Dave
I concur...tge word 'random' is a bit of a red herring as far as I'm concerned. Either that or an excuse... Maybe it was incorrectly applied by the original poster, we do have people speaking here in second (and maybe third) languages. What I'd replace it with is 'unpredictable', a much more common type of incident in sports than purely random ones. Unpredictability is a huge part of all sports, especially motorsport. If it weren't you could simply feed data into an algorithm and not bother with the actual sport. The real world of sports is not that clean and tidy, and bringing more of that realism would more closely mirror the split second decision making that faces real team managers as events unfold and incidents which were not foreseen make a plan irrelevant. These challenges separate the good players from the mere planners and add to the game. Basically, if a plan is too rigid to survive and unforeseen set of circumstances, then it is a limited plan. Free up those who can think on their feet when presented with an unexpected opportunity to gain on more rigid opponents, it's not just how sport works, it's how life works. Give us a chance to face the unplanned for and succeed.
What do you mean with unpredictable, what are the concrete examples?
In programming the values can be of two types, random or assigned.
For example, if one pushes too much and "risks burning the engine", there are two cases:
1 - game over, he retire ... assigned;
2 - your "unpredictability" factor decides whether to let it go on or point number one (game over) ... but how does "unpredictability" decide? randomly!.
In fact, if for example there are two competitors, the cases become three:
1 - end of the game for both ... assigned;
2 - one of the two stops and the other continues ... random;
3 - both continue or both stop ... random.
So what do you mean by unpredictability, for me this can be the second or third language, but it doesn't matter, even in life unpredictability and randomness are synonymous.
Any example you can give there will always be the randomness factor.