I've been playing iGP since January and I'm simply loving it. I have 3 users and on 2 of them I am a regular subscriber. 3rd subscrition is about to become regular.
As I see now iGP has a philosophy of having race results strongly related to manager performance and commitment rather than "luck", and that is very good and very rewarding. I hope it keeps up like this.
Nevertheless, it is a simulation game. Simulation can go as far as imagination and resources allow it to go.
I have been watching F1 since 1981 and other motorsports (NASCAR, Indy, WEC, WTCC) here and there when opportunity arises. IMHO driver errors and accidents are a VERY important parcel of motor racing. I think they should be simulated in iGP, and I agree that the probability of them to occur should be kept to a low so in a long career they don't statistically influence the (manager effort/race results) ratio.
Sorry, but I don't buy the idea that managers could lose interest in iGP if driver error cost a team a victory or podium once in a while. That is how things go in real life, and that is a great parcel of our love for motorsports. The Mercedes error of pit strategy in Monaco (
http://www.autosport.com/news/report.php/id/119148) added fantastic emotions to race last laps and flavor for the next races of the championship.
If implemented in small steps and monitored for feedback, driver errors and incidents would prove very fun to live by. It would not make iGP become a "luck-dependent" game. Luck is a statistical illusion, nothing more. We already have a small element of randomness (qualifying) and that does not ruin the fun for anyone.
These are my two cents, hope to hear more on the matter from you all.
Regards