Yousuf
Maybe this is crazy...but how about IGP hosted leagues, where there is a buy-in amount with a prize pool that gets distributed based on final positions. IGP takes a certain % rake/cut of the total buy in amount.
That's similar to the event system idea we have, those will be wider community events. Likely this won't be in the release but will come after it. It's an idea we've hinted at before, but we've actually developed a working system already, so it's no longer just an idea. There is a system partially ready sitting in storage.
Andrea
It would be nice if the search bar for drivers, teams and managers returned to the layout like in previous years.
Where did you envision this in the new interface?
Balerion
Good morning, what will happen with the current leagues? Will they be deleted? Will they continue as usual?
Not deleted, but "consolidated" into the new system. There will be ways to keep them together and a system something like Discord's "server boosts" to unlock additional features, where members of the league can contribute to make their custom league have more features and flexibility. We're moving towards a more organised league system overall, which allows for more community-wide engagement, higher activity levels etc.
The nature of the new system means there will be some restrictions on leagues that don't boost to unlock more flexibility. E.g. Calendar's will likely be restricted to synchronise with the wider community, and having a fully custom calendar will place the league outside of the normal bounds of the system. This is because the new system runs in cycles and assigns players to leagues. Hosted leagues (this is the term we're giving to player hosted leagues in the update) can opt-in or out of receiving players from auto-assignment.
Everything will be explained in more detail soon. I'm saying a lot already, but drastic changes were needed. We believe the end result will be a much healthier league system.
J
Secondly, I believe it would be important to address the existing bugs before introducing new features. There are numerous well-known and reported issues, such as the pit exit errors present in several circuits.
When I referred to pit glitches in my original post, this is one of the things I'm referring to. We're looking into this at the moment alongside the behaviours inside the pit lane.
J
Other changes that could make the game more realistic include the implementation of the ERS system, allowing players to assign a percentage of deployment per lap and have it recharge over time.
There is a recharge effect in the new update, you will gain some additional boost every lap. We're going to move slowly and with small incremental changes to these mechanics, as we've tried a fully recharging system in the past and it took away all strategy. Everyone had to deploy at the same point every lap and it required no thinking. We're trying to strike a balance that means you don't save it all for the last lap, but which also requires strategic deployment throughout the race, where each manager may choose a different moment. This should spice up the racing a bit.
Skid
if everything described happens it will be a great move and will certainly reinvigorate the game and bring back players like myself.
However, 1. please don’t ban offline leagues, yes they not your priority, but a significant subset of the game participate in them (as opposed to inactive players who don’t set up or active players that don’t attend live racing which are entirely different and create problems in live leagues). 2. Please don’t increase the customisation in player hosted leagues. This probably did the most damage to the old league structure as it just segmented league populations into multiple leagues
It should be possible to maintain an offline league via Hosted Leagues (basically these are like the current leagues in the game). Also, I agree on point 2. More customisatoin = more fragmentation. The 2026 update will be a move towards consolidating the community into a more unified whole, where most leagues are synrhconised on their schedule, that's the main change.