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Some suggestions

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medal 5000
9 years 156 days ago
"Meatay
I am new to this game and I love the strategy (and potential for failure) in the fuel as it stands. But I do understand that making the game mobile freindly would definately improve the popularity.

Maybe we could have something a little different that allowed both driver skill and manager riskiness play a role. I would like to see the ability to set "target" stints for the race strategy when you can't be there. They would tell the driver targets to aim for in things like fuel burn, push level, tire wear, laps per stint, etc. That would allow you to give the driver target paremeters that he would try to hit, and he would be better at hitting them exactly based on a particular skill. So if you wanted to focus on laps run you could set consertive strategies for tire wear and fuel burn while setting a specific "run 8 laps this stint" value for laps. It could also be done in a slightly different way with rules like "pit at x tire wear %" but I think that might be a little too simplified.

I think that would allow more strategic play to remain but still give players who prefer a simpler experience to set things up.

Also, +1 vote for crashes, especially if the driver is out on the wrong tires or is off the pace and pushing too hard or something.



I get what you are saying, but it's a managing game. In order to manage push levels, tyre wear and fuel you really need to be attending races.
That's where you pick up knowledge, the race analysis tells you basic information tyre wear & fuel, if you want to pit a X amount tyre wear you can use it and adjust stints accordingly, but fuel load, push level and weather temp also has a factor on tyre wear, an example might be hot tyres wear faster than cold tyres.
Once tyres start to wear they start to cool there for you need to have the fuel to be able to push harder to get heat back in the tyres, that's why you need to be at the race and is why you join a league that has a race time suitable for you to attend.
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medal 5000
9 years 155 days ago
I would like to see more of a fluxion in contract chances of success.
The likes of me I'm a midfield team yet my drivers & suppliers are very happy to renew season after season or sign with me.

Surly the drivers should have a winning mentality and want to refuse a contract at some point?
Suppliers too should either charge lower teams more money or just plain and simply say sorry we are not interest in signing with a low class team.

Maybe if another team in the league was to offer one of my drivers a race seat and they are higher up the grid & have more chance of winning the championship the driver might want to move to them and throw up sum sort of negotiation window from the drivers manager? Such as "My client has received interest from a better team though he is very happy being at your team it's a great opportunity for my client to pursue his dreams of being world champion. For an extra amount of money I maybe able to talk my client into staying with your team."
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medal 5000
9 years 155 days ago
"James
I get what you are saying, but it's a managing game. In order to manage push levels, tyre wear and fuel you really need to be attending races.
That's where you pick up knowledge, the race analysis tells you basic information tyre wear & fuel, if you want to pit a X amount tyre wear you can use it and adjust stints accordingly, but fuel load, push level and weather temp also has a factor on tyre wear, an example might be hot tyres wear faster than cold tyres.
Once tyres start to wear they start to cool there for you need to have the fuel to be able to push harder to get heat back in the tyres, that's why you need to be at the race and is why you join a league that has a race time suitable for you to attend.

I agree that there should be a big advantage to actually attending the race but I think it would make it more fun (even for serious players) if there were more "planning" options.  It would also definately give more casual players a better chance and that should raise interest.  But being there would allow you to do active mgmt like raising or lowering tire heat via pushi lvl, just as you said.  Plus, it could lead to leagues setup just for hands off managers who set their plans and cannot touch anything in the race; which I think would be a fun wrinkle.  


"James
I would like to see more of a fluxion in contract chances of success.
The likes of me I'm a midfield team yet my drivers & suppliers are very happy to renew season after season or sign with me.

Surly the drivers should have a winning mentality and want to refuse a contract at some point?
Suppliers too should either charge lower teams more money or just plain and simply say sorry we are not interest in signing with a low class team.

Maybe if another team in the league was to offer one of my drivers a race seat and they are higher up the grid & have more chance of winning the championship the driver might want to move to them and throw up sum sort of negotiation window from the drivers manager? Such as "My client has received interest from a better team though he is very happy being at your team it's a great opportunity for my client to pursue his dreams of being world champion. For an extra amount of money I maybe able to talk my client into staying with your team."

I would love to see this sort of contract depth!
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medal 5000
9 years 154 days ago (edited 9 years 153 days ago)
Based on old game Grand Prix World.
Could we have Tyre, Engine and Fuel R&D?

If we where to get R&D for suppliers and have 2 Test Tracks, one before season starts & another in the middle of the season.
We would need 3rd Test Driver too, Also (if adding crashes) the Test Driver would be useful in the event of one of the drivers having a bad crash and get seriously hurt and be out for a few races they could step in.

Supplier R&D in Grand Prix World can be done continuously after each race, this is a bit over board limiting it to just twice a season. Only being able to upgrade 2 of your 3 suppliers would be more interesting as some people might use it to upgrade only 1 of their suppliers.

Tyre R&D is selecting one of the 4 compounds soft/hard/inter/wet ( we have 6 compounds) to increase it's stats not all the compounds so maybe this might not be possible as we cant see the performance ratings of each compound we only see ratings for the tyres overall performance.

Engine R&D is boosting overall ratings.

Fuel R&D boosts overall ratings.

Maybe that is something else to look at, Tyre information screen remains hidden until you sign with a supplier, Then you can see the performance rating of each compound.
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medal 5000
9 years 153 days ago
How about each league has it's own pool of drivers?
16 teams 3 tiers that's a pool of 96 drivers to choose from.
If test drivers are added makes it up to a pool of 144 driver to negotiate with.

At the end of the season the teams in the league release their drivers into the pool.
Teams have to try and out bid each other to try and land the drivers services.
Maybe that would allow for offering other teams drivers contracts through the season trying hire them in advance.
Teams can offer a driver contracts between 1-3 seasons there is no renewing the contract once it's completed the diver joins the pool and you cant not offer them a contract again until a full season has past.

Once a driver retires a new younger driver steps in to their place, all be it he will have zero experience and people will likely not want him but if the drivers experience was changed to the way I talked about before it will soon get the driver trained up.

1% gain every time a driver joins a new team at end of their first season.
1% gain for completing 2 seasons with the same team.
2% gain completing 3 seasons with the same team.

Examples of drivers based on this experience points system.

Jenson Button aged 35
his career 1998-persent
8 different teams
8 points for completing 3seasons with teams
1 point for completing 2seasons with a team
17 Total experience

Fernando Alonso aged 33
his career 1999-persent
7teams
4 points completing 3seasons with teams
4 points completing 2 seasons with teams
15 Total experience

Do you still think Alonso is better than Button? Just because he has been driving in better teams doesn't mean he is a better driver :D

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medal 5000
9 years 153 days ago
"Jeremy
It would be cool to have tournaments with racers from countries something like this: You have a tournament for every country for example: The Netherlands. Than if you have a Dutch driver you can sign him up for the Dutch tournament. If there are like 90 drivers who signed up you have 3 races with 30 racers. The top 15 of the race goes to the next race and the others lose and can't go further in the tournament. Then of that 15 racers 5 can go further and that also with the others races where it began with 30 racers. Then you have 5 racers left in every race and than all the racers go in one race so it will be 15 racers in a race. Than the top 5 can go further and than the top 3. The top 3 will get something like a trophy. And maybe that 3 racers will race against other countries top 3 racers.


Nobody reacted on this, but I want to ask if this can be possible :)

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medal 5000
9 years 133 days ago

2 new suggestions:

Watching the qualifying
When a race has end it would be cool to see how well he raced, like if he did very well he get's a 9/10
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medal 5000
9 years 133 days ago
Please please please do not introduce crashes. Thanks
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medal 5000
9 years 131 days ago

Pop up window showing pit stop :)
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medal 6098 CEO & CTO
9 years 131 days ago
The suggestion forum is there for a reason, and it's not so that all the suggestions can be grouped in to one thread. :P

Please post new suggestions in new threads, or they will be ignored. We don't read all the posts in the threads, but we read the OP suggestions, and sometimes read on if the discussion is interesting.
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medal 5000
9 years 131 days ago
Ok, Jack Basford :)
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medal 6098 CEO & CTO
9 years 131 days ago
By the way James, I really like that idea, but would have missed it if I didn't check the last post in this thread yesterday.

Make a new thread for it and let's see what comes from it. I'm sure people will have some other ideas based on it too.
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medal 5000
9 years 130 days ago
all in one post puts less strain on servers :P
pit stops I guessing you are on about ;)
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