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More Features Added In.

Which feature appeals to you?

42.86% (27)
Safety Car
17.46% (11)
The Flag System
39.68% (25)
Different Camera Angles
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medal 5000
4 years 245 days ago (Last edited by Lewis Russel 4 years 241 days ago)
New features as seen in the poll would be nice, to create an even better gaming experience. 
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medal 5000
4 years 245 days ago
None of the above for me. I would however like much more, and more complex parameters to account for concerning building your team and preparing for races.
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medal 5000
4 years 245 days ago
More of the challenges that face real teams... Do we push, on worn tyres and risk degradation or an off, or settle into tyre management mode? do we switch strategies mid race to take advantage of a safety car? will the threatened rain dowse the circuit?, if it does, when do we go for wets or inters? More of these sort of decisions would really test players and the really good managers would be successful in reacting to whatever the sport throws at them in the long term. Sure, you might lose a race you should have won, but that happens in sport. The cream generally rises to the top over the course of a season. 
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medal 5000
4 years 243 days ago

Dave
More of the challenges that face real teams... Do we push, on worn tyres and risk degradation or an off, or settle into tyre management mode? do we switch strategies mid race to take advantage of a safety car? will the threatened rain dowse the circuit?, if it does, when do we go for wets or inters? More of these sort of decisions would really test players and the really good managers would be successful in reacting to whatever the sport throws at them in the long term. Sure, you might lose a race you should have won, but that happens in sport. The cream generally rises to the top over the course of a season. 



The developer would have his work cut out, but it is not impossible. It would be a good feature to get those decisions in. 
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medal 5000
4 years 243 days ago
I am also none of the above, but maybe something like being able to train pit crew 
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medal 5000
4 years 243 days ago
Another idea would be to have no limit concerning DP. That way you can decide if you want to improve accl towards 200 or if it's better to develop handling towards 100. It would generate a new space of car design paths. And no team would ever reach a fixed maximum. Probably with some drawbacks for lower lvl teams who don't get that much DP, who could be perhaps compensated with a slightly higher research gain.
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medal 5002 Super Mod
4 years 243 days ago
Surely there has to be some sort of limit, otherwise how would the race simulator cope with each design attribute having an infinite ceiling.
If you are suggesting to increase the limit to say 200, the same could be achieved by halving the dp allocation without the complexity of re-coding the simulator.
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medal 5000
4 years 243 days ago (Last edited by Hamlet Rodriguez 4 years 243 days ago)
Johnny
Another idea would be to have no limit concerning DP. That way you can decide if you want to improve accl towards 200 or if it's better to develop handling towards 100. It would generate a new space of car design paths. And no team would ever reach a fixed maximum. Probably with some drawbacks for lower lvl teams who don't get that much DP, who could be perhaps compensated with a slightly higher research gain.


Imo, Unlimited DP = the longer you've played the game the better car you'd have. There are plenty of game platforms that follow this format not to mention is non attracting to new players.  

I'd rather be able to decide where to allocate every DP point from the start of the season. That means all research areas start at 0 every season.  Let's be honest, would you actually allocate any dp to cooling and reliability right away? 



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medal 5000
4 years 243 days ago

Adi
I am also none of the above, but maybe something like being able to train pit crew 



That would be interesting, a race could be lost due to the pit crew failing to pull off a stop well enough
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medal 5000
4 years 243 days ago
Kevin
Surely there has to be some sort of limit, otherwise how would the race simulator cope with each design attribute having an infinite ceiling.
If you are suggesting to increase the limit to say 200, the same could be achieved by halving the dp allocation without the complexity of re-coding the simulator.


Even with cutting the DP in half the simulator would need to be re-coded. Because the effect of each DP has to be doubled in order to achieve the effect of being able to create a broader car deveolpment spectrum. Otherwise DPs just become less important if the effect of each DP stays the same.
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medal 5224
4 years 243 days ago
Tbh different camera angles sound amazing, would really like an onboard camera
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medal 5000
4 years 243 days ago (Last edited by Lewis Russel 4 years 243 days ago)
James
Tbh different camera angles sound amazing, would really like an onboard camera



Yes, inboard or TV angles would be good. 
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medal 5000
4 years 243 days ago
Coach update,

Coach is a staff that is just like the CD he has strength and a weakness,  Ex: strength physical 
                                                                                                               weakness mental 

So if you train physical you will train faster if you train driving ability normally and if you train mental it will go slower,  and once you chose an attribute to train, there’s no way back until you finish the training ex :   Before : morale 1 train finished : morale 2

You can hire retired drivers to be coaches, and their levels will depend on how much races did they ran, talent, stamina, level before retirement and experience. 


There is two coach active spots because in two car leagues you have two drivers, one to each driver ( but you can have only one )





What do you think?
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medal 5000
4 years 243 days ago
Camera angles.... I can think of many many better ways to improve a management sim than by adding to the graphics of the event recreation. Priority should go to making the game more realistic in the level of challenges faced by a team boss. More inrace decisions to be made, reacting to changing track conditions, safety cars, race incidents, the stuff that makes it not just an intellectual exercise, but the real life vagaries of sport. Do that, then make it look better. Football Manager doesn't need a fancy graphics package to be the leader in this field, it relies on the dynamic nature of making both split second, and longterm decisions, based on events. 
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medal 5002 Super Mod
4 years 243 days ago

Dave
Priority should go to making the game more realistic in the level of challenges faced by a team boss. More inrace decisions to be made, reacting to changing track conditions, safety cars, race incidents, the stuff that makes it not just an intellectual exercise, but the real life vagaries of sport.

Yawn... Yes we've heard this exact opinion from you on this thread twice and on other threads many times but I'm not sure the developers have the same vision as you. At the end of the day it's also a commercial venture so providing the majority of players enjoy the game and are contributing by purchasing tokens I don't imagine there's a driver to re-code the entire race sim to suit you.

IIRC Jack has already hinted at Safety Cars which would be a welcome feature but at the end of the day if you find the game too predictable and don't like that predictability just find another game that you do like and play that instead.


Johnny
Even with cutting the DP in half the simulator would need to be re-coded. Because the effect of each DP has to be doubled in order to achieve the effect of being able to create a broader car deveolpment spectrum. Otherwise DPs just become less important if the effect of each DP stays the same.

I probably didn't make myself clear. I was suggesting halving the dp available from HQ and Research as an alternative to doubling the ceiling. So the effect of dp in the race sim would remain exactly the same but each manager would have less to allocate so we wouldn't end up with all cars at 100 in the big 4 half way through the season.


Self Help. Driver coaches is an interesting concept but not being a coder I don't know how difficult it would be to implement.


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medal 5000
4 years 243 days ago
And some better graphics like the ones in IGP rip off’s
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medal 5000
4 years 243 days ago
The only visual improvement or thing added I would be interested in is Grid Girls, in 3D ofcourse :D

On a serious note, There or tons of arcade style games with pretty graphics. I see no need for this game to go there. Give me more complex formulas, let me drown my self in numbers and form super complex strategies. Enhance all sort of stats and toplists.

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medal 5000
4 years 242 days ago

Chris
The only visual improvement or thing added I would be interested in is Grid Girls, in 3D ofcourse :D

Agree

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medal 5000
4 years 242 days ago

Kevin

Dave
Priority should go to making the game more realistic in the level of challenges faced by a team boss. More inrace decisions to be made, reacting to changing track conditions, safety cars, race incidents, the stuff that makes it not just an intellectual exercise, but the real life vagaries of sport.

Yawn... Yes we've heard this exact opinion from you on this thread twice and on other threads many times but I'm not sure the developers have the same vision as you. At the end of the day it's also a commercial venture so providing the majority of players enjoy the game and are contributing by purchasing tokens I don't imagine there's a driver to re-code the entire race sim to suit you.

IIRC Jack has already hinted at Safety Cars which would be a welcome feature but at the end of the day if you find the game too predictable and don't like that predictability just find another game that you do like and play that instead.


Johnny
Even with cutting the DP in half the simulator would need to be re-coded. Because the effect of each DP has to be doubled in order to achieve the effect of being able to create a broader car deveolpment spectrum. Otherwise DPs just become less important if the effect of each DP stays the same.

I probably didn't make myself clear. I was suggesting halving the dp available from HQ and Research as an alternative to doubling the ceiling. So the effect of dp in the race sim would remain exactly the same but each manager would have less to allocate so we wouldn't end up with all cars at 100 in the big 4 half way through the season.


Self Help. Driver coaches is an interesting concept but not being a coder I don't know how difficult it would be to implement.





Boring.... 

Whenever ANYONE (not just me), suggests making the game more challenging, on you troll, pouring cold water on any improvements and stating baldly that your view is not just exactly what the developers think, but what is best for the vast majority of players. It is very predictable. It's strange, most of the players who I speak to in Preston Racing, are in favour of more realistic and challenging gaming,and it is a vibrant and competitive league with an almost full roster of players. Maybe it isn't representative of most leagues, or maybe you are not voicing any opinions but your own.
I am saddened that you see fit to oppose any changes that would make the game more of a reflection of sports and less of a clean and pure thought experiment. But I hope you are in the minority, it would be a shame if innate caution and narrow self interest killed a sports management sim by allowing it to stagnate, or worse, dumb down. 
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medal 5000
4 years 242 days ago


Dave

Kevin

Dave
Priority should go to making the game more realistic in the level of challenges faced by a team boss. More inrace decisions to be made, reacting to changing track conditions, safety cars, race incidents, the stuff that makes it not just an intellectual exercise, but the real life vagaries of sport.

Yawn... Yes we've heard this exact opinion from you on this thread twice and on other threads many times but I'm not sure the developers have the same vision as you. At the end of the day it's also a commercial venture so providing the majority of players enjoy the game and are contributing by purchasing tokens I don't imagine there's a driver to re-code the entire race sim to suit you.

IIRC Jack has already hinted at Safety Cars which would be a welcome feature but at the end of the day if you find the game too predictable and don't like that predictability just find another game that you do like and play that instead.


Johnny
Even with cutting the DP in half the simulator would need to be re-coded. Because the effect of each DP has to be doubled in order to achieve the effect of being able to create a broader car deveolpment spectrum. Otherwise DPs just become less important if the effect of each DP stays the same.

I probably didn't make myself clear. I was suggesting halving the dp available from HQ and Research as an alternative to doubling the ceiling. So the effect of dp in the race sim would remain exactly the same but each manager would have less to allocate so we wouldn't end up with all cars at 100 in the big 4 half way through the season.


Self Help. Driver coaches is an interesting concept but not being a coder I don't know how difficult it would be to implement.





Boring.... 

Whenever ANYONE (not just me), suggests making the game more challenging, on you troll, pouring cold water on any improvements and stating baldly that your view is not just exactly what the developers think, but what is best for the vast majority of players. It is very predictable. It's strange, most of the players who I speak to in Preston Racing, are in favour of more realistic and challenging gaming,and it is a vibrant and competitive league with an almost full roster of players. Maybe it isn't representative of most leagues, or maybe you are not voicing any opinions but your own.
I am saddened that you see fit to oppose any changes that would make the game more of a reflection of sports and less of a clean and pure thought experiment. But I hope you are in the minority, it would be a shame if innate caution and narrow self interest killed a sports management sim by allowing it to stagnate, or worse, dumb down. 



Dude what do you mean
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