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New Community Management

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medal 5114 CEO & CTO
2 days ago
Hi all,
Big updates always create new opportunities and possibilities to move in new directions. One such change is that I will be overseeing community management and support for now.

The iGP Manager 2026 update is an opportunity to review how everything is done and to better connect with our community. I want to work with you to create an atmosphere where you feel heard and represented in the development decisions we take. For now, this means the connection between development and community is 1:1. Direct. Previously, information was filtered before it would reach me, and while this was good for reducing distractions, it left me buried in dev and disconnected from our wonderful community.

I understand the general consensus, among hardcore managers, is that development has not focused on your priorities in recent years. That is changing with iGP Manager 2026. We have put many of your concerns on the agenda, including tyre physics, pit lane glitches and more. Casual managers will find plenty to enjoy in the 2026 update too. New content, features, gameplay and significant improvements to UI/UX. It is slightly surreal for me whenever I open the live version of the game, seeing how far we've come in the new 2026 edition. It really is one of the biggest improvements we've ever done, so I'm excited to share that with you soon. Big news will arrive this November.

In the meantime, if you have any suggestions or feedback on how we handle community management, I'm open to hearing it in this thread. Now is the time to make your voice heard, because those changes will be implemented now.
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medal 5201
2 days ago
You IGP Guys should create Leagues on different skill levels. and all that. dont leave it up to us. Make it more exciting to play again
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medal 5114 CEO & CTO
2 days ago
El
You IGP Guys should create Leagues on different skill levels. and all that. dont leave it up to us. Make it more exciting to play again

It's also done, in iGP Manager 2026. We've covered everything! :)
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medal 5057
2 days ago
Hi Jack,
Thank you very much for sharing this update and for being directly involved with the community again. I really appreciate this new approach and would like to share some suggestions that, in my opinion, could improve both the player experience and the overall health of the game.

1. A way to support the game financially (Battle Pass idea)
One of the most requested features over the years has been a way to contribute financially to the game in exchange for some benefits — similar to a Battle Pass in other games.
I think this could be a win-win situation: players would feel more involved, and the game would receive sustainable support for further development.

2. League access restriction (Level 6 requirement)
This is, in my opinion, the most important point.
Right now, the Level 6 restriction prevents new players from joining leagues easily. I believe a better approach would be to allow access after completing one Sprint Race and finishing in the top 10.
In the past, rookie leagues used to fill up quickly. Even if 90% of managers became inactive, that remaining 10% often joined Discord or WhatsApp communities and stayed active — which is vital for player retention.
Today, new leagues or projects rarely get new members, making the game feel empty. Step by step, many leagues are dying simply because new players can’t join easily. Lifting or modifying this restriction would be one of the most effective ways to restore activity.

3. Experience gain system
I suggest increasing experience gain between levels 1–20 so that new managers can become competitive faster.
Additionally, players who complete daily challenges (like setting a strategy, racing a Sprint Race, posting in the forum, or claiming the daily gift) could receive a 15% XP bonus. This would motivate daily engagement.

4. Sprint Race Global Ranking
In connection with the previous point, a global Sprint Race Ranking or Ladder System could be created — similar to competitive systems in other games.
This would give players a reason to use the app more frequently, instead of just setting a strategy and waiting for the league race.

5. Remove ballast from Pro tier
High-level accounts shouldn’t be penalized simply for being more advanced. If lower-level players face tougher rivals, they will eventually grow too.
It’s unacceptable that a Level 30 car can be 3 seconds slower than a Level 20 one just because of artificial limitations. This mechanic punishes progress and demotivates experienced players.

6. Daily Gift rework
At Level 30, the daily gift often still gives XP as a reward, which becomes useless. It should instead provide in-game cash or other meaningful items.



Thank you again for listening to the community, and I hope some of these ideas can be considered for iGP Manager 2026.
Best regards,
Balerion



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medal 5264
2 days ago
Hey Jack,

Here are my personal ideas to improve the game:

1. Make the game paid

Make the game paid to increase revenue, not a huge price but accessible to everyone. For example:

Mobile version: $3 - $5
PC version: $8 - $10

2. Increase XP gain from races

Currently reaching level 30 takes over a year and a half, which for new players is a very long time and in this game the higher level you are, you have better facilities, better staff and consequently it's very important to be at level 30, so I would shorten this time to about 6 months or slightly more, and therefore the construction times for facilities should also be reduced.

3. League re-work

Currently a level 12 player, if the league they're in has at least 16 players in Pro (single car championship) or 8 players (2 car championship), can be promoted to Elite, clearly they'll start at a significant disadvantage and might get bored, so I would suggest that to be promoted, instead of just "promotion" based on "game merit" (finishing in the top 4 and 2 positions respectively in Pro), there should also be a minimum level requirement to be in Elite, this clearly ties back to point 1, otherwise the situation gets worse.

4. A legend of the most important Skills for circuits

Even in Elite for a long time people don't know how to make a good car, I suggest adding to each circuit the Skills that are needed for it, in order to suggest how to best spend design points and not waste them on reliability or cooling which are useless.

5. Market re-work

Currently the market is useless, you only find useless staff and rarely find anything useful, I suggest fixing this situation.

6. Have an official Discord open to everyone

I'm convinced that if there was an official Discord for the game open to everyone, it would encourage communication and new connections in this niche game (many well-known games already do this).

7. Daily gift re-work

As Balerion pointed out, at level 30 XP is useless, I suggest replacing it with the other rewards already present.

Thank you again for listening to the community, and I hope some of these ideas can be considered for iGP Manager 2026.
Best regards,
Lorenzo Laschi
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medal 5114 CEO & CTO
2 days ago
Balerion
1. A way to support the game financially (Battle Pass idea)

It's also in iGP Manager 2026! We will be introducing a VIP Pass subscription which can unlock a bunch of extra perks and features.

Balerion

2. League access restriction (Level 6 requirement)

Leagues will be changing fundamentally in iGP Manager 2026. They unlock basically from the start (after just a few races) and are populated by the game itself. You simply choose a race time and get assigned a league with players of a similar skill and experience level.

Basically, we will take care of ensuring the leagues are populated with active players for you, and shuffle them at the end of every season. Player-created leagues are an unlock much later in the game cycle and remain an option.

Balerion

3. Experience gain system

I quite like the idea of rewarding engagement with XP, I'll look into that because we don't do that currently.

Balerion

4. Sprint Race Global Ranking

Soon after the update is out I hope to add community events to the game that will run through a system like Sprint Races.

FYI Sprint Races have changed a lot in iGP Manager 2026 too. They run in batches (every 10 minutes) and are split on skill level, similar to the new league system I've described. It should make it much more enjoyable for everyone but especially new players, who were being mismatched on skill.

Balerion

5. Remove ballast from Pro tier

There will be a lot of news to come about the tier system, I'll save that for the announcements.

Balerion

6. Daily Gift rework

Fair point, the system should be smarter.
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medal 5114 CEO & CTO
2 days ago
Lorenzo
1. Make the game paid

In the end, it's not really worth the effort. It would be such a fundamental rework of gameplay as to be like another game at this point. Also, I think it's better when you can share a game with a friend and they can download and play right away. No sales pitch or convincing needed beyond "let's play".

I'm one of those desktop gamers that used to be against F2P games, but after I played a few really good ones I became a believer that F2P games can be as good or better than premium games sometimes. It depends on the experience, and social experiences work best with less friction, and free to play reduces friction a lot.

Lorenzo

2. Increase XP gain from races

In iGP Manager 2026 it won't be as critical, I believe, because the automatic league system will group players on skill. You won't see level 30 and level 15 racing together unless they go out of their way to do so in a player created league.

Lorenzo

3. League re-work

In a way, I've answered this already. Leagues have been completely reworked so that it's automated for the most part.

Lorenzo

4. A legend of the most important Skills for circuits

They might not always be useless! The circuit characteristics are meant to imply the ideal car setup / design indirectly, but I guess you're saying you want something that explicitly says "the best attribute to have here is acceleration" or similar?

Lorenzo

5. Market re-work

Working on it. In iGP Manager 2026 the market is global.

Lorenzo

6. Have an official Discord open to everyone

This is a tricky one. Handing over all our traffic to discord isn't a great idea, as an app developer. App stores track time people spend in your app. When you start sending them off to other apps, you lose that engagement, it hurts your store ranking etc. and has various knock-on effects that hurt the growth of the app. That's the main reason we've been against doing that so far, but I did seriously push for the idea a few months ago.

It wouldn't be that hard to build chat rooms into our app. That's another possibility, then it skips the need to sign in or download anything else, we could even reference your team information etc. directly inside it. The main challenge is how scalable does that need to be? how will it be moderated etc. and discord takes care of a lot of those headaches.
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medal 5003
2 days ago
Even if there's something planned for 2026, in my opinion, it's urgent that the requirement to join a league be lowered. While it doesn't take that long to reach level 6, not everyone is willing to do it. Keep in mind that many people discover this game and get excited about the idea of managing a team and fighting for championships against other teams, not doing sprints where there's practically no chat or strategy.
Being required to do two or even three sprints seems fine to me; that way they can understand the game while they join a league at a time that suits them best. But the reality is that not everyone is willing to reach level 6 playing like that, which is why leagues have fewer new players.
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medal 5264
2 days ago

Jack

4. A legend of the most important Skills for circuits
They might not always be useless! The circuit characteristics are meant to imply the ideal car setup / design indirectly, but I guess you're saying you want something that explicitly says "the best attribute to have here is acceleration" or similar?

Yes, exactly.


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medal 5114 CEO & CTO
2 days ago
Franco
Even if there's something planned for 2026, in my opinion, it's urgent that the requirement to join a league be lowered.

You can join a league after completing just a few tutorial races / sprint in iGP Manager 2026. It might be as little as 3 races, going by memory. Also, it will release before 2026, it's just the name.


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medal 5052
2 days ago (Last edited by Salvo SliX 2 2 days ago)
Hi Jack,

If we ever have to mark an important day in history, this might be it — the most meaningful day of 2025.
Reading through different chats, it seems your message has been very well received. Of course, without some early feedback it’s hard to realize how much it’s been appreciated, but I’m sure that — when faced with a solid project, even if it’s less ambitious — all of us will be ready to contribute in our own small way.

What definitely doesn’t help, though, is banning long-time accounts that I myself helped build the game with — by organizing events and inviting new people to join.

Some time ago, I had asked and waited for your reply to that post for several days, but I was told that if I kept insisting, I might even be banned. So I gave up waiting and decided to step back, because I felt like I was facing an unbreakable wall.
I understand that not everything is possible, but if we really want to open up and change, we need to start with something concrete.

👉 At this link:  https://igpmanager.com/forum-thread/62890

you’ll find a starting proposal for that change.
Of course, I’d add other suggestions too — maybe better than mine — but for now what really matters is a real sign of change, not just a post full of second thoughts.

Good luck with your work, Jack!
I truly hope that, between the new things you already plan to bring and those inspired by our feedback, you’ll be able to bring out the best of all these years we’ve spent together.

* iGP player  from 2021*
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medal 5002
2 days ago

Jack
Lorenzo
1. Make the game paid

In the end, it's not really worth the effort. It would be such a fundamental rework of gameplay as to be like another game at this point. Also, I think it's better when you can share a game with a friend and they can download and play right away. No sales pitch or convincing needed beyond "let's play".

I'm one of those desktop gamers that used to be against F2P games, but after I played a few really good ones I became a believer that F2P games can be as good or better than premium games sometimes. It depends on the experience, and social experiences work best with less friction, and free to play reduces friction a lot.

Lorenzo

2. Increase XP gain from races

In iGP Manager 2026 it won't be as critical, I believe, because the automatic league system will group players on skill. You won't see level 30 and level 15 racing together unless they go out of their way to do so in a player created league.

Lorenzo

3. League re-work

In a way, I've answered this already. Leagues have been completely reworked so that it's automated for the most part.

Lorenzo

4. A legend of the most important Skills for circuits

They might not always be useless! The circuit characteristics are meant to imply the ideal car setup / design indirectly, but I guess you're saying you want something that explicitly says "the best attribute to have here is acceleration" or similar?

Lorenzo

5. Market re-work

Working on it. In iGP Manager 2026 the market is global.

Lorenzo

6. Have an official Discord open to everyone

This is a tricky one. Handing over all our traffic to discord isn't a great idea, as an app developer. App stores track time people spend in your app. When you start sending them off to other apps, you lose that engagement, it hurts your store ranking etc. and has various knock-on effects that hurt the growth of the app. That's the main reason we've been against doing that so far, but I did seriously push for the idea a few months ago.

It wouldn't be that hard to build chat rooms into our app. That's another possibility, then it skips the need to sign in or download anything else, we could even reference your team information etc. directly inside it. The main challenge is how scalable does that need to be? how will it be moderated etc. and discord takes care of a lot of those headaches.



Not sure this is really accurate.  i play many games which have an official Discord and players tend to be in Discord at the same time as playing the game.  In my experience it was the same here with unofficial Discord channels
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medal 5315
2 days ago
Please please consider/keep offline racing leagues, even with pre-populated leagues. I realize this game isn’t meant for offline but there is a community that only does offline racing.
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medal 5114 CEO & CTO
2 days ago
Salvo
What definitely doesn’t help, though, is banning long-time accounts that I myself helped build the game with — by organizing events and inviting new people to join. Some time ago, I had asked and waited for your reply to that post for several days, but I was told that if I kept insisting, I might even be banned. So I gave up waiting and decided to step back, because I felt like I was facing an unbreakable wall. I understand that not everything is possible, but if we really want to open up and change, we need to start with something concrete.

👉 At this link:  https://igpmanager.com/forum-thread/62890

Checking my chat history, I did read your thread. I actually sent it to Slack on August 20th and asked if there was a better way to handle these cases. At the time, I was told it wasn’t an immediate concern, so I buried my head back in development and left it with José and the mods.

Now that I’m here, I’ve never been a fan of how these cases were handled. I pushed several times for a fairer approach, and I completely understand the frustration people felt from the way bans were implemented. You raised valid points that deserved a better hearing. That said, I also stand by our moderators and everyone who enforced the rules given to them. I have to take accountability for giving them a system that allowed farming, then they had to put out the fires, and they did. That was not their fault.

It harms everyone when leagues are filled with dummy accounts, so we're never going encourage or allow farming.

The good news is we don't really need to debate this, because the league system change in iGP Manager 2026 will make most of this a non-issue by design. Options for farming type practices will reduce dramatically.

Salvo

you’ll find a starting proposal for that change.
Of course, I’d add other suggestions too — maybe better than mine — but for now what really matters is a real sign of change, not just a post full of second thoughts.

Good luck with your work, Jack!
I truly hope that, between the new things you already plan to bring and those inspired by our feedback, you’ll be able to bring out the best of all these years we’ve spent together.

* iGP player  from 2021*

Your message was genuinely quite touching. Thank you. This is one thing I missed from the forum and community, it's really easy to lose touch and become disconnected if I'm not here.

To quote something you said in your other thread: "there’s no need to reinvent the wheel, just listen to them. Players want to be treated with dignity, heard, and involved.". That is my aim from this point forwards. I want to introduce better systems which remove any need for draconian bans and get us to a place where we can all enjoy racing again.


Toto
In my opinion leagues should be monitored more closely and if they are not active they should be closed.
[...]
Moreover, in my opinion, players that are not setting up for the races should not be able to compete and gain the rewards (tokens mainly) after the race.

Oh, you're going to love iGP Manager 2026. It's all in there. Leagues, the need to login to claim rewards, everything. No more idling in a zombie league. Inactive managers will be aggressively pruned from the system, leagues will be populated from all over the world and filled with active managers only.

There will be a transition phase where existing leagues need to adapt too, but I will explain this all in the announcements in the weeks ahead. I think everyone agrees, we had to do something drastic to the league and progression system, and we did!
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medal 5453
2 days ago
Maybe this is crazy...but how about IGP hosted leagues, where there is a buy-in amount with a prize pool that gets distributed based on final positions. IGP takes a certain % rake/cut of the total buy in amount.
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medal 5000
2 days ago
It would be nice if the search bar for drivers, teams and managers returned to the layout like in previous years.
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medal 5057
2 days ago

Jack
Salvo
What definitely doesn’t help, though, is banning long-time accounts that I myself helped build the game with — by organizing events and inviting new people to join. Some time ago, I had asked and waited for your reply to that post for several days, but I was told that if I kept insisting, I might even be banned. So I gave up waiting and decided to step back, because I felt like I was facing an unbreakable wall. I understand that not everything is possible, but if we really want to open up and change, we need to start with something concrete.

👉 At this link:  https://igpmanager.com/forum-thread/62890

Checking my chat history, I did read your thread. I actually sent it to Slack on August 20th and asked if there was a better way to handle these cases. At the time, I was told it wasn’t an immediate concern, so I buried my head back in development and left it with José and the mods.

Now that I’m here, I’ve never been a fan of how these cases were handled. I pushed several times for a fairer approach, and I completely understand the frustration people felt from the way bans were implemented. You raised valid points that deserved a better hearing. That said, I also stand by our moderators and everyone who enforced the rules given to them. I have to take accountability for giving them a system that allowed farming, then they had to put out the fires, and they did. That was not their fault.

It harms everyone when leagues are filled with dummy accounts, so we're never going encourage or allow farming.

The good news is we don't really need to debate this, because the league system change in iGP Manager 2026 will make most of this a non-issue by design. Options for farming type practices will reduce dramatically.

Salvo

you’ll find a starting proposal for that change.
Of course, I’d add other suggestions too — maybe better than mine — but for now what really matters is a real sign of change, not just a post full of second thoughts.

Good luck with your work, Jack!
I truly hope that, between the new things you already plan to bring and those inspired by our feedback, you’ll be able to bring out the best of all these years we’ve spent together.

* iGP player  from 2021*

Your message was genuinely quite touching. Thank you. This is one thing I missed from the forum and community, it's really easy to lose touch and become disconnected if I'm not here.

To quote something you said in your other thread: "there’s no need to reinvent the wheel, just listen to them. Players want to be treated with dignity, heard, and involved.". That is my aim from this point forwards. I want to introduce better systems which remove any need for draconian bans and get us to a place where we can all enjoy racing again.


Toto
In my opinion leagues should be monitored more closely and if they are not active they should be closed.
[...]
Moreover, in my opinion, players that are not setting up for the races should not be able to compete and gain the rewards (tokens mainly) after the race.

Oh, you're going to love iGP Manager 2026. It's all in there. Leagues, the need to login to claim rewards, everything. No more idling in a zombie league. Inactive managers will be aggressively pruned from the system, leagues will be populated from all over the world and filled with active managers only.

There will be a transition phase where existing leagues need to adapt too, but I will explain this all in the announcements in the weeks ahead. I think everyone agrees, we had to do something drastic to the league and progression system, and we did!


Good morning, what will happen with the current leagues? Will they be deleted? Will they continue as usual?



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medal 5086
2 days ago
Ey Jack,
It is a pleasure to know that everything will continue to move forward.

First of all, I truly appreciate your willingness to listen to the community — it is something both necessary and valuable. It is understandable that, as a company, your main goal is to attract new players. However, those of us who have been part of this game for a long time also need reasons to stay engaged. For that reason, I believe it is an excellent idea to consider our opinions this time, unlike in previous occasions.

Secondly, I believe it would be important to address the existing bugs before introducing new features. There are numerous well-known and reported issues, such as the pit exit errors present in several circuits.

I would also like to add some suggestions. For example, introducing more customizable leagues — allowing league owners to set a specific number of managers per season, such as limiting participation between 20 and 32. It could also be interesting to enable the option to switch between refuelling or no refuelling on a per-race basis, rather than only at the start of a season, similar to how race distance can currently be adjusted.

In addition, more emphasis should be placed on the car’s design. At the moment, we all know which areas are the most important, but the game could benefit from deeper variety. For instance, adding greater significance to cooling performance would add realism — a car’s performance could decrease when driving closely behind others, simulating overheating.

Other changes that could make the game more realistic include the implementation of the ERS system, allowing players to assign a percentage of deployment per lap and have it recharge over time. The activation of DRS and KERS from lap two onward, as well as adding more DRS zones across the circuits, would also enhance the experience. Additionally, it might be worth reviewing the randomness of the first two laps, since in some races a player can gain up to eight positions or lose ten purely due to luck.

It is a pleasure to help in any way I can.

Kind regards,
JF
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medal 5002
2 days ago (Last edited by Skid Solo 1 day ago)
if everything described happens it will be a great move and will certainly reinvigorate the game and bring back players like myself.

However, 1. please don’t ban offline leagues, yes they not your priority, but a significant subset of the game participate in them (as opposed to inactive players who don’t set up or active players that don’t attend live racing which are entirely different and create problems in live leagues).  2.  Please don’t increase the customisation in player hosted leagues.  This probably did the most damage to the old league structure as it just segmented league populations into multiple leagues 

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medal 5114 CEO & CTO
1 day ago
Yousuf
Maybe this is crazy...but how about IGP hosted leagues, where there is a buy-in amount with a prize pool that gets distributed based on final positions. IGP takes a certain % rake/cut of the total buy in amount.

That's similar to the event system idea we have, those will be wider community events. Likely this won't be in the release but will come after it. It's an idea we've hinted at before, but we've actually developed a working system already, so it's no longer just an idea. There is a system partially ready sitting in storage.

Andrea
It would be nice if the search bar for drivers, teams and managers returned to the layout like in previous years.

Where did you envision this in the new interface?

Balerion
Good morning, what will happen with the current leagues? Will they be deleted? Will they continue as usual?

Not deleted, but "consolidated" into the new system. There will be ways to keep them together and a system something like Discord's "server boosts" to unlock additional features, where members of the league can contribute to make their custom league have more features and flexibility. We're moving towards a more organised league system overall, which allows for more community-wide engagement, higher activity levels etc.

The nature of the new system means there will be some restrictions on leagues that don't boost to unlock more flexibility. E.g. Calendar's will likely be restricted to synchronise with the wider community, and having a fully custom calendar will place the league outside of the normal bounds of the system. This is because the new system runs in cycles and assigns players to leagues. Hosted leagues (this is the term we're giving to player hosted leagues in the update) can opt-in or out of receiving players from auto-assignment.

Everything will be explained in more detail soon. I'm saying a lot already, but drastic changes were needed. We believe the end result will be a much healthier league system.

J
Secondly, I believe it would be important to address the existing bugs before introducing new features. There are numerous well-known and reported issues, such as the pit exit errors present in several circuits.

When I referred to pit glitches in my original post, this is one of the things I'm referring to. We're looking into this at the moment alongside the behaviours inside the pit lane.

J

Other changes that could make the game more realistic include the implementation of the ERS system, allowing players to assign a percentage of deployment per lap and have it recharge over time.

There is a recharge effect in the new update, you will gain some additional boost every lap. We're going to move slowly and with small incremental changes to these mechanics, as we've tried a fully recharging system in the past and it took away all strategy. Everyone had to deploy at the same point every lap and it required no thinking. We're trying to strike a balance that means you don't save it all for the last lap, but which also requires strategic deployment throughout the race, where each manager may choose a different moment. This should spice up the racing a bit.

Skid
if everything described happens it will be a great move and will certainly reinvigorate the game and bring back players like myself.

However, 1. please don’t ban offline leagues, yes they not your priority, but a significant subset of the game participate in them (as opposed to inactive players who don’t set up or active players that don’t attend live racing which are entirely different and create problems in live leagues).  2.  Please don’t increase the customisation in player hosted leagues.  This probably did the most damage to the old league structure as it just segmented league populations into multiple leagues 

It should be possible to maintain an offline league via Hosted Leagues (basically these are like the current leagues in the game). Also, I agree on point 2. More customisatoin = more fragmentation. The 2026 update will be a move towards consolidating the community into a more unified whole, where most leagues are synrhconised on their schedule, that's the main change.
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