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medal 5000 Super Mod
5 years 237 days ago
Dan
The game is random, there are hidden talents on the drivers that gave carried over from older versions if the game as the coders dnt know how to code them out they are just hidden now.


Now there's a couple of contentious statements to stir up the debate LOL. Not sure how you can state these as facts but you've hooked me so:

The game is random:
I really don't believe this is the case. I've been playing this game for about four years and if it were truly random you wouldn't have a handful of managers who are just about unbeatable by us mere mortals.

There are hidden talents on the drivers that have carried over from older versions of the game as the coders don't know how to code them out they are just hidden now:
Hidden talents?... Possibly, we speculated about hidden talents even in the old game because some drivers always appeared to perform better than their team mates.
Carried over from the old game?... I don't think so, most current drivers have been generated in the new game.
Coders don't know how to code them out?... If hidden talents do exist they are probably intentionally coded in to give an element of uncertainty when signing drivers. I have had some talent 20 drivers who turned out to be duds and others who were superstars.
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medal 5000
5 years 237 days ago
Hey Karl, i see what you are saying, i dont know, probably i dont have all the answers, im just telling my thoughts... i didnt mean that numbers have no meaning at all, but with the numbers and stats maybe there are other staff too that counts, otherwise it would be something like a card game 
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medal 5000
5 years 237 days ago (Last edited by Test Driver 5 years 237 days ago)
Kevin
@Karl

Are you talking about a different account to the one you're posting from?

You are a L18 Manager and currently lying 8th in your league. The seven managers above you are 2 x L19, 2 x L18 and 3 x L17. Where are these L14 and L15 managers who are giving you such a hard time?

Like Bastian says, there's a lot more to this game than Manager level and Talent 20 drivers with maxed out attributes.


On the profile do not play yet. I'm not saying that my way managers 14-15 level. I was talking about level 16. He's already the leader of the championship. Purely mathematically speaking,and the game is still built on numbers,it can not be!!! He has all the parameters worse, including the pilots!!! And the results in qualifying are the best. Not a game but a fraud!

For what then in game all these characteristics,personnel and other pelvic? If,as many here say,important only the quality of the player. It was not necessary to create the levels of the player,all the characteristics and so on. We just had to give all players the same cars,the same pilots - let them drive in equal conditions always and all!
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medal 5000
5 years 236 days ago
After reading the same question and a variety of responses... 

I have to ask....

What exactly would be a satisfactory response?

I'm fairly new to the game, 
I've read every guide there is, 
I engage in informative dialogues with different managers, 
I can often breakdown the numbers of every race I under perform and find exactly where I went wrong, 
changing suppliers that better fit track's characteristics help, 
we can either make this game as fun as we choose to or as complicated. 

I don't think this game is complicated, complex? yes. But that's why almost every member in our household plays iGP, it's challenging. There's no easy 1-2-3 step formula. We've counted over 100 different variables that as long as there are human players they'll continue to be extremely unpredictable. 
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medal 5000
5 years 236 days ago
And the debate goes on it’s great that there are so many getting involved and giving views on this, it seems a mixed bag of theories as mentioned by Kevin who also says it cannot be random or coding, Natasha also brings a valid point to the variables and yes it is not a complex game but is a game of strategy but take out the variables and look solely at the level of your drivers & managers against others in your league that are lower than you and see how they perform 

My debate is based around how several lower level managers and drivers can be so much more advanced than any other higher level manager and driver.

I too have gone through the scenarios of engines, tyres, cd, td, track, headquarters but the fundamental settings of the game dictate your drivers level against your managers level.... so how is it possible for a as an example 

Manager A who is a level 14,15,16 with drivers on the same level that are still being trained on driver ability, mental, and weight 

Manager B also has 2 drivers on levels 17,18,19
And they are maxed to 20, both set up with new engines, new parts, same track and same tyres for stints.

Manager A still building headquarters 
Manager B already built so higher already on this section including longer drs as per the format as you cannot have a driver higher than your manager level 

And managers A’s drivers hit pole in qualifying and hit top three in the race this is the debate and this is the question it does not add up, everyone states that there are a thousand reasons for this I want just one reason show me where the game slows down your top manager and driver to and extent over managers lower on attributes, training, headquarters etc 

Keep throwing in your thoughts as I feel this will continue for some time 

Look at your own league and highlight drivers and managers lower than you, are they putting in times quicker than you ?? If yes then how and why can this be if you have spent all this time season after season 
Building and training your team? It does not make any sense !! 
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medal 5000 Super Mod
5 years 236 days ago

Karl

Managers A's drivers hit pole in qualifying and hit top three in the race this is the debate and this is the question it does not add up, everyone states that there are a thousand reasons for this I want just one reason show me where the game slows down your top manager and driver to and extent over managers lower on attributes, training, headquarters etc.

Keep throwing in your thoughts as I feel this will continue for some time 



This is the problem, you would like someone to give a single reason for a lower level manager to be faster when nobody really knows and in any case there are potentially many reasons.

Imagine that there is an ideal combination of suppliers. There are 6 engine, 5 fuel and 5 tyre suppliers. So there are 150 different permutations of suppliers for each of the 17 circuits.

Now add in the possibility of there being an ideal balance of the eight design attributes for each circuit. Multiply thousands of design permutations with the 150 supplier permutations and you're beginning to get into millions of reasons for a team to be fast even when they're lower level. This is without considering strategy, temperature, and race management.

Some of the top managers have multiple accounts, and it is no coincidence that every one of their accounts is super competitive all of the time. They have clearly discovered the secret of the game and use this knowledge across all of their accounts.

In conclusion I would say that manager level and driver stats do play an important part but they're not the only variable that counts towards speed.

This debate will continue but I don't think we will ever get an answer unless the developers decide to let us all know what sits in the underlying code and there is no chance of that happening.
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medal 5471
5 years 236 days ago (Last edited by Bastian Ba 5 years 236 days ago)
Rg
Kevin
@Karl

Are you talking about a different account to the one you're posting from?

You are a L18 Manager and currently lying 8th in your league. The seven managers above you are 2 x L19, 2 x L18 and 3 x L17. Where are these L14 and L15 managers who are giving you such a hard time?

Like Bastian says, there's a lot more to this game than Manager level and Talent 20 drivers with maxed out attributes.


On the profile do not play yet. I'm not saying that my way managers 14-15 level. I was talking about level 16. He's already the leader of the championship. Purely mathematically speaking,and the game is still built on numbers,it can not be!!! He has all the parameters worse, including the pilots!!! And the results in qualifying are the best. Not a game but a fraud!

For what then in game all these characteristics,personnel and other pelvic? If,as many here say,important only the quality of the player. It was not necessary to create the levels of the player,all the characteristics and so on. We just had to give all players the same cars,the same pilots - let them drive in equal conditions always and all!


i had a look at your league: you are mid season.

1. third ofthe season is about LDs and strategy, did he had more or Better lds last season?
2. third is about research and strategy, is he researching better?
3. third is about driver and strategy
(just a simplification of the most important drivers at each point of Time, all other parameters mentioned in this Thread add to this)

In 2 out of 3 races he won he had a Better strategy in the 3. you had a similar strategy



Maybe everyone should remember the year Brawn GP won the championship. Brawn wasn't the biggest team with the most money and neither had the best drivers. Same works here. I just can agree again with Kevin, i am successful with 2 accounts for a extended period of Time without a drop.
the only randomness i observed is the quali mode, which can have a big impact on the race result.
All other Areas are skill and knowledge, which is basically maths, but how Kevin mentioned the equation is more complex than driver + manager level.

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medal 5000
5 years 236 days ago
Bastian
Rg
Kevin
@Karl

Are you talking about a different account to the one you're posting from?

You are a L18 Manager and currently lying 8th in your league. The seven managers above you are 2 x L19, 2 x L18 and 3 x L17. Where are these L14 and L15 managers who are giving you such a hard time?

Like Bastian says, there's a lot more to this game than Manager level and Talent 20 drivers with maxed out attributes.


On the profile do not play yet. I'm not saying that my way managers 14-15 level. I was talking about level 16. He's already the leader of the championship. Purely mathematically speaking,and the game is still built on numbers,it can not be!!! He has all the parameters worse, including the pilots!!! And the results in qualifying are the best. Not a game but a fraud!

For what then in game all these characteristics,personnel and other pelvic? If,as many here say,important only the quality of the player. It was not necessary to create the levels of the player,all the characteristics and so on. We just had to give all players the same cars,the same pilots - let them drive in equal conditions always and all!


i had a look at your league: you are mid season.

1. third ofthe season is about LDs and strategy, did he had more or Better lds last season?
2. third is about research and strategy, is he researching better?
3. third is about driver and strategy
(just a simplification of the most important drivers at each point of Time, all other parameters mentioned in this Thread add to this)

In 2 out of 3 races he won he had a Better strategy in the 3. you had a similar strategy



Maybe everyone should remember the year Brawn GP won the championship. Brawn wasn't the biggest team with the most money and neither had the best drivers. Same works here. I just can agree again with Kevin, i am successful with 2 accounts for a extended period of Time without a drop.
the only randomness i observed is the quali mode, which can have a big impact on the race result.
All other Areas are skill and knowledge, which is basically maths, but how Kevin mentioned the equation is more complex than driver + manager level.



I just can not understand why enter into the game levels of Manager and construction,if as many say they mean nothing?


and if they are - therefore they should work as they should! on example! a child of three years can not lift a bag weighing 50 kilograms,and an adult of 18 years older can! there must be then the same player level 15 should not be faster than the player which is 18 and above level! except for various factors such as the player's strategy error 18+ level, rain races with variable weather m others. in equal conditions,on identical tactics and on weaker car ,well the player of smaller level can't be quicker in any way!!! logic and sense is lost. it turns out that the developers deliberately slow down high-level players for an equal fight! this is wrong!
if they want the game to be fair and interesting for everyone,let them remove all levels and buildings. will give all the same cars for the whole season. then there will be no question about it! all will be on an equal footing and to blame in case of loss it is necessary only yourself!
sorry for my English?
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medal 5000
5 years 235 days ago
Hey boris I like your example and is exactly what I have been going on about how a level 15 manager and driver can be faster than level 18 as you said 
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medal 5000
5 years 235 days ago

Karl
Hey boris I like your example and is exactly what I have been going on about how a level 15 manager and driver can be faster than level 18 as you said 



I just want to understand why this is happening. what is the reason? At this point, I only have one answer. is that the stronger player the developers specifically make the weak to make others to catch up. if so, it is no longer a sport!
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medal 5000
5 years 235 days ago
@boris agreed to a point but then as you say there would not be competition, and yes I started this to understand why, because then why am I investing all my time effort energy in developing my team, drivers etc just for a lower level manager that simply cannot compete against high level managers purely through the format of the game !!! 

I say again I am a level 18 manager I sit 8th in my league- my pilots are talent 20 one maxed to 20 on all attributes the 2nd talent 20 and is on 17&18 for mental health hi I am training, now in the same league look and my colleague who is sitting 9th level 15 manager and a level 15 driver( as the game dictates you driver cannot be higher than your manager.. ok so how can my colleague be in the points and hit pole I. Qualifying and finish ahead of even managers higher than me.... this is my debate not taking anything away from my colleague but he is doing a great job at that level and that’s my point why am I and every other manager investing all the training and development when this happens forget all the bs about engines tyres headquarters all mine are 5 star a pilot who is marked to 20 and yet a level 15 driver consistently faster .... I wait to still find out 
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medal 5000
5 years 235 days ago
@boris agreed to a point but then as you say there would not be competition, and yes I started this to understand why, because then why am I investing all my time effort energy in developing my team, drivers etc just for a lower level manager that simply cannot compete against high level managers purely through the format of the game !!! 

I say again I am a level 18 manager I sit 8th in my league- my pilots are talent 20 one maxed to 20 on all attributes the 2nd talent 20 and is on 17&18 for mental health hi I am training, now in the same league look and my colleague who is sitting 9th level 15 manager and a level 15 driver( as the game dictates you driver cannot be higher than your manager.. ok so how can my colleague be in the points and hit pole I. Qualifying and finish ahead of even managers higher than me.... this is my debate not taking anything away from my colleague but he is doing a great job at that level and that’s my point why am I and every other manager investing all the training and development when this happens forget all the bs about engines tyres headquarters all mine are 5 star a pilot who is marked to 20 and yet a level 15 driver consistently faster .... I wait to still find out 
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medal 5000
5 years 235 days ago (Last edited by igra formula 5 years 235 days ago)
  Developing drivers is easy - click train.
  Developing buildings is easy - click build.
  Eventualy CD and TD will be found.

The only significant difference between players in this game is the in race management and decision making.
From easiest to hardest:
 1. tyre/fuel strategy before/during race;
 2. tyre temperature: push level;
 3. use of kers: used too much, did not use, used wrong ect;
 4. 2 cars management:
    4.1 Run two cars in a train while 1/2/3 ;]
    4.2 Merge - cars are not togheter, merge now, next lap, after the pit stop, or no merge?
    4.3 Split team cars - split when its better to not split or not split when its better to split (I think this is the hardest decision manager can encounter in this game).
 



 
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medal 5000
5 years 235 days ago
already 6 races have passed and he has 5 takes!!! at that time I only once on the podium here!!! the championship is lost. The developers generally keep quiet!!!!  I have every season of the fall begins with the results of Spain!!! every season!!!  are you saying I'm always doing the wrong tactics for the race??? and the race isn't eating right??? or am I not choosing the right suppliers??? every season is the same starting from Spain!!! this damn thing!!! what,what,what am I doing wrong? I've tried all the combinations,nothing works!!! developers,respond!!!
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medal 5549 CEO & CTO
5 years 235 days ago (Last edited by Jack Basford 5 years 235 days ago)
Where to begin? I read the entire first page of replies, and constructed a response to every key point, I have not read the second page but skimmed it, as it seems nothing substantially new was added and it was getting repetitive. Hopefully I can shed new light on the conversation, here we go!

Борис
don't tell me that the opponents are also improving their car and stuff. I will never believe that a player 2-3 levels below mine can become a super champion in 1 night.

Actually, that's entirely possible and depends what tactics they are deploying. For example, some managers don't add any design upgrades to the car early in the season, this allows them accumulate a huge amount of points from Research, more than you, while also stockpiling the same number of Design Points. Then, they apply all the Design Points halfway through the season, and they will have a superior overall design. They could jump from being almost nowhere to the front.

A recurring assumption in threads like this is that all managers are playing the game in a similar enough way that results should remain fairly linear and static, and therefore it must be random if the results change dramatically. As with the example above, there are many ways that performance can legitimately change dramatically for a team from one race to the next, without any external factors.

I'm the lead developer of the game, working on it for almost a decade, and to this day I still am amazed to discover new tactics that players use to gain advantages. If I, as the lead developer, am still being surprised and don't know everything about how to play the game, it's safe to assume this is true for people confused by their results. There are likely many ways people play that we probably haven't considered trying.

Qualifying is the only time that there is a degree of luck involved, because drivers make mistakes, and they don't all make the same mistakes. To be clear though, there are absolutely no mechanics in the game to manipulate the results, they are purely what comes from the simulator when a car runs a lap of a track. When the margins are very small between the teams though, qualifying can sometimes feel quite erratic, when driver mistakes make all the difference and managers are not in control. Imagine F1, if every single driver had a Mercedes, it would be the same.

Marissa
Feel like some cars have stats better aligned for some traks than others. I stink at Japan every season,  but the races to either side of it I do alright

That is correct. Handling is very beneficial at Monaco, for example. This is another way that performance could change from one track to another. If I have developed Handling heavily while you have developed Acceleration, maybe you'll be beating me significantly at Spain, the round before, but then we arrive at Monaco and I'll be very competitive. This was intentionally designed in to the game so that managers have to work out the best car for a season, and not just developing linearly in the same way for all tracks.

BG
My answer is: there's a handicap system

Ballast and Resarch (two things visible in the UI) are the only handicapping / balancing mechanics that exist. There is no such thing as a 'handicap system'.

Борис
Developed don't seem to answer questions relating to his own game!

We're really busy working on it, and it's not just building a game anymore, there is an entire business behind it while we are still a small team. This means I am spinning many plates and do not spend my days on the forum currently. It's unfortunate and I would much rather be on the front-end with you more often, but that's the reality of building a rapidly growing business and community.

Karl
This is more than a big for many seasons this has happened, we have a level 15 manager pilot is 15 and still building attributes he is out pacing level 18,19 managers with pilots in max 20 ??

We intentionally designed the game so that a level 15 could compete with a level 20, for various reasons. One, it would be extremely dull waiting several months to be competitive otherwise, and two because it parallels real life. In iGP as in real life, levels have a much larger impact on performance when they are lower. The scale for this goes across all levels - every level gained is worth less than the last one. The difference between 19 and 20 is almost negligible.

This may even be the source of much of the confusion, because there is not a huge difference between a level 15 and 20 team, but there is a big difference between a level 1 and level 5 team. Perhaps this means many of you are getting the expectation of what a level is worth at lower levels, and then are confused when the levels don't make much difference at the high levels.

This design was also intentional to make Elite leagues the most intensely competitive and close, and so that Rookie managers (new to the game) can "feel" the gains they are getting with every upgrade. This is much like real life, where starting any new activity we see big gains in the beginning, and they gradually become smaller and harder to obtain as we progress, whether that's in our hobbies, career or so on, this is a fact of life and definitely a factor in designing and building a racing car or being a racing driver or team owner. In the beginning, you make huge gains of seconds with every improvement, then gradually you are fighting for thousandths of a second at the top level.

This leads nicely in to the next comment:

Karl
but then what is the point of having the numbers??

The numbers only set out your baseline performance, and there is a huge amount of influence that a manager can have simply through good management and tactics. As I've illustrated above from the opening of this post, there are tactics that many of us don't even think to try that some creative people will deploy to gain an edge. Many of these people I've discovered are mathematical geniuses in their own right, so it's not that the numbers don't matter, but some people are able to find more numbers than you can see in the game. They make their own spreadsheets and calculations that essentially reverse-engineer the physics and game mechanics and ways to maximise performance. It's incredible the lengths some people go to. I'm not suggesting that is the case every time, but I think you'd be surprised how many at the top of our HoF match this description.

Dan
The game is random, there are hidden talents on the drivers that gave carried over from older versions if the game as the coders dnt know how to code them out they are just hidden now.

I believe you are referring to drivers who were higher level than they actually appeared. This is a very old bug / incident you are referring to from 2017 or so. After a single race or training session the true level of such drivers was revealed, and so it's not likely that this is still a factor in the game at all. The level you see on any driver is their actual level.

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medal 5000
5 years 235 days ago
Hey jack firstly thank you so much to come
On the forum and provide some
Answer and the biggest in where you advise the difference between level 15-20 not being that different this explains to me at least the why 

I totally get the reverse mechanics and I too have spread sheets on fuel per track tyre degradation speed into kers and drs to even fuel and tyre use per Sec per lap sad I know but then the HoF guys never got there by simply playing the standard format 

I also follow what goes on within the top drivers of my league what there qualified time and tyres where what their practice was and the list goes on 

I really thought as you build your team and management of drivers levels you also then increase all attributes as will others with each tier of rookie to elite but when in elite and finally building yourself up to challenge the front runners a lower level
Manager blitz all that commitment which begs the question I originally asked but again you have explained some key points I will take back and digest reflect and keep challenging 

Thank you again to come out of your schedule to answer directly great to see you guys do follow
Up 
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medal 5000
5 years 234 days ago

Jack
Where to begin? I read the entire first page of replies, and constructed a response to every key point, I have not read the second page but skimmed it, as it seems nothing substantially new was added and it was getting repetitive. Hopefully I can shed new light on the conversation, here we go!

Борис
don't tell me that the opponents are also improving their car and stuff. I will never believe that a player 2-3 levels below mine can become a super champion in 1 night.

Actually, that's entirely possible and depends what tactics they are deploying. For example, some managers don't add any design upgrades to the car early in the season, this allows them accumulate a huge amount of points from Research, more than you, while also stockpiling the same number of Design Points. Then, they apply all the Design Points halfway through the season, and they will have a superior overall design. They could jump from being almost nowhere to the front.

A recurring assumption in threads like this is that all managers are playing the game in a similar enough way that results should remain fairly linear and static, and therefore it must be random if the results change dramatically. As with the example above, there are many ways that performance can legitimately change dramatically for a team from one race to the next, without any external factors.

I'm the lead developer of the game, working on it for almost a decade, and to this day I still am amazed to discover new tactics that players use to gain advantages. If I, as the lead developer, am still being surprised and don't know everything about how to play the game, it's safe to assume this is true for people confused by their results. There are likely many ways people play that we probably haven't considered trying.

Qualifying is the only time that there is a degree of luck involved, because drivers make mistakes, and they don't all make the same mistakes. To be clear though, there are absolutely no mechanics in the game to manipulate the results, they are purely what comes from the simulator when a car runs a lap of a track. When the margins are very small between the teams though, qualifying can sometimes feel quite erratic, when driver mistakes make all the difference and managers are not in control. Imagine F1, if every single driver had a Mercedes, it would be the same.

Marissa
Feel like some cars have stats better aligned for some traks than others. I stink at Japan every season,  but the races to either side of it I do alright

That is correct. Handling is very beneficial at Monaco, for example. This is another way that performance could change from one track to another. If I have developed Handling heavily while you have developed Acceleration, maybe you'll be beating me significantly at Spain, the round before, but then we arrive at Monaco and I'll be very competitive. This was intentionally designed in to the game so that managers have to work out the best car for a season, and not just developing linearly in the same way for all tracks.

BG
My answer is: there's a handicap system

Ballast and Resarch (two things visible in the UI) are the only handicapping / balancing mechanics that exist. There is no such thing as a 'handicap system'.

Борис
Developed don't seem to answer questions relating to his own game!

We're really busy working on it, and it's not just building a game anymore, there is an entire business behind it while we are still a small team. This means I am spinning many plates and do not spend my days on the forum currently. It's unfortunate and I would much rather be on the front-end with you more often, but that's the reality of building a rapidly growing business and community.

Karl
This is more than a big for many seasons this has happened, we have a level 15 manager pilot is 15 and still building attributes he is out pacing level 18,19 managers with pilots in max 20 ??

We intentionally designed the game so that a level 15 could compete with a level 20, for various reasons. One, it would be extremely dull waiting several months to be competitive otherwise, and two because it parallels real life. In iGP as in real life, levels have a much larger impact on performance when they are lower. The scale for this goes across all levels - every level gained is worth less than the last one. The difference between 19 and 20 is almost negligible.

This may even be the source of much of the confusion, because there is not a huge difference between a level 15 and 20 team, but there is a big difference between a level 1 and level 5 team. Perhaps this means many of you are getting the expectation of what a level is worth at lower levels, and then are confused when the levels don't make much difference at the high levels.

This design was also intentional to make Elite leagues the most intensely competitive and close, and so that Rookie managers (new to the game) can "feel" the gains they are getting with every upgrade. This is much like real life, where starting any new activity we see big gains in the beginning, and they gradually become smaller and harder to obtain as we progress, whether that's in our hobbies, career or so on, this is a fact of life and definitely a factor in designing and building a racing car or being a racing driver or team owner. In the beginning, you make huge gains of seconds with every improvement, then gradually you are fighting for thousandths of a second at the top level.

This leads nicely in to the next comment:

Karl
but then what is the point of having the numbers??

The numbers only set out your baseline performance, and there is a huge amount of influence that a manager can have simply through good management and tactics. As I've illustrated above from the opening of this post, there are tactics that many of us don't even think to try that some creative people will deploy to gain an edge. Many of these people I've discovered are mathematical geniuses in their own right, so it's not that the numbers don't matter, but some people are able to find more numbers than you can see in the game. They make their own spreadsheets and calculations that essentially reverse-engineer the physics and game mechanics and ways to maximise performance. It's incredible the lengths some people go to. I'm not suggesting that is the case every time, but I think you'd be surprised how many at the top of our HoF match this description.

Dan
The game is random, there are hidden talents on the drivers that gave carried over from older versions if the game as the coders dnt know how to code them out they are just hidden now.

I believe you are referring to drivers who were higher level than they actually appeared. This is a very old bug / incident you are referring to from 2017 or so. After a single race or training session the true level of such drivers was revealed, and so it's not likely that this is still a factor in the game at all. The level you see on any driver is their actual level.



Jack,thanks for the answer! But still I think that it is wrong to equate a player of level 15 to 20. I do not agree that the level 15 player gets in fact more privileges than other players at a higher level.  this is wrong! if a player of level 15 wants to drive normally,then let him enter the League with the same level 15-16. and do not come to the League to 18-20 levels,if it is to know that he in the near future will be a distinct advantage.  in fact, you pre-set the players level 18-20 at a disadvantage. it turns out you break the whole point of being) as I wrote not a little child to lift a bag weighing 50kg,in contrast to an adult. well, for a very very rare exception) perhaps then it is necessary to cancel all levels in the game and give all players the same cars to all were on an equal footing?

P. S. hope see finally in game qualifying session. not a random assignment. I hope!?

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medal 5000
5 years 234 days ago
@boris hey buddy seems it’s just me and you in agreement regarding how a level 15 manager with level 15 managers are able to compete and beat any level upto 20 as stated by Jack and in his words 
There is very little between and level 15 to 20 so in this case I agree with and still not able to accept the fact the actual benefit of then developing any further from level 15, after digesting what jack has said it seems that to make elite more “competitive the game is designed to favour lower managers regardless of their level, I understand that from level 1-5 there will be a significant upscale. But this same upscale is actual down graded when you reach levels 18-20 if your in a league with all level 15-16-17 managers and drivers, again as jack stated they are given advantage within the game to be able to be more quicker

So from that the question I asked at the start is answered as to why a level 15 manager can out pace and beat level 18,19,20 managers and drivers “ it is written into the iGP programming to allow lower level manager to be competitive but a disadvantage to those who have worked so hard to reach the higher levels to challenge - that’s my understanding and summary that the game itself is designed to go in reverse once you hit 18,19,20 

This is defo true in my current league and previous leagues where we have maxed out managers and drivers that will get beaten by the lower level managers and their respected drivers. 

And so the debate will continue .......
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medal 5000
5 years 234 days ago
@Karl

Jack didn't say that lower level teams are given an advantage, he said they are not at such a big disadvantage as many people think.

Your race tonight in Singapore you finished 10th & 11th.

On a 50% race distance positions 1st to 7th and 9th employed a SS-S-S strategy. 
Position 8 used a S-S-S strategy and you...

Your driver placed 10th used H-H and your driver placed 11th used M-M-S. If you worry less about the level of your opponents and concentrate on strategy and learning from what the top managers do you will have more success. If your strategy is sub-optimal it may also be that your design and research are also in need of improvement. Do you attend the races and if you do how well do you manage boost and push level?

Simply having a high level team, HQ and drivers isn't going to do you any good if you don't manage the team well.
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medal 4985 Moderator
5 years 234 days ago
Higher level players are not at a disadvantage, but the advantage that level gap gives them gets lower compared to the same difference at lower levels. They still get a few more design points but a level 15 or 16 already gets quite a lot of them and applying research to good use makes up that disadvantage even more. Also drivers can be fully trained from level 16 on as you can train them higher than manager level and even if not it's mostly Mental skills that are lacking and they are trained last for a reason, as they are just not that important (also driver weight, unlike fuel weight, has no influence at all). So on the whole with higher level the tools at hand are still better, but if a slightly lower level manager uses the ones at his disposal right those are good enough to still outclass someone at a higher level. A level 3 won't be able to beat a level 20 the same as a 3 year old can't beat a (healthy) 20 year old in a weight lifting competition, but if a 16 year old, despite still at a disadvantage, uses his training units more effective (car design points and suppliers) and develops, learns and uses the better lifting technique (race strategy and managing), he can.

iGP manager has levels, but it's not a dumb level grinding or afk growing game. While leveling higher has certain advantages iGP is at its core a tactics and strategy game, with a little bit of a real time skill/reaction test put into the mix in terms of PL management and boost deployment during live managing.
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