"Jason
I'm still on the fence. The only reason I paid for 2D wasn't so I could view the race, but so I had advantage of all of the 2D controls, and I'm sure more than 50% of people who have paid for this game have done it for that very reason - So they can get the most out of their cars on the track. If I had all the information available to me in 1D/free mode, including tyre colour and fuel usage and things of that nature, I simply wouldn't purchase the game and I'd still be a free user.
Many probably did, but for the health of the game it shouldn't be an
advantage it should be a
convenience. Put enough conveniences and extra stuff in - livery viewer, stats, 2d mode and other things I haven't even thought of - and people can justify the extra money. Some people won't but many still will. I want to race against a whole field, I want to race in competitive games where the whole field (although a pipe dream due to inactivity/unavailability of players every race) can win a race. I don't want what effectively becomes a split series of the have and have nots. People can win races without a subscription - it's possible - but many can't or don't want to invest in the game of luck it becomes sometimes without a subscription. I'm more likely to cancel my subscription because of the difference in competition between subs and free users than I am because of free users getting equal race data/controls.
It's not a question of getting the most of your car on track - that should come down to the design system and partner management - which is another issue altogether with the overhaul it needs. Getting the most out of your car isn't being able to see the data you need to be competitive - that's just a plan advantage. Getting the most out of the car is combining the right staff with the right driver with the right components and partners. The supplier and design system needs to overhaul for this to happen - which I beleive is coming - but that's how you get the most out of a car while not disadvantaging players who can't afford/don't want to pay a sub.
I beleive previously the supplier system was going to have some form of randomness - some suppliers would generate good/bad engines on an individual basis, some would be better for some cars and there would be clear advantages/disadvantages. This could tie in to another subscription type statistic feature - when you try a new supplier, you get speed/lap time/telemetry data that helps you determine if the supplier you've chose suits your car - a summary of the data. Free users would have to look over their races and manually do the calculations as to what supplier suits their car in what situations. It's not an advantage - it's a convenience. Of course, I'm just talking hypotheticals, but I just wanted to give some examples of how a convenience can greatly improve the game and be worth money while not being a direct advantage.