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We Need Better Qualifying!!!!!

Do We Need A New Qualifying Format?

87.1% (135)
Yes, it's too random right now
12.9% (20)
No, it's fine as it is
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medal 5149
3 years 364 days ago
Too many times I've seen the same old thing, I top practise, or come top 4 or 5 on equivalent tyres, only to be shoved into the high teens in qualy on the same tyres, effectively ruining any chance of a decent finish (especially in Elite where the margins are minimal).

The good thing about this game is you have a lot of control over a lot of things, it feels like a good simulation in so many ways. So why I ask, does a simulation game have such a massive random entity deciding such an important part of it?

If we had some control over quali that left it even semi-random it would be a step in the right direction. Could we not have a option to do a 3 lap quali (much like the structure of practise) wherein we dictate push level (for quali time) and fuel load for race start? That way we get at least some control over quali and have to factor in that push level on tyre wear, and fuel load for that first stint. In this way, it takes 3 minutes to dictate your quali "strat" after you have done your practise and analysis for race strat. It opens up way more tactical options and gives you control over a quali that right now is too random and not in keeping with "simulation" at all. And people who don't attend the race aren't penalised really because at the moment whether or not they do a setup, if they don't attend the race they don't do well anyway.

What are people's thoughts?
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medal 5000
3 years 363 days ago
I think we should be able to watch practice and qualifying, but those are just suggestions.
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medal 4875
3 years 363 days ago
What about a system somewhat closer to the real F1 qualifying process? Everyone does one lap, then top 10 (or X% since many leagues have more than 20 drivers) complete a second lap, then top 5 for a 3rd lap or something like that. Just take the best time of the top drivers’ laps so it can still be a random simulation but a bit less wild and unpredictable. 
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medal 5238
3 years 363 days ago
Watching qualifying live would be a massive boost for the game imo. While watching F1 I am very excited like all others to watch teams improve their times over and over again. I think this should be the case for a racing sim here as well.

Every team gets 3 qualy runs and the best time will give you your final grid position (reduce randomness). This can be viewed live. Strategy would be locked 15/30mins before the race.

Current qualy is not exciting at all.

Karl.



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medal 5149
3 years 363 days ago

Karl
Watching qualifying live would be a massive boost for the game imo. While watching F1 I am very excited like all others to watch teams improve their times over and over again. I think this should be the case for a racing sim here as well.

Every team gets 3 qualy runs and the best time will give you your final grid position (reduce randomness). This can be viewed live. Strategy would be locked 15/30mins before the race.

Current qualy is not exciting at all.

Karl.






I would love that too. Unfortunately I don't think we'll ever see a live quali. Too many people will complain that due to their tight schedules they won't be able to attend quali, but can attend the race, and therefor will be heavily penalised for this. I agree it would be exciting to see a short live quali with the suspense of seeing people getting better lap times and then the pole lap, but I really don't think I live quali would ever happen. I think there is mroe hope of seeing quali done behind the scenes as it is now, but with hopefully more control over it.

What about a system somewhat closer to the real F1 qualifying process? Everyone does one lap, then top 10 (or X% since many leagues have more than 20 drivers) complete a second lap, then top 5 for a 3rd lap or something like that. Just take the best time of the top drivers’ laps so it can still be a random simulation but a bit less wild and unpredictable. 



This is a good idea, but for the same reasons above I don't think we'd see this. It requires attendance and I don't think a live quali will ever be implemented. This could be implemented in a behind-the-scenes simulation, but since the shootout format with drivers dropping out is mainly for suspense and excitement I don't think the devs would see the logic of implementing this where nobody could see it as it unfolds :(
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medal 5238
3 years 363 days ago
Well they can do live qualy without the managers having any impact on it. At least we are able to see something not just get a random time :)

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medal 5000
3 years 363 days ago
Make the first stint fuel load part of the qualifying algorithm! This would open up the opportunity to run light on fuel, guarantee a good qualifying position but at the expense of the optimum race strategy... it would mix things up a little. Rather than having to go conservative as you know the qualifying is a completely random event
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medal 5149
3 years 362 days ago
Karl
Well they can do live qualy without the managers having any impact on it. At least we are able to see something not just get a random time :)

So you mean it's basically already simulated, but we just watch the outcome of that simulation?



@Paul Alexander
Make the first stint fuel load part of the qualifying algorithm! This would open up the opportunity to run light on fuel, guarantee a good qualifying position but at the expense of the optimum race strategy... it would mix things up a little. Rather than having to go conservative as you know the qualifying is a completely random event

Yeah exactly, I agree. Anything like this is far better than the current random quali.
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medal 5238
3 years 362 days ago
Yes Patrick. I don't know what would work for the developers. But I prefer anything then the current qualifying process.

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medal 5002
3 years 362 days ago

Paul
Make the first stint fuel load part of the qualifying algorithm! This would open up the opportunity to run light on fuel, guarantee a good qualifying position but at the expense of the optimum race strategy... it would mix things up a little. Rather than having to go conservative as you know the qualifying is a completely random event


Best doable solution, by far. Been proposing this for years already. 

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medal 5000
3 years 362 days ago

Paul
Make the first stint fuel load part of the qualifying algorithm! This would open up the opportunity to run light on fuel, guarantee a good qualifying position but at the expense of the optimum race strategy... it would mix things up a little. Rather than having to go conservative as you know the qualifying is a completely random event


From one ear it enters them and from the other it exits them 


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medal 5000
3 years 362 days ago
Almost 92% of the people, according to the poll, want a different qualifying format. Many times, many managers talked about that, like we talked about pit stops and car development.
The developers should trasure those advices from managers with experience in the game. The players that asked for SC and other silly stuff, are the same players that quit the game as things don't go well.

It's unbelieavable that we don't get any answer. Unbelieavable.
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medal 5002
3 years 362 days ago

Paolo
Almost 92% of the people, according to the poll, want a different qualifying format. Many times, many managers talked about that, like we talked about pit stops and car development.
The developers should trasure those advices from managers with experience in the game. The players that asked for SC and other silly stuff, are the same players that quit the game as things don't go well.

It's unbelieavable that we don't get any answer. Unbelieavable.



Amen. 
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medal 5000
3 years 361 days ago

There are not enough set up options to make qually worthwhile, what are you going to change from practice?

Yes you can add a fuel weight but as it is now most top level managers can run SS tyres and will just fuel for it at the start, you still wont beat them.

The only way this gets more about set up is if there are more set up options, 3 options for a whole set up isn't enough.

it needs to be broken down to make it harder to hit the best set up, 

front wing - needs its own setting
rear wing - needs its own setting
engine - have a 0-100 level on how hard we push it, push it harder means more wear and more new engines needed.
ride height - own settings
fuel - own settings
brakes - we need a brake level again in a 0-100 level of brakes back to front of car which would mean its different on certain tracks adding to the difficulty in setting up perfect.

all in all 3 options is not enough for a game that's been running a long time, safety cars don't improve the game actually strategy options do.
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medal 5149
3 years 361 days ago

Dan

There are not enough set up options to make qually worthwhile, what are you going to change from practice?

Yes you can add a fuel weight but as it is now most top level managers can run SS tyres and will just fuel for it at the start, you still wont beat them.

The only way this gets more about set up is if there are more set up options, 3 options for a whole set up isn't enough.

it needs to be broken down to make it harder to hit the best set up, 

front wing - needs its own setting
rear wing - needs its own setting
engine - have a 0-100 level on how hard we push it, push it harder means more wear and more new engines needed.
ride height - own settings
fuel - own settings
brakes - we need a brake level again in a 0-100 level of brakes back to front of car which would mean its different on certain tracks adding to the difficulty in setting up perfect.

all in all 3 options is not enough for a game that's been running a long time, safety cars don't improve the game actually strategy options do.



I get what you are saying about setup and making it more detailed and I probably agree, but I think that's a different issue in the bigger scheme of things. Any form of control over quali (even if it is one tiny thing) is a thousand times better than the random qualifying we have now. I would much rather place 20th in quali because of my own foolish decisions than place there simply because of RNG (in a simulation game) after I have topped practise. It is ruining races and the fun of the game.
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medal 5000
3 years 361 days ago
i once played a game called gpro, its way more detailed and takes a lot of time to get to grips with but that kind of thing would be the direction this game should go, maybe just not as in depth
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medal 4927
3 years 361 days ago

Dan
i once played a game called gpro, its way more detailed and takes a lot of time to get to grips with but that kind of thing would be the direction this game should go, maybe just not as in depth


I played that game before and I didn't liked some things in game, including:



  • expensive tests

  • expensive parts

  • practice and qualification laps cost

  • in practice you get no driver feedback for tyre wear and fuel consumption, only for setup

  • you can use only one tyre compound for both qualifying laps and race

  • you don't have any influence on race

  • when is raining, track is immediately wet, but driver needs to cross start-finish line so rain doesn't effects equally on all drivers at first if doesn't rain at start, when rain stop, its immediately dry

  • your driver can crash before first corner

  • driver can make mistake at any moment

  • failures, punctures and retires are happening only when driver crosses start-finish line

  • 8 driver point system...




They are some things from that game I want in this game, like race view, but that game in total goes too deep and some things are weird 
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medal 5000
3 years 360 days ago
Ok i think your missing the point, i wasn't saying copy the game completely, i was simply saying look at the amount of set up options it has.

3 options to set up a car is just not enough to give us any real strategy.

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medal 4927
3 years 360 days ago
I know. I just want to point up some things that I think aren't good. I like idea of more complex setup, but not from 0 to 999, but I like it
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medal 5000
3 years 352 days ago

Patrick
Too many times I've seen the same old thing, I top practise, or come top 4 or 5 on equivalent tyres, only to be shoved into the high teens in qualy on the same tyres, effectively ruining any chance of a decent finish (especially in Elite where the margins are minimal).

The good thing about this game is you have a lot of control over a lot of things, it feels like a good simulation in so many ways. So why I ask, does a simulation game have such a massive random entity deciding such an important part of it?

If we had some control over quali that left it even semi-random it would be a step in the right direction. Could we not have a option to do a 3 lap quali (much like the structure of practise) wherein we dictate push level (for quali time) and fuel load for race start? That way we get at least some control over quali and have to factor in that push level on tyre wear, and fuel load for that first stint. In this way, it takes 3 minutes to dictate your quali "strat" after you have done your practise and analysis for race strat. It opens up way more tactical options and gives you control over a quali that right now is too random and not in keeping with "simulation" at all. And people who don't attend the race aren't penalised really because at the moment whether or not they do a setup, if they don't attend the race they don't do well anyway.

What are people's thoughts?



YESSS We definitely need more control over the qualifying!! It is completely Messed up and unfair!!!!
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