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[LIVE @ 18:30 UTC] Cornering speed / Physics update

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medal 5586
9 hours ago
Hi Jack,

Sorry to say our race this evening started but it looked as though the grid was different from the Qualy results. The cars shot off then it crashed. Noone seems able to rejoin now.

Edit for clarity: The race is (or should be) currently live.
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medal 5131 CEO & CTO
8 hours ago

Gavin 
Hi Jack,

Sorry to say our race this evening started but it looked as though the grid was different from the Qualy results. The cars shot off then it crashed. Noone seems able to rejoin now.

Edit for clarity: The race is (or should be) currently live.

Hi Gavin, just responded to Matthew from your league here: https://igpmanager.com/forum-thread_1/63749#319964


Your race is the only one in the entire service with issues now, looking into it. I'll update you on your league wall.
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medal 5586
8 hours ago

Jack

Gavin 
Hi Jack,

Sorry to say our race this evening started but it looked as though the grid was different from the Qualy results. The cars shot off then it crashed. Noone seems able to rejoin now.

Edit for clarity: The race is (or should be) currently live.

Hi Gavin, just responded to Matthew from your league here: https://igpmanager.com/forum-thread_1/63749#319964


Your race is the only one in the entire service with issues now, looking into it. I'll update you on your league wall.

Thanks Jack, seen your post in the league. I hope you get some time away from the dev for Christmas.


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medal 5619
8 hours ago
The race in Abu Dhabi was almost okay. The car handled well through the corners most of the time, with a few lock-ups. The DRS activated several times without a car ahead. The lap times were one lap behind. Fuel consumption increased significantly compared to the previous iGP. I had to use SS and PL 2 to complete the 50 laps. Overall, however, the gameplay improved significantly. 🤖
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medal 5663
8 hours ago Translate
cade meus pontos das corridas nao entrou ,meus 30 pra atualiza meu carro









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medal 5452
7 hours ago (Last edited by David Parker 6 hours ago)
I have possibly some unpopular suggestions, and maybe it’s more of a ‘what should have happened’ as it’s a bit late to do this now:

1. Postpone races for the festive period (until January 1st).
Right now, the servers have been overloaded, bottlenecks, race-conditions ... whatever the cause may be ... and having a solid block of time to resolve the issues would really help.

2. Get help. And allow them to help. By this I mean, find someone willing to go through the code and maybe perform some of the quick fixes that you're not getting round to because you're focusing on W2W. Yes I'd love to do this and help out - it's just my experience is in Javascript only and I'm not sure you'd want someone inexperienced looking through things.

3. I kind of disagree with the focus in fact. The races, messed up as they are, still 'perform'. But people are losing real-world money, and years of time, because of faults in the frontend. These are criticial/urgent matters. Even simple things like salaries of young/trained drivers/staff going up to normal stats means that people have invested tokens into these supposedly cheaper options but are now losing out on them. League's messing up as they tick over to the new structure, races not starting.

I would seriously consider putting races on hold, fixing all of the frontend issues first, and then going to W2W.
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medal 5663
6 hours ago Translate
essa atualizaçao e so pra estraga tudo como tava atualzaçao anterior era 100vezes melhor......
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medal 5131 CEO & CTO
6 hours ago
David
I have possibly some unpopular suggestions, and maybe it’s more of a ‘what should have happened’ as it’s a bit late to do this now:

1. Postpone races for the festive period (until January 1st).
Right now, the servers have been overloaded, bottlenecks, race-conditions ... whatever the cause may be ... and having a solid block of time to resolve the issues would really help.

2. Get help. And allow them to help. By this I mean, find someone willing to go through the code and maybe perform some of the quick fixes that you're not getting round to because you're focusing on W2W. Yes I'd love to do this and help out - it's just my experience is in Javascript only and I'm not sure you'd want someone inexperienced looking through things.

3. I kind of disagree with the focus in fact. The races, messed up as they are, still 'perform'. But people are losing real-world money, and years of time, because of faults in the frontend. These are criticial/urgent matters. Even simple things like salaries of young/trained drivers/staff going up to normal stats means that people have invested tokens into these supposedly cheaper options but are now losing out on them. League's messing up as they tick over to the new structure, races not starting.

I would seriously consider putting races on hold, fixing all of the frontend issues first, and then going to W2W.

Hi David, you've been really helpful throughout this week, I truly appreciate it.

These are simply not tasks I could drop someone else in to take over on short notice. My aim is to wrap up tonight with the service stable, if all goes to plan, then tomorrow address many of the other issues, IAPs etc. I do not plan to devote any more time to refining w2w right now. The physics update was enough to address 80% of the concerns, the remaining 20% can wait.
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medal 5131 CEO & CTO
6 hours ago
UPDATE: Spain has been fixed. The update is live with immediate effect.

After this, I might regenerate all tracks just to be sure, because I addressed a few issues with track generation.

Also, more code on pit stops was reverted after another report of something weird in the pit lane. Hopefully these fixes combined address the remaining simulation issues and I can refocus on everything else tomorrow.
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