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VOTE: Future of Quick Races

In which direction do you think we should we take Quick Races?

13.69% (234)
A - No XP gains from Quick Races when in a league
49.85% (852)
B - 'Track time' limits and no car/driver condition
36.45% (623)
C - Quick Race Chassis & Driver
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medal 5000
4 years 306 days ago
What's the timeline for this ordeal to be over?  

This is becoming a distraction from by far more pressing issues to deal with. 

Qualifying current setup needs attention among other vital game systems. 

Many of us share Graeme's frustration. Why is it so important to bring new items to what already is a limping algorithm.  
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medal 5592
4 years 306 days ago

Graeme
Get rid of Quick races altogether waste of time if you ask me. Go back to fixing the game before adding anything new!

Without the driver health parts and engine condition loss it's good. Imo it should be just like a normal multiplayer race that has no effect on anything at all but I guess that's not what iGP want to do


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medal 5145 CEO & CTO
4 years 305 days ago
This morning I have implemented several changes as promised in the OP. You can read about them in detail here.

Here's a short version:

  • When in a league, you no longer earn XP from Quick Races

  • Quick Races XP has been greatly reduced

  • League XP has been restored to previous levels

  • A daily cap on Quick Race XP is enforced now at 10 races (this was always the intention, and this was fixed separately a few days ago, but at launch there was a bug that permitted 11 or more races with XP)


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medal 5000
4 years 305 days ago (Last edited by Gareth Childs 4 years 305 days ago)
Wait a minute, the option A with the least number of votes is what has been implemented? What was the point of having a vote?

Edit - I have now read the 'A is needed before B' comment. I take it back. As long as we eventually get a separate quick race that does not damage my league cars. 
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medal 5000
4 years 286 days ago

Jack
There have been several debates about Quick Races since its introduction, mainly aimed at ensuring it is well balanced and doesn't impact leagues. After discussing this with many managers, I have put together three proposed systems / directions in which we can take Quick Races, intended to address all of your suggestions and feedback from the initial release. Please read them carefully, as well as the design constraints at the end, and then cast your vote.

Option A - No XP gains from Quick Races when in a league
Simply, this would prevent gaining any level XP from Quick Races while in a league. No other changes would be made to the system, meaning your league car would be the one taking part in the races still.

Option B - 'Track time' limits and no car/driver condition
Quick Races become completely detached from cars or drivers, and there is no car condition or driver health. They are always 100% starting the race. Instead, what you have is a limited amount of “track time” per day, distributed across League and Quick Races. This ensures that each user consumes a manageable amount of server resources each day while offering them the option to get as much “track time” as they want by using Tokens.

Level XP is not awarded in Quick Races if you are in a league. Essentially, Option A is bundled in to this system. Also, none of your drivers do Quick Races, *your name* is displayed instead as the driver, but you do not have to manage the health or condition of the driver or car.

Option C - Quick Race Chassis & Driver
This is similar to Option A, except your team receives a third car to manage, with no design, only the condition of the car and engine to maintain (via the options already in the Quick Race lobby). Your league chassis do not take part and are entirely separate from Quick Races.

Level XP is not awarded in Quick Races if you are in a league. Essentially, Option A is bundled in to this system. Also, none of your drivers do Quick Races, *your name* is displayed instead as the driver, but you behave like a driver and have health to maintain which restores at 5% per hour.





What are the design constraints of any system?

  • Limited server resources – we cannot provide unlimited track time to everyone for free, as every race requires server resources. The more races are running the more strain our servers are under, so we have to ensure sensible limits on simulations. This can be achieved by limiting track time itself or car and driver usage (via parts and health).

  • League racers don’t want Quick Races to be a necessity to stay competitive – For obvious reasons, league participants have made it clear to us that they don’t want to have to do Quick Races to compete in their leagues. We agree. This can be achieved either by capping XP or by detaching Quick Races from leagues. I have also opted in each proposal to remove level XP from Quick Races when in a league, as this seems to work best with everyone's needs and time commitments.

  • Quick Races should allow progression through the game – Our goal is that Quick Races can also provide an alternative way to progress through the levels of iGP Manager, without having to commit to a league schedule. Many people have made it clear to us that they love the game, but had to stop playing due to league schedules enforcing when they can race. One major advantage of the Quick Race system is that it has allowed us to create a way to play for these people.

  • Managers wanted league race XP restored to previous levels - This will be restored to previous levels and implemented in any of the proposed systems and is not up for debate.





I would enjoy option c but you cloud have a third pilot stop to the quick races pilot, like the chassis and you behaved just like on league races, and there was no design only different suppliers, that costed less and gave more skills and it should have xp given per race but less than in the league races
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medal 5000
4 years 260 days ago
I'm the driver of the team test car!
Do I need to make profile to influence car?

age - effects health lose during race ????
height - ride height of the car
weight - add's to total weight of the car
manager level - driver experience rating ????

Talent and all other attributes will be 10 for everything and equal to everyone else ???? 
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medal 5000
4 years 146 days ago
I really like the 2nd option. 
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medal 5000
4 years 120 days ago
You should have a league reputation and a quick race reputation. Also, quick races should only effect the driver's experience.
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medal 5000
4 years 94 days ago
Honestly i find the actual version of QR system good, and fun. Actually i don't have enough time to race in leagues, but when i want/can i love to race against people :) with less effort than a league. One thing i would remove is the car/engine wear, because races don't count for the factory pieces production (which is fine because this is not a league). I'm ok for the driver "pain", but not for the car wear.
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medal 5000
4 years 89 days ago
i don't uderstand the question...
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medal 5000
4 years 46 days ago
Waiting for the change.
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medal 5000
4 years 46 days ago (Last edited by Account One 4 years 45 days ago)
Raven
Waiting for the change.



Has pretty much happened!

Edit: Or not, apperently!
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medal 4789 Community Manager
4 years 46 days ago
We’re still working on it! 👀
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medal 5000
4 years 45 days ago

José
We’re still working on it! 👀

👀
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medal 5000
4 years 30 days ago
change the quick race to a global league system.
all races you do in the global league give you points not XP, the more points you earn the higher up the league or leagues you go.

It should be used as a test ground for teams, tyre wear tests and fuel testing or if ppl really want to go for top spot.
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medal 5000
4 years 30 days ago
I would cancel them altogether and instead do online practice and online qualifications
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medal 5000
4 years 30 days ago
Густав
I would cancel them altogether and instead do online practice and online qualifications



I agree completely, Quick races could become pre season tests where you would gain design points and evolve research, but you could only do it during season break or no race days 
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medal 5000
4 years 29 days ago

Self
I agree completely, Quick races could become pre season tests where you would gain design points and evolve research, but you could only do it during season break or no race days 

Nice, would allow leagues to have longer off-seasons without nothing going on.
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medal 5000
4 years 29 days ago

Richard

Self
I agree completely, Quick races could become pre season tests where you would gain design points and evolve research, but you could only do it during season break or no race days 

Nice, would allow leagues to have longer off-seasons without nothing going on.



Yes, that’s why and would make quick races much more relevant 
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medal 5183
4 years 11 days ago
People are joining races then logging straight out just to get the driver experience and the money for competing. It's a joke! Reward the winner with a design point and that's it. The number of times cars haven't touched their KERS is ridiculous and shows that managers are not even racing.
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