Kevin
Chris
Yes I didn't explain that very well.
There are a number of newer, lower level managers, in 2 car leagues who created their accounts after the L30 update when the balance between parts wear rate and manufacturing rate wasn't scaled correctly to the new levels. As a result they haven't developed their Manufacturing Facilities in line with their team level because there was no need to, neither do they have a huge parts stockpile.
After the iGP2005 update the parts wear has increased so they are now operating with a big parts deficit per race. Build time for HQs also takes significantly longer. These people "need" to spend tokens, either to accelerate the development of their Manufacturing HQ or to buy parts to fill the gap. Unfortunately, there is no option to partly repair your car, so they either spend tokens or DNF until such time as they have developed their HQ to the same level as the team.
I appreciate it's a short term issue with HQs and has been brought about by the low parts usage in the period between the L30 update and the iGP2005 update.
Your question/theory about scaling of parts wear is very interesting. FYI
I race in a 50% league and use 18 parts per car per race
I am informed by someone who races in 75% that his wear rate is 16 parts
You report a wear rate of 14 parts per race at 100%
All the above at Level 30
Thanks for the observation, I've fed this back on the volunteer server.
I haven't paid much attention, but I am not on a deficit of parts, I am level 30 with manufacturing facility at 28, in a 2 car 100% length league and I am pretty sure the longer the track is, the higher the wear is, for both parts and engine. e.g Monaco wear is lower than Mexico or Spa for example. Perhaps that's the difference of 14-18 pieces.
I will pay more attention tomorrow, today after interlagos the number of pieces required was 16 per car.
---++++++++---
Now, my suggestions:
1. Give double objectives and double money prize. Instead of finishing XX or higher to get 1.3M, do it so, finish XX or higher to get 1.3M, but if both cars finish XX or higher, you get 1.3M*2
2. Handout more engines.1 car leagues only need 10 extra engines to meet quota, while 2 cars need 20.
Give out 30 engines every 20 races. Then both leagues will be equal with a 10 engine deficit.
As for having two drivers, paying their salaries should be better with point 1. Presented above.
As for tokens,I wouldn't touch it to avoid potential exploits. I am okay with having to spend double the tolens., it's a price to pay to have 2 drivers.