Eton Fed medal 5000 11 years 35 days ago (edited 11 years 35 days ago)
Actually the more I think about this idea the more I don't like it (based on the way current gameplay is with dirty air being such an incredible disadvantage)
Without kers hotkeys it will just cause a massive traffic cluster on lap one because people will only be able to kers one driver at a time... and let's face it, everyone will waste 50-100% of their kers in the first lap because they don't want to fall back into dirty air.
Because cars will be so incredibly close (as they are on the grid) everyone will just dump their kers until it's gone I reckon. Obviously people are less prone to using kers if the car in front of them is 3 seconds ahead (like they are at the moment by the time kers charges), opposed to having 10 cars within 1 second lol.
James Young medal 5000 11 years 35 days ago
"Eton
You can't do that lol. If you open up 2D on the same account on two different PC's it still only follows one set of actions.
Maybe this is something with the 2D Viewer, but I've used KERS on both cars simultaneously via Live Timing more times than I can count by using two different computers.
Eton Fed medal 5000 11 years 34 days ago
Might be then, but I've wondered this before and tried it with 2 X 2D windows on the same account and whatever account I applied on one computer was duplicated on the second lol.
Benjamin Ogieriakhi medal 5000 11 years 34 days ago
Maybe We Could Have A 1/4 Bar Of KERS To Help Us Off The Line?? Or Somewhere Else In The Lap
Jake Goodhall medal 5000 11 years 34 days ago
I refuse to 'do' facebook so don't know what David said, but I agree with Jack's suggestion. KERS should be available from the start and then managers have the option when to use it. I also agree that it should be hidden.
Surely, if after a few month it is found to cause more problems than the present system, it can be abandoned and the old system reinstated.
Eton Fed medal 5000 11 years 34 days ago
The idea would work fine if we were a) limited to a certain amount of kers per lap or b) we could kers both drivers at once via hotkeys. But allowing people to use all 90 seconds right from the start line is going to cause even more unrealistic gameplay problems. Quote me :P
David Blundell medal 5000 11 years 34 days ago
Devs would have to somehow allow for the 'Driver Controlled KERS' cars not to waste it all at the start as obviously everyone is in close proximity as this would completely go against the idea. Perhaps cars with the 'Driver Controlled KERS' enabled can't use it until L3 or 5 or something once the race has settled down.
David Blundell medal 5000 11 years 34 days ago
Eton raises some great points. Although I think the advantage of 'dumping KERS ' at the start is partially nullified with the ease of DRS passing now. In close racing it's now vital to have KERS to manage the time gap to gain DRS or avoid the trailing car getting it. Personally I wouldn't mind people burning their KERS early as letting those cars go ahead pays dividends when you have KERS to use tactically later on and even more so with how vital DRS is now.
Jack Basford medal 5193 CEO & CTO 11 years 34 days ago
That's a good point. Is it better to run away at the front using up all your KERS, or use less and try to get (the now more effective) DRS off the guy who is trying to run away using up all his KERS? With that in mind I don't think it's as clear cut as Eton is making out, there wouldn't necessarily be the same incentive to use it all at the start unless you were certain you could make a break for it.
Interesting discussion so far though, some good points raised.
David Snell medal 5000 11 years 34 days ago
This would be a good change, as in F1 they have KERS off the line. I also think the use should be hidden from other managers when being used
Yuri Kasdorp medal 5000 11 years 34 days ago
I really don't like the idea.
In regards to current F1, using Kers well at the start will gain 2-4 positions probably.
However, on iGP, due to the amount of Kers available, that could be 10 positions in one lap. Using KERS at the start is easily the best option rather than near the end if this comes into effect as you can get track position and not get held up behind anyone for the first half of the race at least.
Chris Kapojohn medal 5000 11 years 34 days ago
Ah...excuse my poor English Andrew... I meant what Jack said at first post... that faster drivers get stuck behind slower ones at the beginning of the race... happened to me lots of times.
Uncle Albert medal 5000 11 years 34 days ago
I'm not a fan either.
Don't forget that this is an openwheel management game that is only based on F1.
Not having KERS at the start gives you some sort of idea on the pace for all cars with the exception of a few tracks.
Why not just make DRS zones longer or put 2 zones on some of the tracks with issues? A closing in zone and then 2 corners after, an overtaking zone.
Going off of the subject a little... With a very good "away from the track" subscription package (I have a million and one ideas on how to created a good package.) It would bring more drivers in to the live races. Just sitting watching times go up and down without knowing where you are on the track is dull, boring and gives zero incentive to attend the races live... The advantage should be away from the track and then as soon as the lights turn green, it's a 50/50 race...
Subscribed members should rank quicker than non subscriped members.. It's common practice with all online games from browser games to huge MMO's like Guild Wars 2, Lord of the Rings Online and many many others... But that is a different subject.
Teo Fabulous medal 5000 11 years 34 days ago
I'm kind of on the fence. On the one hand, I'd love for guys to dump all their KERS at the start and then reel them all back in over the course of the race. In our races, whoever has KERS at the end is the winner, not vice versa. At the same time, though, I just know that issues are going to crop up with the auto-KERS system (i.e. the AI will dump it all in the first part of the race just as they do the minute KERS is enabled now), so there's that.
I personally am not fond of KERS but if it's going to stay in the game I think it needs revisiting. Since this is not technically F1, I think the best implementation is to do it IndyCar-style - i.e., everyone gets a minute of total KERS usage per race, with 12 five-second bursts (i.e. Push To Pass).
I also think that one thing from real F1 that would be nice is the idea of tire warmers - in other words, the tires are at or near optimal operating temperature at the start and after pit stops instead of ice-cold. Most of the big problems brought up in this thread have to do with absent managers who set their cars on low push levels, and consequently their cold tires make their cars into bottlenecks for cars behind.
Eton Fed medal 5000 11 years 34 days ago
It's give and take though. Being out in front with no kers is way better than being 10th with a full tank. IMO. Drivers just go faster in clean air, it's almost impossible to lose from P1 in this game unless you have a terrible car and somehow managed a good qually, or you screw up your strategy big time.
Andrew Hurn medal 5000 11 years 34 days ago
I have lost from p1 more than once
sob...........sniff........
Eton Fed medal 5000 11 years 34 days ago
Well, regardless, my point is people will waste their entire kers getting out in front, and in a competitive league with a full field it's definitely better to be out front with no kers than it is to be in traffic with kers.
The only way I can see it working is if we are limited to a certain amount each lap, like in real f1.
Jim Robinson medal 5211 11 years 34 days ago
I do like the idea of having something in the tank to get around slower cars off the line, but I do think that if it's KERS it's going to be badly managed by the AI drivers when you're not attending. Maybe if there was some code in the game that, for example, for the first X number of seconds or X amount of distance, overtaking was much easier, that would be an acceptable alternative. After all, from a standing start overtaking can be done relatively easily. But once the cars are up to speed and start lining up, that's when it becomes a bit more difficult because you've got people actively defending their position. Then after, say, the cars all start braking for the first corner, the standard overtaking code kicks back in and it becomes as difficult as usual to overtake.
It's not a perfect idea, but I think it'd keep slower cars from bogging down faster ones, especially ones on higher push levels off the line. Though to be honest I don't even know if it's something that COULD be coded into the game.
Additional opinion of little to no value: I don't think we should hide KERS usage for two reasons. A) Eagle-eyed people will just follow KERS usage manually, thinking to themselves, "Well, I've used about 5 seconds of mine, but that guy there used up like 10 seconds trying to get into DRS range" blah blah blah. Also B) I like how in IndyCar you're fully aware of how much push-to-pass your rivals have and have to plan accordingly.
Eton Fed medal 5000 11 years 34 days ago
Yeah but in real life they are bound to the laws of real physics where you can pass people who are slower than you. In iGP we aren't and kers blocking is a very big problem.
I reckon kers should be hidden. Would make for way better tactical usage, and I bet people will use it in many different ways to how they currently do. I'd go as far as saying people will use a certain amount every lap in certain slow parts of tracks (eg hairpins) and people will be far less prone to wasting their kers blocking someone.
Simon Thornes medal 5000 11 years 34 days ago
"Tony
I personally am not fond of KERS but if it's going to stay in the game I think it needs revisiting. Since this is not technically F1, I think the best implementation is to do it IndyCar-style - i.e., everyone gets a minute of total KERS usage per race, with 12 five-second bursts (i.e. Push To Pass).
I also think that one thing from real F1 that would be nice is the idea of tire warmers - in other words, the tires are at or near optimal operating temperature at the start and after pit stops instead of ice-cold. Most of the big problems brought up in this thread have to do with absent managers who set their cars on low push levels, and consequently their cold tires make their cars into bottlenecks for cars behind.
I like Tonys ideas! KERS in 5-second bursts maybe with a delay in between usage?