
Jack Basford medal 5143
CEO & CTO 18 hours ago
Tomorrow, we will be rolling out an update to address the cornering speeds in the simulator.
The current situation was a technical limitation / restriction placed into the system at a prior date, not intended or by design. Previously, I had to work within this limitation but I have discovered a way to bypass it and get back realistic cornering speeds.
This will not require an app update and can be seamlessly rolled out to the live service tomorrow.
I expect to have the service fully over to the new system by about noon tomorrow. Races from that point onwards should notice the difference.

Franco Insaurralde medal 5047 17 hours ago
TranslateWhat is the main objective of this improvement? 3D? 2D? Both?
So far, while there has been a slight improvement since the update, the 2D cars brake dramatically in the corners... even on some straights... and apparently, the synchronization wasn't correct. At times, the 2D cars could be a few seconds ahead or behind the 3D cars, as if they were two different races.
(This has nothing to do with the topic, but I'm adding it just to emphasize it because it seems urgent... has there been an update for the bug that lets you save design points between seasons? You simply leave them uncollected at headquarters, and when the calendar updates, you collect them.)

Jack Basford medal 5143
CEO & CTO 17 hours ago
Both will receive the improvement, as it's the simulator itself. As for the sync issues, that will need further investigation. That sounds more like desync or network related.

Franco Insaurralde medal 5047 17 hours ago
TranslateIn our league, there have been reports from the same player saying that the 2D and 3D graphics weren't 100% synchronized... I don't know, maybe the 3D graphics are so demanding now and cause that lag on less powerful devices, but even the 2D graphics sometimes speed up to resynchronize with the 3D, or slow down if they're ahead... I don't know, I can't test it myself; currently I can only play on PC, my phone is no longer compatible
In any case, thank you for your time. I hope the investigation yields some results and that it's easy to fix.

Jack Basford medal 5143
CEO & CTO 15 hours ago
FYI we have confirmation from testers that the experience in 3D and 2D is significantly improved. Looking forward to rolling this out tomorrow.
Running some final tests then I will need to re-export all the data for the simulation to the service, roll it out across servers.

Jack Basford medal 5143
CEO & CTO 2 hours ago
I have identified an issue unrelated to this update where on some tracks cars are slowing on the start/finish line. I'm looking into whether I can resolve that with this update too. Hopefully it won't be more than a few hours before the update goes live. I'll keep you posted in this thread.