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Official
iGP Manager 3D - Bugs mega thread

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medal 5981
3 years 260 days ago
Monaco was able to join 3 of the 16 managers for yesterday’s live race. On the Hungarian track, in 2D, the cars slowed down in a straight line and accelerated into a bend. It was like the ghost railway in the amusement park. But it didn’t cause any cheerful minutes at all. The Nürburgring race switched to Hockenheim, there was no notice of it.

  Not that the game would improve, but it was getting worse by the day. Couldn't the development be undone and then if stable will it be released? Everyone comes here to have fun, but it will only be annoying!
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medal 5000
3 years 260 days ago
CenSy

James
100% not a bug and I like that you are trying to make slower tyres more competitive. I just feel it's back to front. Softer compounds should be able to take corners in higher push levels not the harder compounds.

At least try closing it together, not hard is superior to soft



All things we and argue about when the time comes. Like debating about tyre temps and the weather.


They are more interested in the 3D side of things here. Like tyres turning white in turns, between turns 9, 10, 11 & 12 in Brazil and the car spinning around rejoining the track also in Brazil.
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medal 5056
3 years 260 days ago
James Greer  

I tried what you suggested (using the green screen view button). Still the same problem. Home page window tiles over the top of the race viewer screen and the app doesn't fully load. It has worked for me once before. Can't get it to work again.

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medal 5008
3 years 260 days ago
My previous quick race was finish but everytime I click link that my friend invite me, always connecting to previous lobby that already finished.
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medal 5000
3 years 260 days ago

José
Harvey
When will the new update be available for IOS systems running on earlier versions than 13.0. I have an iPad running 12.5.2 and it will not load the update.


Hello,

Unfortunately iGP Manager is only supported on iOS 13 or higher. We would like to support all the versions but hardware and software limitations don’t allow us to do so.



same for android 6.0?
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medal 5000
3 years 260 days ago
Australia today, Elite group, 0:54.000 seconds per lap, very odd. Web browser.
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medal 5000
3 years 260 days ago

luis
Australia today, Elite group, 0:54.000 seconds per lap, very odd. Web browser.



We have the same problem at Australia. Even the SS are 4% wear when normally it is about 9 to 10% wear.


Also, I have noticed a lot of tracks are at the wrong layout design/specification, and some tracks where cars are pitting on pit entry or exit instead of in the pit garage.
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medal 5000
3 years 260 days ago

Jax

luis
Australia today, Elite group, 0:54.000 seconds per lap, very odd. Web browser.



We have the same problem at Australia. Even the SS are 4% wear when normally it is about 9 to 10% wear.


Also, I have noticed a lot of tracks are at the wrong layout design/specification, and some tracks where cars are pitting on pit entry or exit instead of in the pit garage.


Yeah it was outsourced and the scale was off for Australia and Malaysia


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medal 5270
3 years 260 days ago
Please FIX México! The racing is taking around one hour, the cars are slow and the track is very long :/
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medal 5000
3 years 260 days ago

Fran
Please FIX México! The racing is taking around one hour, the cars are slow and the track is very long :/



more than one hour
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medal 5000
3 years 260 days ago
My game freezes and kicks me every time someone on play store reviews reported the same thing
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medal 5000
3 years 260 days ago
No visual rain? Just grey skies. 
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medal 5840
3 years 260 days ago
Hello

It is looking like none of the managers in my league can change tyres whilst in the viewer, before a race starts, as used to be the case.  Has this very useful tool been removed?  If so, could you give us the rationale behind the decision.  If this is a glitch in the code. could you please look into this matter.  

Thanks
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medal 5000
3 years 259 days ago

Timothy
Hello

It is looking like none of the managers in my league can change tyres whilst in the viewer, before a race starts, as used to be the case.  Has this very useful tool been removed?  If so, could you give us the rationale behind the decision.  If this is a glitch in the code. could you please look into this matter.  

Thanks


Is this during a dry race? I had a look at your league and it appears that it was 0.3 when quali started so it means you qualied on inters, it shouldve given you the option to swap to mediums, was that there? this also depends on how deep it was at the very start of the race

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medal 5000
3 years 259 days ago
Jack
Geoffrey
Using new version iPhone. Game kept crashing when I clicked go to race. Every time. Then it prompted an update. Which I did. Still kept crashing on me even after updating. My league only had 7 people run out of over 30. League ID: 6368 F1 championship. 

Go to user (profile picture in header) > settings > clear cache > checkmark. It should resolve the problem. If you are on desktop you might want to clear browser cache.

When your game has more GB than an entire series of IOS Devices.


RIP my iPad in iGP Manager

Edit: whoops wrong reply comment
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medal 5000
3 years 259 days ago
I try to say my impression on the new update. in my opinion they only developed the 3d all the rest came by itself (like when they removed the pilot's error and the tall driver story came out).
1) weaker drs and boosts
2) tires and consumption decreasing
3) wrong lap times
4) use of irrelevant thrust
5) etc.
I don't know why but they have changed the length of the track a lot and on many tracks all the cars reach top speed. if you notice for example the drs in the initial part it seems to be very powerful and then suddenly and how it crashes ... this is because it has a greater acceleration but then also the car without drs reaches the maximum speed and therefore overtaking becomes a lot difficult.
the QR compared to the championship races are very different. so I recommend doing a lot of championship races before evaluating the 3d. I have done championship races at 2x speed and it is very smooth as a game (even if two cars are impossible to play). now if they can solve the problem of the calibration of the slopes they have solved 80% of the problems.
I don't mind 3d is a novelty that must be tried.
now having said that, my disappointment with this update is this. After a year of never fixed bugs, I honestly expected more. I was expecting an update on the development of the car (which is bad at the moment) I was expecting a change on how to set the car set-up (at the moment too trivial) I was expecting a change at the managerial level (reached level 20 you finished the game) I was expecting a change of hof (bullshit) pretty much everything I expected except the change of the live races (which in my opinion has been the thing that has worked best so far). but now the die is cast and there is no turning back so we just have to hope for development or change the game, the choice is yours. happy Easter
#everything will be fine
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medal 5981
3 years 259 days ago
On the Hungarian track, the cars slow down on the straight line, the cars accelerate on the bend. 
The DRS zone is in the bend, it ends at the beginning of the finish line, but the cars accelerate to the middle of the finish line, but there is no DRS inscription. 
At the pit stop, the cars stop at the beginning of the pit lane, still in the corner.
On the US course, the DRS zone begins in the middle of the straight and continues in the bend.
The fast races became very slow. 
At the end of the race, the pilots' stamina, component, and engine go back to 100%.
Experience does not increase and the competitor has so far increased by 20 races.
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medal 5840
3 years 259 days ago

Richard

Timothy
Hello

It is looking like none of the managers in my league can change tyres whilst in the viewer, before a race starts, as used to be the case.  Has this very useful tool been removed?  If so, could you give us the rationale behind the decision.  If this is a glitch in the code. could you please look into this matter.  

Thanks


Is this during a dry race? I had a look at your league and it appears that it was 0.3 when quali started so it means you qualied on inters, it shouldve given you the option to swap to mediums, was that there? this also depends on how deep it was at the very start of the race




Was still some wet on the floor at the start. As far as I am aware.  Idk what compound people were going for, as, unfortunately, I was working and not on the race, myself.  If, only mediums now, I will let people know.
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medal 5549 CEO & CTO
3 years 259 days ago
Jax

luis
Australia today, Elite group, 0:54.000 seconds per lap, very odd. Web browser.

We have the same problem at Australia. Even the SS are 4% wear when normally it is about 9 to 10% wear.


Also, I have noticed a lot of tracks are at the wrong layout design/specification, and some tracks where cars are pitting on pit entry or exit instead of in the pit garage.

Australia and Singapore actually have the wrong physical scale (some tracks were outsourced, and the art studio didn't accurately observe the scale guidelines specified, unfortunately). It's something we will have to fix ourselves over the next few weeks but it's only a job for our in-house artists, the developers will still be 100% focused on code and then gameplay once things are stable.
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medal 5549 CEO & CTO
3 years 259 days ago
We're aware that 2D is reported as being more jittery than 3D now, when it comes to cars accelerating and braking. We're working on an update which will be released later this week to make 2D and 3D share the same code to synchronise car movements. Currently 2D is using older code that was built for lower resolution data, which explains the discrepancy. Once we're done, 2D should be even smoother than it was before the 3D update, because 3D required more advanced code due to how close the cameras can go (onboard). Now imagine that smoothness zoomed out to the level of 2D and it should be very smooth.

The update we will release at some point this week will include fixes for all known track glitches (with the exception of scaling), all tracks live in 3D, smoother car movements in 2D and various other fixes and improvements.
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