I am new to this game and I love the strategy (and potential for failure) in the fuel as it stands. But I do understand that making the game mobile freindly would definately improve the popularity.
Maybe we could have something a little different that allowed both driver skill and manager riskiness play a role. I would like to see the ability to set "target" stints for the race strategy when you can't be there. They would tell the driver targets to aim for in things like fuel burn, push level, tire wear, laps per stint, etc. That would allow you to give the driver target paremeters that he would try to hit, and he would be better at hitting them exactly based on a particular skill. So if you wanted to focus on laps run you could set consertive strategies for tire wear and fuel burn while setting a specific "run 8 laps this stint" value for laps. It could also be done in a slightly different way with rules like "pit at x tire wear %" but I think that might be a little too simplified.
I think that would allow more strategic play to remain but still give players who prefer a simpler experience to set things up.
Also, +1 vote for crashes, especially if the driver is out on the wrong tires or is off the pace and pushing too hard or something.
Maybe we could have something a little different that allowed both driver skill and manager riskiness play a role. I would like to see the ability to set "target" stints for the race strategy when you can't be there. They would tell the driver targets to aim for in things like fuel burn, push level, tire wear, laps per stint, etc. That would allow you to give the driver target paremeters that he would try to hit, and he would be better at hitting them exactly based on a particular skill. So if you wanted to focus on laps run you could set consertive strategies for tire wear and fuel burn while setting a specific "run 8 laps this stint" value for laps. It could also be done in a slightly different way with rules like "pit at x tire wear %" but I think that might be a little too simplified.
I think that would allow more strategic play to remain but still give players who prefer a simpler experience to set things up.
Also, +1 vote for crashes, especially if the driver is out on the wrong tires or is off the pace and pushing too hard or something.
I get what you are saying, but it's a managing game. In order to manage push levels, tyre wear and fuel you really need to be attending races.
That's where you pick up knowledge, the race analysis tells you basic information tyre wear & fuel, if you want to pit a X amount tyre wear you can use it and adjust stints accordingly, but fuel load, push level and weather temp also has a factor on tyre wear, an example might be hot tyres wear faster than cold tyres.
Once tyres start to wear they start to cool there for you need to have the fuel to be able to push harder to get heat back in the tyres, that's why you need to be at the race and is why you join a league that has a race time suitable for you to attend.