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medal 5000
6 years 283 days ago
Still waiting for Jack to add lock-ups and kerbs to make the tire wear degrade and maybe with a chance of puncture if the set was under 50%
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medal 5000
6 years 282 days ago
I have no problem with technical failures/crashes because you neglect car stats or skills or the ability to gamble by placing your points for speed knowing you get an unreliable car that way, like Lotus so often did. But I'm against mandatory random events. There's always someone more unlucky and even if it's quite even it still would feel often like some cars are choosing especially yours to crash into, like it's now with auto-kers. Only know it's tenths of a second not a whole race gone. It's just human nature I suppose, even Joey cursed his stroke of bad luck with pit stops, DRS and stuff even while still winning every championship. He didn't mind loosing, but he wanted to loose, or win for that matter, against a manager and not against or with luck. So do I, although in my case there will be a lot more loosing involved.
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medal 5000
6 years 282 days ago (edited 6 years 281 days ago)
Personally I think we shouldn't be able to change any of the supplier during mid season. We have to decide which supplier to choose from at the start of the season. Maybe It will be good to have different stats for the supplier for example different engine speed etc for different type of engine supplier choose.
It will be also good to include random failure during race or even crashes.
And through the races I been through it all been suggested 3 stops if it can be changed it will be better
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medal 5000
6 years 282 days ago
Considering my luck I don't like the random events happening.If those mandatory random events happen,I would absolutely smash my tablet to pieces.But I prefer technical failures/crashes because it is up to the managers risk crashing his/her cars to gain time to other ppl
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medal 5000
6 years 282 days ago
I approve the supplier's idea at the beginning of the season with important features. The tires should be updated to the real ones and have revised wear. I agree with any problems with very high wear or very low reliability of components
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medal 5000
6 years 281 days ago
I agree with Dee on the random crash/failure thing completely.

I can however find myself in some other suggestions.

Nathan
I have suggested before that there should be end of season prizes in the team champs.
So, definitely end of season prizes (perhaps small game-money prizes for the top 10 teams in each 16 team league. That way it keeps managers interested towards the end of the season if they have nothing else to race for i.e. they are not going to win the champs.


I like this one, for the reason mentioned that it keeps it interested if after 6 races you find you will have no chance for promotion this season.

Duc
Still waiting for Jack to add lock-ups and kerbs to make the tire wear degrade and maybe with a chance of puncture if the set was under 50%


This one I also think would add to the excitement and realism. Maybe not at 50%, but maybe under 40% wear a 10% chance for puncture and the puncture chance grows as the wear increases?

David
I would also change the weather system completely, I think relying on real life weather is a novelty and not much more. A race that starts at 10pm GMT will never have realistic temperatures for European races because it is like having an evening race every time. Plus it is massively affected by the time of year which again isn't realistic.


This last one I can also only agree with. There is a reason why the F1 calendar is made in a certain way. Because you dont want race in Bahrein on the hottest part of the day in the hottest month at 44 degrees celcius. I think it might be better to keep 10 weather types for each circuit, based on the last 10 years on the time the race would have been there, and randomly use these 10. Or something like this :)

And one last thing from myself is, when you are at the [Next Race] tab, and ou click on [Circuit Data] you can select [My History]. When you choose a year you can see the practice, qualifying and race results of that year. If you press the finishtime at the race results, you can see your laps, with times and fuel and tyrewear. But why cant you see the car setup somewhere (either at the practice or qualifying).

Well that was just my two cents :)

Love this game tho!!! Just suggestions for makeing it even better
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medal 5000
6 years 281 days ago
In my opinion the first improvement should be the compounds. Right now Hard tyres are so op so if League Host would be able to block Tyres in each track like F1 would make the game much more fun.
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medal 5000
6 years 280 days ago
I agree with Technical Failures,Alot of people keep saying realism,but this is a game,and not everything can be out into games,I know everyone says the more realism the better,but sometimes that can be not such a good thing,the reason being the people who want crashes and more realism are diehard F1 fans that want it to be like more true life simulation of an actual F1 race,but what you fail to understand is,when you devolpe a Game it has to appeal to the Masses,it other words,sure it needs to appeal to the hardcore Race Fans,but it needs to appeal to the casual fan and Casual Gamer as well,and even appeal to gamers that might not be huge Race Fan but decided to try out a racing game,
If a person like that downloads the game and he trys it out,what would be his reaction to the Game if he gets lucky ,hits the setup really well,and maybe leading the Race,and he crashes out, because either a failure or somone spins out in front of him???, A hardcore Race Fans of F1 will understand and say that's Racing,but a gamer that loves all sorts all sorts of video games that's not a hardcore F1 fan isn't going to understand that,will be disappointed in the game,and he upset that his car was running great,leading the Race but gets taken out of the Race,and I guarantee it they will delete the game.
It's just there needs to be a balance in designing games that can appeal to more people,thus making the Game more successful.
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medal 5145 CEO & CTO
6 years 280 days ago
About the realism factor, it's something people will always ask for until they actually get it, and then they will be demanding it to be rolled back. There's almost never a perfect middle ground with such features. Particularly when you put other things aside to sit down for a 2 hour race on PC, you don't want to then have your car randomly fail 1h45mins into the race. It's also demoralising when you're in a championship with friends and it maybe gets decided by something like that.

If such features are implemented to occur fairly often, a lot of thought needs to be put in to how they work. The new "reliability" attribute was the beginning of moving in that direction in the long run, but for now it's not really implemented fully. If the manager can control how random it is, then it can be enjoyable. When the manager themselves can be held accountable, e.g. because they were prioritising performance over reliability, then it is fair. It's when it's random and/or unfair that it can really spoil things.
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