Kevin Bissell medal 5000 Super Mod 5 years 152 days ago (Last edited by
Kevin Bissell 5 years 152 days ago)
Dave
I won’t even lower myself to respond to your latest rant but referring to your previous post let’s put the record straight shall we….
And EVERYBODY knows you want a simplified game
Hopefully it's only in your mind that everybody knows I want a simplified game.
You don't know me but once again, as in previous threads, you have the audacity to presume that you know what I want, what I think and why I’m thinking it. And once again, you’re absolutely wrong.
I’ve been playing this game for years. I was one of a group of managers who was quite vocal about dumbing down when it changed from “Browser only” to a “Browser & App” game in 2016. Personally I found the old game more of a challenge but some of the complexity had to go because of the limitations of mobile devices. I have on occasions made various “specific” suggestions which I believe would make the game less predictable, these have included:
Making tyres much more sensitive to ambient temperature meaning the same tyre strategy wouldn’t work season after season.
Qualifying on first stint fuel load combined with the pit stop time being proportional to the quantity of fuel loaded. Again this would mix things up and result in agressive and conservative strategies.
Hiding the quantity of boost left so that your competitors wouldn’t know how much you have remaining.
And more that I can’t remember at the moment.
So you telling me that I want a simplified game doesn't really stack up does it?
so there is no need to come on and trash other people's ideas
If you would be so good as to point me at my posts which “trash” others ideas I’d appreciate it. I never intend to trash ideas. On occasions I may point out some possible unwanted side effects and potential exploits that would result from what at first glance appears to be a very good idea.
Because I have been playing iGP for so long I have also seen a number of suggestions from newcomers to the game that have been mentioned on a number of occasions over the years and been dismissed by the developers either as too difficult to implement or not on their plan. Where this is the case I don't see a problem in letting people know.
If anything, I’m quite the opposite of what you accuse me of being. I am always willing to help and advise people where I can.
This thread suggested two alternatives in the vote, one promoting more complexity in game play, the other pushing for more cosmetic enhancements.
I thought I counted three alternatives. But hey, you’re the one that seems to know everything so I must have miscounted.
It is not 'endlessly banging on to offer constructive support to one of the OP's original propositions.
I agree. But it seems that you post the same vague suggestions multiple times on a number of different threads and to my mind that counts as banging on. Criticising the game combined with an extremely vague request for the game to improve without giving any specific features you want other than “incidents of various kinds”
I think that the whole raceday segment of the game is by far it's weakest point and is in need of a major revamp. The actual race might as well be abstracted like qualification at, for most teams. More of the challenges that real life races have is the best way forward, including incidents (of various kinds) and a revised version of the KERS boost to bring it closer to the way the system actually works in F1.
Let's see more of the simulation and less of the gamey aspects.
Finally…
so there is no need to come on and trash other people's ideas, as you do every time your toes get trodden on
Believe me, you have not trodden on my toes.