I would like to dedicate a few words to describe my feelings about what is happening in iGP recently.
I knew this game in 2017 and have been actively playing since then.
I spent with the community - and close friends - ups and downs, but I have always seen valid reasons to continue having fun.
Recently some things had improved even if I began to notice that on certain topics the developers have always avoided answering: eg. tracks that have some clearly buggy starting positions, the dynamics of the starts, the height of the drivers.
The turning point that iGP has now taken has made everything clearer to me: there was no intention to fix some things because they were working on a radically different game from the original.
It would be easy to talk about 3D, which is currently unplayable for a few simple reasons:
- there is no real free camera (which can get to view the track from above and with an acceptable zoom-out);
- there are no appropriate indications on the DRS and detection point zones
- it is not possible to properly understand when others are using the kers
- there is no track map that informs in real time the position on the track
- certain ideas like the onboard cam do not match with the aim of the product that is rarely played with 1x speed leagues.
Even leaving out the 3D, what is happening is very sad: the tracks have been drastically changed. Of course there are copyright reasons but dramatically changing the length and consequently lap times is unforgivable and unnecessary. Now the tracks are miniature versions of reality, meaningless.
Currently the simulator does not seem to be able to manage overtaking, which without the DRS have become almost impossible; the weight of the fuel does not seem to affect correctly; the speed and the line followed by the cars on the track is not optimal.
There are bugs and gamebreaking glitches everywhere.
I understand that there are commercial reasons that suggest expanding the product to new players but I take the liberty of saying that this is not going to be a strategy that will bring results in the long run.
You will surely know the Cyberpunk 2077 case: well, on that game a lot of the credibility of the software house was questioned and releasing it in those conditions I think it has definitively condemned the product.
I'm sorry to see “our” iGP in this state.
After all these years I am deciding to leave, because I believe that iGP is no longer the game it was intended to be.
I hope that despite of these very critical words you can still understand my affection for this game.
Good luck
I knew this game in 2017 and have been actively playing since then.
I spent with the community - and close friends - ups and downs, but I have always seen valid reasons to continue having fun.
Recently some things had improved even if I began to notice that on certain topics the developers have always avoided answering: eg. tracks that have some clearly buggy starting positions, the dynamics of the starts, the height of the drivers.
The turning point that iGP has now taken has made everything clearer to me: there was no intention to fix some things because they were working on a radically different game from the original.
It would be easy to talk about 3D, which is currently unplayable for a few simple reasons:
- there is no real free camera (which can get to view the track from above and with an acceptable zoom-out);
- there are no appropriate indications on the DRS and detection point zones
- it is not possible to properly understand when others are using the kers
- there is no track map that informs in real time the position on the track
- certain ideas like the onboard cam do not match with the aim of the product that is rarely played with 1x speed leagues.
Even leaving out the 3D, what is happening is very sad: the tracks have been drastically changed. Of course there are copyright reasons but dramatically changing the length and consequently lap times is unforgivable and unnecessary. Now the tracks are miniature versions of reality, meaningless.
Currently the simulator does not seem to be able to manage overtaking, which without the DRS have become almost impossible; the weight of the fuel does not seem to affect correctly; the speed and the line followed by the cars on the track is not optimal.
There are bugs and gamebreaking glitches everywhere.
I understand that there are commercial reasons that suggest expanding the product to new players but I take the liberty of saying that this is not going to be a strategy that will bring results in the long run.
You will surely know the Cyberpunk 2077 case: well, on that game a lot of the credibility of the software house was questioned and releasing it in those conditions I think it has definitively condemned the product.
I'm sorry to see “our” iGP in this state.
After all these years I am deciding to leave, because I believe that iGP is no longer the game it was intended to be.
I hope that despite of these very critical words you can still understand my affection for this game.
Good luck
They have been getting flak for this since it dropped, dont you think its about the right time to wait? they have fixed the vast majority of bugs in less than a week and plan on making 3D usable, ok so there are a fair few bugs, OLD bugs, but so what? I've decided to believe that fixing some of then would create more, IDC how wrong that is
And regarding track length, this is like 115 time I've said this, due to copyright reasons they have to be changed AND Australia and Malaysia were outsourced and a scaling mistake was made due to that, as a community, we cant go ranting on about bugs this and track length that when they already know about it and all it does is annoy US more
So copyright reasons implies that all the tracks must have a length that is not even close to the original track?
Do you know that we are running in about 1.20.xxx at Spa?
About the 3D mode there are not only bugs but conceptual errors: it is unthinkable to release a managerial in 3D without an adequate view, without adequate information on kers and drs...
And I don't want to repeat myself about overtaking and fuel.
like i said, copyright issues, not necessarily shorter tracks, but more flowing corners and WDYM "without adequate info on KERS and DRS," its the same as 2D