this : " 4- About the fuel consumption ability, I find it cheap the 2 tenth precision was removed during practice sessions and now we are forced to buy the ability to see them.

My suggestion is to keep the 2 tenth precision in practice, but if you have the ability then you get 2 tenth precision during race, so you can better monitor fuel consumption.

And continuing with the give some "tangible" advantage during race... Legendary ability could give you a reduction of 0.05 lts per lap, nothing crazy, but that would be around 2-3 litres of saved fuel by the end of the race... That can make the difference, ask George :)

"
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medal 5940
112 days ago

JF
... that would be around 2-3 litres of saved fuel by the end of the race... That can make the difference, ask George :)

"


Dying ???????

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medal 5014
112 days ago
for refueling leagues well you have to double check now.
but wtf im in a NO refuel league, im completely screwed now with the 0 decimals

for tonights 25 lap race it tells me "3L" in practice, since it can be anything between 2,5 and 3,5 ill end up with 62,5 - 87-5 liters (its a 50% race)
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medal 5422
112 days ago
Sir
for refueling leagues well you have to double check now.
but wtf im in a NO refuel league, im completely screwed now with the 0 decimals

for tonights 25 lap race it tells me "3L" in practice, since it can be anything between 2,5 and 3,5 ill end up with 62,5 - 87-5 liters (its a 50% race)


I think it says 3.0, which means it can vary from 2.95 to 3.04

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medal 5779
112 days ago
Hello,

I also had the impression when I read that everything was done for us to spend our tokens. Especially the end of the presentation of the new skills which indicates that we can have up to 5 technical directors per team. I translate this as: "you need several TDs with each his specialty so it will make you spend a lot of tokens and money (since you also have to pay the salaries of all this staff)".

I am also disappointed to have lost the 2 digits after the comma during free practice, which practically forces me to take this specialization since I play in a league without refuelling.

I also agree with Ruyman and Bruno on their suggestions. In order for some abilities to have a certain interest, it would be good to rework them.
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