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Suggested
About random events

We need random events such as talking to driver,telling the strategies by radio mic,crashes among cars,time penalty...

53.4% (55)
Yes
46.6% (48)
No
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medal 9079
17 days ago

Gaetano

Dave
Do you not know that e-sports use analytics almost as much as any sport? The real world is much harder to analyse in this way than the virtual, there are far more variables in nature than cyberspace. So the point I made is more valid here than in real life sports. 


You keep talking about esport and real life with an arrogance and an expert connoisseur of the subject, but you are only a dreamer, and it is not an insult.

It makes no sense to talk about other games and their statistical analysis, come back down to earth, and see where you are ... we are in the "iGP Manager" ...
can you use the brakes in a race? no
can you make the car change direction? no
can you hit other cars? no
can you do qualifications? no
can you decide whether or not to pass another car? no
where are the many variables you talk about HERE on iGP Manager?
What I say is that before thinking about useless, harmful and certainly random events, we could fix other things ...


I see you resort to name calling having lost the argument. 

You, and others like you seem to prefer simple things where nothing goes wrong and no unexpected events affect your one track plan. 
Some people like to be challenged more by their pastimes. I'll leave you with your fellow simple game players. 
md-quotelink
medal 9976
17 days ago

Dave

You, and others like you seem to prefer simple things where nothing goes wrong and no unexpected events affect your one track plan. 
Some people like to be challenged more by their pastimes. I'll leave you with your fellow simple game players. 


You want more challenge in your pastimes ... okay, but HOW?
You only mentioned statistical analysis and esports without saying anything concrete and ignoring my questions ... 

Thank you smart guy, for your brilliant opinion, and goodbye.
md-quotelink
medal 9809
17 days ago

Dave

Gaetano

Dave
Do you not know that e-sports use analytics almost as much as any sport? The real world is much harder to analyse in this way than the virtual, there are far more variables in nature than cyberspace. So the point I made is more valid here than in real life sports. 


You keep talking about esport and real life with an arrogance and an expert connoisseur of the subject, but you are only a dreamer, and it is not an insult.

It makes no sense to talk about other games and their statistical analysis, come back down to earth, and see where you are ... we are in the "iGP Manager" ...
can you use the brakes in a race? no
can you make the car change direction? no
can you hit other cars? no
can you do qualifications? no
can you decide whether or not to pass another car? no
where are the many variables you talk about HERE on iGP Manager?
What I say is that before thinking about useless, harmful and certainly random events, we could fix other things ...


I see you resort to name calling having lost the argument. 

You, and others like you seem to prefer simple things where nothing goes wrong and no unexpected events affect your one track plan. 
Some people like to be challenged more by their pastimes. I'll leave you with your fellow simple game players. 

Noone said he is not up for a challenge.

The main point of the majority is, it must be managable, for that it must be understandable not random.
 

md-quotelink
medal 9079
17 days ago

Bastian

Dave

Gaetano

Dave
Do you not know that e-sports use analytics almost as much as any sport? The real world is much harder to analyse in this way than the virtual, there are far more variables in nature than cyberspace. So the point I made is more valid here than in real life sports. 


You keep talking about esport and real life with an arrogance and an expert connoisseur of the subject, but you are only a dreamer, and it is not an insult.

It makes no sense to talk about other games and their statistical analysis, come back down to earth, and see where you are ... we are in the "iGP Manager" ...
can you use the brakes in a race? no
can you make the car change direction? no
can you hit other cars? no
can you do qualifications? no
can you decide whether or not to pass another car? no
where are the many variables you talk about HERE on iGP Manager?
What I say is that before thinking about useless, harmful and certainly random events, we could fix other things ...


I see you resort to name calling having lost the argument. 

You, and others like you seem to prefer simple things where nothing goes wrong and no unexpected events affect your one track plan. 
Some people like to be challenged more by their pastimes. I'll leave you with your fellow simple game players. 

Noone said he is not up for a challenge.

The main point of the majority is, it must be managable, for that it must be understandable not random.
 




The 'random' thing has been covered already...now, understandable...that is entirely relative to the one who is trying to understand it. Some have a higher probability of understanding somethings than others do. So...understandable to whom? 
md-quotelink
medal 5873
16 days ago
Having just read through the whole thread it seems people are getting heated over the word random. As I see it the guy has said the word has been used out of context so let's forget the word random and get some perspective. The game game needs some variables to make it more interesting and less of a procession which at times becomes predictable and borders on the monotonous with drs trains and last lap 100% boost creating a non plausible racing situation. Don't dismiss out of hand any ideas that could move the game forward rather than doing the same old things over and over again. Lastly thanks to the devs for giving us a great game but remember all things must change eventually or you stagnate and die.
md-quotelink
medal 9079
16 days ago

Bob
Having just read through the whole thread it seems people are getting heated over the word random. As I see it the guy has said the word has been used out of context so let's forget the word random and get some perspective. The game game needs some variables to make it more interesting and less of a procession which at times becomes predictable and borders on the monotonous with drs trains and last lap 100% boost creating a non plausible racing situation. Don't dismiss out of hand any ideas that could move the game forward rather than doing the same old things over and over again. Lastly thanks to the devs for giving us a great game but remember all things must change eventually or you stagnate and die.



Completely agree, that's why I said that the SC thing was a good first step. It's not perfect, but it's a start. 'Peloton and sprint' is not a motor racing thing, it's a cycling thing. 
md-quotelink
medal 9809
16 days ago (Last edited by Bastian Ba 16 days ago)
Dave

Bastian

Dave

Gaetano

Dave
Do you not know that e-sports use analytics almost as much as any sport? The real world is much harder to analyse in this way than the virtual, there are far more variables in nature than cyberspace. So the point I made is more valid here than in real life sports. 


You keep talking about esport and real life with an arrogance and an expert connoisseur of the subject, but you are only a dreamer, and it is not an insult.

It makes no sense to talk about other games and their statistical analysis, come back down to earth, and see where you are ... we are in the "iGP Manager" ...
can you use the brakes in a race? no
can you make the car change direction? no
can you hit other cars? no
can you do qualifications? no
can you decide whether or not to pass another car? no
where are the many variables you talk about HERE on iGP Manager?
What I say is that before thinking about useless, harmful and certainly random events, we could fix other things ...


I see you resort to name calling having lost the argument. 

You, and others like you seem to prefer simple things where nothing goes wrong and no unexpected events affect your one track plan. 
Some people like to be challenged more by their pastimes. I'll leave you with your fellow simple game players. 

Noone said he is not up for a challenge.

The main point of the majority is, it must be managable, for that it must be understandable not random.
 




The 'random' thing has been covered already...now, understandable...that is entirely relative to the one who is trying to understand it. Some have a higher probability of understanding somethings than others do. So...understandable to whom? 


You should read everything !!!


Understandable and managable.

I think i am one of just a few manager who understand the quali process. Anyhow the Ability to manage is limited to tire choice. Once the car is maxed out the random variable of a driver having a bad or good lap gets too dominant.
I understand the process of rolling dices but can't manage it.

Understandable to whom? Obviously to the manager, since igp is a Management game.
md-quotelink
medal 9079
16 days ago

Bastian
Dave

Bastian

Dave

Gaetano

Dave
Do you not know that e-sports use analytics almost as much as any sport? The real world is much harder to analyse in this way than the virtual, there are far more variables in nature than cyberspace. So the point I made is more valid here than in real life sports. 


You keep talking about esport and real life with an arrogance and an expert connoisseur of the subject, but you are only a dreamer, and it is not an insult.

It makes no sense to talk about other games and their statistical analysis, come back down to earth, and see where you are ... we are in the "iGP Manager" ...
can you use the brakes in a race? no
can you make the car change direction? no
can you hit other cars? no
can you do qualifications? no
can you decide whether or not to pass another car? no
where are the many variables you talk about HERE on iGP Manager?
What I say is that before thinking about useless, harmful and certainly random events, we could fix other things ...


I see you resort to name calling having lost the argument. 

You, and others like you seem to prefer simple things where nothing goes wrong and no unexpected events affect your one track plan. 
Some people like to be challenged more by their pastimes. I'll leave you with your fellow simple game players. 

Noone said he is not up for a challenge.

The main point of the majority is, it must be managable, for that it must be understandable not random.
 




The 'random' thing has been covered already...now, understandable...that is entirely relative to the one who is trying to understand it. Some have a higher probability of understanding somethings than others do. So...understandable to whom? 


You should read everything !!!


Understandable and managable.

I think i am one of just a few manager who understand the quali process. Anyhow the Ability to manage is limited to tire choice. Once the car is maxed out the random variable of a driver having a bad or good lap gets too dominant.
I understand the process of rolling dices but can't manage it.

Understandable to whom? Obviously to the manager, since igp is a Management game.



Which manager, the one who just wants an enjoyable game and is happy to find the best tactic and stick with it? Or the manager who wants to put more in and face a more challenging reflection of the real life sport? A videogame fan and a motor racing fan are not the same and don't always have the same level of understanding of the complexities of the sport. 
md-quotelink
medal 5873
16 days ago

Dave

Bastian
Dave

Bastian

Dave

Gaetano

Dave
Do you not know that e-sports use analytics almost as much as any sport? The real world is much harder to analyse in this way than the virtual, there are far more variables in nature than cyberspace. So the point I made is more valid here than in real life sports. 


You keep talking about esport and real life with an arrogance and an expert connoisseur of the subject, but you are only a dreamer, and it is not an insult.

It makes no sense to talk about other games and their statistical analysis, come back down to earth, and see where you are ... we are in the "iGP Manager" ...
can you use the brakes in a race? no
can you make the car change direction? no
can you hit other cars? no
can you do qualifications? no
can you decide whether or not to pass another car? no
where are the many variables you talk about HERE on iGP Manager?
What I say is that before thinking about useless, harmful and certainly random events, we could fix other things ...


I see you resort to name calling having lost the argument. 

You, and others like you seem to prefer simple things where nothing goes wrong and no unexpected events affect your one track plan. 
Some people like to be challenged more by their pastimes. I'll leave you with your fellow simple game players. 

Noone said he is not up for a challenge.

The main point of the majority is, it must be managable, for that it must be understandable not random.
 




The 'random' thing has been covered already...now, understandable...that is entirely relative to the one who is trying to understand it. Some have a higher probability of understanding somethings than others do. So...understandable to whom? 


You should read everything !!!


Understandable and managable.

I think i am one of just a few manager who understand the quali process. Anyhow the Ability to manage is limited to tire choice. Once the car is maxed out the random variable of a driver having a bad or good lap gets too dominant.
I understand the process of rolling dices but can't manage it.

Understandable to whom? Obviously to the manager, since igp is a Management game.



Which manager, the one who just wants an enjoyable game and is happy to find the best tactic and stick with it? Or the manager who wants to put more in and face a more challenging reflection of the real life sport? A videogame fan and a motor racing fan are not the same and don't always have the same level of understanding of the complexities of the sport. 



Well said Dave, managers have set in stone methods that never need changing, 20 driver, update facilities, level up etc etc etc. It would be nice to have to think a little more it works for G**O and when you have a random or take certain risks it only affects yourself and not other managers on the track.
md-quotelink
medal 9809
16 days ago (Last edited by Bastian Ba 16 days ago)
Dave

Bastian
Dave

Bastian

Dave

Gaetano

Dave
Do you not know that e-sports use analytics almost as much as any sport? The real world is much harder to analyse in this way than the virtual, there are far more variables in nature than cyberspace. So the point I made is more valid here than in real life sports. 


You keep talking about esport and real life with an arrogance and an expert connoisseur of the subject, but you are only a dreamer, and it is not an insult.

It makes no sense to talk about other games and their statistical analysis, come back down to earth, and see where you are ... we are in the "iGP Manager" ...
can you use the brakes in a race? no
can you make the car change direction? no
can you hit other cars? no
can you do qualifications? no
can you decide whether or not to pass another car? no
where are the many variables you talk about HERE on iGP Manager?
What I say is that before thinking about useless, harmful and certainly random events, we could fix other things ...


I see you resort to name calling having lost the argument. 

You, and others like you seem to prefer simple things where nothing goes wrong and no unexpected events affect your one track plan. 
Some people like to be challenged more by their pastimes. I'll leave you with your fellow simple game players. 

Noone said he is not up for a challenge.

The main point of the majority is, it must be managable, for that it must be understandable not random.
 




The 'random' thing has been covered already...now, understandable...that is entirely relative to the one who is trying to understand it. Some have a higher probability of understanding somethings than others do. So...understandable to whom? 


You should read everything !!!


Understandable and managable.

I think i am one of just a few manager who understand the quali process. Anyhow the Ability to manage is limited to tire choice. Once the car is maxed out the random variable of a driver having a bad or good lap gets too dominant.
I understand the process of rolling dices but can't manage it.

Understandable to whom? Obviously to the manager, since igp is a Management game.



Which manager, the one who just wants an enjoyable game and is happy to find the best tactic and stick with it? Or the manager who wants to put more in and face a more challenging reflection of the real life sport? A videogame fan and a motor racing fan are not the same and don't always have the same level of understanding of the complexities of the sport. 


So your first challenge should be to understand the current game:)

The game is far away from being static. 
And your results Show that there is a lot of improvement possible.

As i wrote above i don't have any Problem with a challenge.
I have a Problem with your Suggestions because they would make the game a lottery.
For winning the lottery you don't need Skills you need just luck.

You should really start reading everything:)
md-quotelink
medal 10000 MODERATOR
16 days ago
The game has already been made more dynamic by allowing league hosts to vary season lengths and the order of races. You can no longer get away with only one strategy for any given circuit. 

Australia used to be the first race of the season and therefore all cars were at their minimum design. The optimum strategy for Australia as race number 1 is not necessarily the same as  the strategy for Australia as race number 20 when all of the design attributes are maxed. 

Also strategy can be dependant on what everyone else does. On a few occasions I have witnessed a manager pull a very effective "surprise" stint 1 on Super Soft when the established strategy is Soft. It only worked because the manager was able to break clear of the DRS train and build an insurmountable lead in stint 1. Then next season everyone copies the strategy and fails. Why? Because it only worked when one or two teams can break clear, when everyone is on the same compound the DRS train is re-established and nobody can break clear.

I have long advocated that making the tyres much more sensitive to ambient temperature in terms of grip and wear would promote a variety of strategies and the optimum would change throughout the year. It would also mean that races that run in the middle of the night would require different strategies to those that run in the middle of the day.

There are many ways to spice up iGP Manager and give us all more of a challenge but IMO although random incidents would definitely mix up the results it would be a bad move because it would result in rewarding the "lucky" rather than those who put the effort in to obtain good results.

I think that most people posting in this thread would welcome car failure and spins as a consequence of poor management decisions provided the effects of such incidents were limited to the manager making the mistake.

Nobody has suggested that the game shouldn't evolve and nobody is scared of a greater challenge, it just needs to be carefully thought through otherwise you run the risk of turning a strategy game into a slot machine app.
md-quotelink
medal 9079
15 days ago

Bob

Dave

Bastian
Dave

Bastian

Dave

Gaetano

Dave
Do you not know that e-sports use analytics almost as much as any sport? The real world is much harder to analyse in this way than the virtual, there are far more variables in nature than cyberspace. So the point I made is more valid here than in real life sports. 


You keep talking about esport and real life with an arrogance and an expert connoisseur of the subject, but you are only a dreamer, and it is not an insult.

It makes no sense to talk about other games and their statistical analysis, come back down to earth, and see where you are ... we are in the "iGP Manager" ...
can you use the brakes in a race? no
can you make the car change direction? no
can you hit other cars? no
can you do qualifications? no
can you decide whether or not to pass another car? no
where are the many variables you talk about HERE on iGP Manager?
What I say is that before thinking about useless, harmful and certainly random events, we could fix other things ...


I see you resort to name calling having lost the argument. 

You, and others like you seem to prefer simple things where nothing goes wrong and no unexpected events affect your one track plan. 
Some people like to be challenged more by their pastimes. I'll leave you with your fellow simple game players. 

Noone said he is not up for a challenge.

The main point of the majority is, it must be managable, for that it must be understandable not random.
 




The 'random' thing has been covered already...now, understandable...that is entirely relative to the one who is trying to understand it. Some have a higher probability of understanding somethings than others do. So...understandable to whom? 


You should read everything !!!


Understandable and managable.

I think i am one of just a few manager who understand the quali process. Anyhow the Ability to manage is limited to tire choice. Once the car is maxed out the random variable of a driver having a bad or good lap gets too dominant.
I understand the process of rolling dices but can't manage it.

Understandable to whom? Obviously to the manager, since igp is a Management game.



Which manager, the one who just wants an enjoyable game and is happy to find the best tactic and stick with it? Or the manager who wants to put more in and face a more challenging reflection of the real life sport? A videogame fan and a motor racing fan are not the same and don't always have the same level of understanding of the complexities of the sport. 



Well said Dave, managers have set in stone methods that never need changing, 20 driver, update facilities, level up etc etc etc. It would be nice to have to think a little more it works for G**O and when you have a random or take certain risks it only affects yourself and not other managers on the track.



Yep and they tend to dominate the forum, it's annoying that any change is pooh poohed and it's proponents denigrated as wanting a random game, either a deliberate twisting of the argument, or through a lack of basic understanding, I don't know. Anyway it's good to hear someone who actually wants this game to become less of a gimmicky videogame and more of a simulation game. 
md-quotelink
medal 9809
15 days ago (Last edited by Bastian Ba 15 days ago)
Dave

Bob

Dave

Bastian
Dave

Bastian

Dave

Gaetano

Dave
Do you not know that e-sports use analytics almost as much as any sport? The real world is much harder to analyse in this way than the virtual, there are far more variables in nature than cyberspace. So the point I made is more valid here than in real life sports. 


You keep talking about esport and real life with an arrogance and an expert connoisseur of the subject, but you are only a dreamer, and it is not an insult.

It makes no sense to talk about other games and their statistical analysis, come back down to earth, and see where you are ... we are in the "iGP Manager" ...
can you use the brakes in a race? no
can you make the car change direction? no
can you hit other cars? no
can you do qualifications? no
can you decide whether or not to pass another car? no
where are the many variables you talk about HERE on iGP Manager?
What I say is that before thinking about useless, harmful and certainly random events, we could fix other things ...


I see you resort to name calling having lost the argument. 

You, and others like you seem to prefer simple things where nothing goes wrong and no unexpected events affect your one track plan. 
Some people like to be challenged more by their pastimes. I'll leave you with your fellow simple game players. 

Noone said he is not up for a challenge.

The main point of the majority is, it must be managable, for that it must be understandable not random.
 




The 'random' thing has been covered already...now, understandable...that is entirely relative to the one who is trying to understand it. Some have a higher probability of understanding somethings than others do. So...understandable to whom? 


You should read everything !!!


Understandable and managable.

I think i am one of just a few manager who understand the quali process. Anyhow the Ability to manage is limited to tire choice. Once the car is maxed out the random variable of a driver having a bad or good lap gets too dominant.
I understand the process of rolling dices but can't manage it.

Understandable to whom? Obviously to the manager, since igp is a Management game.



Which manager, the one who just wants an enjoyable game and is happy to find the best tactic and stick with it? Or the manager who wants to put more in and face a more challenging reflection of the real life sport? A videogame fan and a motor racing fan are not the same and don't always have the same level of understanding of the complexities of the sport. 



Well said Dave, managers have set in stone methods that never need changing, 20 driver, update facilities, level up etc etc etc. It would be nice to have to think a little more it works for G**O and when you have a random or take certain risks it only affects yourself and not other managers on the track.



Yep and they tend to dominate the forum, it's annoying that any change is pooh poohed and it's proponents denigrated as wanting a random game, either a deliberate twisting of the argument, or through a lack of basic understanding, I don't know. Anyway it's good to hear someone who actually wants this game to become less of a gimmicky videogame and more of a simulation game. 


That Statement of bob is totally wrong. As  kevin mentioned the current calender does not allow one strategy to be dominant.

Even before the new calendar it was not static. Because of the grid position, having a free track when on less fuel, exploiting Drs when on more fuel lead to totally different outcome.

Again my question, how would random events make the game more realistic?

Your  ideas would lead to more drs train safe the boost to the end. Sitting together in the train waiting for the safety car and use the boost at the end.
It takes the incentive to break away. Because every gap you make will be closed by the safetycar.

Again everyone here wants the game to improve.
md-quotelink
medal 9079
15 days ago

Bastian
Dave

Bob

Dave

Bastian
Dave

Bastian

Dave

Gaetano

Dave
Do you not know that e-sports use analytics almost as much as any sport? The real world is much harder to analyse in this way than the virtual, there are far more variables in nature than cyberspace. So the point I made is more valid here than in real life sports. 


You keep talking about esport and real life with an arrogance and an expert connoisseur of the subject, but you are only a dreamer, and it is not an insult.

It makes no sense to talk about other games and their statistical analysis, come back down to earth, and see where you are ... we are in the "iGP Manager" ...
can you use the brakes in a race? no
can you make the car change direction? no
can you hit other cars? no
can you do qualifications? no
can you decide whether or not to pass another car? no
where are the many variables you talk about HERE on iGP Manager?
What I say is that before thinking about useless, harmful and certainly random events, we could fix other things ...


I see you resort to name calling having lost the argument. 

You, and others like you seem to prefer simple things where nothing goes wrong and no unexpected events affect your one track plan. 
Some people like to be challenged more by their pastimes. I'll leave you with your fellow simple game players. 

Noone said he is not up for a challenge.

The main point of the majority is, it must be managable, for that it must be understandable not random.
 




The 'random' thing has been covered already...now, understandable...that is entirely relative to the one who is trying to understand it. Some have a higher probability of understanding somethings than others do. So...understandable to whom? 


You should read everything !!!


Understandable and managable.

I think i am one of just a few manager who understand the quali process. Anyhow the Ability to manage is limited to tire choice. Once the car is maxed out the random variable of a driver having a bad or good lap gets too dominant.
I understand the process of rolling dices but can't manage it.

Understandable to whom? Obviously to the manager, since igp is a Management game.



Which manager, the one who just wants an enjoyable game and is happy to find the best tactic and stick with it? Or the manager who wants to put more in and face a more challenging reflection of the real life sport? A videogame fan and a motor racing fan are not the same and don't always have the same level of understanding of the complexities of the sport. 



Well said Dave, managers have set in stone methods that never need changing, 20 driver, update facilities, level up etc etc etc. It would be nice to have to think a little more it works for G**O and when you have a random or take certain risks it only affects yourself and not other managers on the track.



Yep and they tend to dominate the forum, it's annoying that any change is pooh poohed and it's proponents denigrated as wanting a random game, either a deliberate twisting of the argument, or through a lack of basic understanding, I don't know. Anyway it's good to hear someone who actually wants this game to become less of a gimmicky videogame and more of a simulation game. 


That Statement of bob is totally wrong. As  kevin mentioned the current calender does not allow one strategy to be dominant.

Even before the new calendar it was not static. Because of the grid position, having a free track when on less fuel, exploiting Drs when on more fuel lead to totally different outcome.

Again my question, how would random events make the game more realistic?

Your  ideas would lead to more drs train safe the boost to the end. Sitting together in the train waiting for the safety car and use the boost at the end.
It takes the incentive to break away. Because every gap you make will be closed by the safetycar.

Again everyone here wants the game to improve.



Still banging on about 'random events? 🤣

And I see no evidence to suggest that the peloton and sprint strategy is not almost completely dominating race sims. It makes the Mercedes dominance of turbohybrid era F1 look like a minor phenomenon. It doesn't matter which circuit, the optimal strategy is to stay in a drs train and save as much boost as you can for powerup laps at a stage that no-one can answer before the chequered flag. This is almost invariably the case and it NEVER happens in real life unless you are in a cycling road race on a flat stage. This is the main area of this game that needs fixing, imo, and any attempts to deal with this problem, however imperfect, are worthy of support and constructive criticism. 
md-quotelink
medal 8374 MODERATOR
15 days ago (Last edited by Frank Thomas 15 days ago)
One point you so far seem to fail to understand is that the world out there, as far as we understand and outside interesting thought experiments, is not running on computers, whereas the game does run on a few computers and quite limited ones at that compared to the best produced so far. So both iGP and F1 have quite different limitations.

Also a game has to be engaging and entertaining and match a time frame goal to be played in. It has to be played competetive without spending several hundred million a season and hiring several hundred people for real. It has to provide a set of information and decisions both challenging and to be gained and processed by one person in a matter of minutes, compared to a board of a dozen or so people in 1-2 weeks or months even.

The very one point we agree is that a change from the train gameplay would be most welcome. But not at any cost. Not most races becoming like Monaco or rain races and certainly not those suggestions that are not leading to simulation but, by the necessity of adhering to the limitations of cost and computers, would change iGP from gamey managing simulation to arcade racing slot machine.

Point out a way for a system for retirements that takes a set of factors present in the game and leads to a car retiring both not in a user known yes in lap X/no manner, knowingly influenceable by the managers but  not needs a randomized number or input from unrelated sources to calculate it or resolve its chance of happening. I'd be all for it. 

Myself I catched a glimpse of a possible way but far from working it out. Basically on the basis of calculating the 4 car performance attributes vs reliability and cooling into a (hidden?) car and engine strength stat (perhaps expanded by a manager choice between repair quality/part reliability and performance development at some point) and a more elaborate car and engine wear, taking into account track details and ambient conditions, push levels, DRS activations, perhaps time at (near) max revs (gearing setup would be nice here) and tyre grip levels (more grip and low grip at higher push increasing car wear (additionally)) working against that Strength value and if exceeding it causing car or drive train defects respectively and retirements. To decide which kind of a set of defects I'd be happy enough with random in order to not making it more complicated.
The problems I have trouble solving are the car Strength being to static without incorporating randomisation and how to take repair level into account without either forcing repair every race and a fully repaired car never retiring no matter the other manager choices.

edit: Sorry about double posting, mobile browser not doing what I want.
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medal 9809
15 days ago
Dave

Bastian
Dave

Bob

Dave

Bastian
Dave

Bastian

Dave

Gaetano

Dave
Do you not know that e-sports use analytics almost as much as any sport? The real world is much harder to analyse in this way than the virtual, there are far more variables in nature than cyberspace. So the point I made is more valid here than in real life sports. 


You keep talking about esport and real life with an arrogance and an expert connoisseur of the subject, but you are only a dreamer, and it is not an insult.

It makes no sense to talk about other games and their statistical analysis, come back down to earth, and see where you are ... we are in the "iGP Manager" ...
can you use the brakes in a race? no
can you make the car change direction? no
can you hit other cars? no
can you do qualifications? no
can you decide whether or not to pass another car? no
where are the many variables you talk about HERE on iGP Manager?
What I say is that before thinking about useless, harmful and certainly random events, we could fix other things ...


I see you resort to name calling having lost the argument. 

You, and others like you seem to prefer simple things where nothing goes wrong and no unexpected events affect your one track plan. 
Some people like to be challenged more by their pastimes. I'll leave you with your fellow simple game players. 

Noone said he is not up for a challenge.

The main point of the majority is, it must be managable, for that it must be understandable not random.
 




The 'random' thing has been covered already...now, understandable...that is entirely relative to the one who is trying to understand it. Some have a higher probability of understanding somethings than others do. So...understandable to whom? 


You should read everything !!!


Understandable and managable.

I think i am one of just a few manager who understand the quali process. Anyhow the Ability to manage is limited to tire choice. Once the car is maxed out the random variable of a driver having a bad or good lap gets too dominant.
I understand the process of rolling dices but can't manage it.

Understandable to whom? Obviously to the manager, since igp is a Management game.



Which manager, the one who just wants an enjoyable game and is happy to find the best tactic and stick with it? Or the manager who wants to put more in and face a more challenging reflection of the real life sport? A videogame fan and a motor racing fan are not the same and don't always have the same level of understanding of the complexities of the sport. 



Well said Dave, managers have set in stone methods that never need changing, 20 driver, update facilities, level up etc etc etc. It would be nice to have to think a little more it works for G**O and when you have a random or take certain risks it only affects yourself and not other managers on the track.



Yep and they tend to dominate the forum, it's annoying that any change is pooh poohed and it's proponents denigrated as wanting a random game, either a deliberate twisting of the argument, or through a lack of basic understanding, I don't know. Anyway it's good to hear someone who actually wants this game to become less of a gimmicky videogame and more of a simulation game. 


That Statement of bob is totally wrong. As  kevin mentioned the current calender does not allow one strategy to be dominant.

Even before the new calendar it was not static. Because of the grid position, having a free track when on less fuel, exploiting Drs when on more fuel lead to totally different outcome.

Again my question, how would random events make the game more realistic?

Your  ideas would lead to more drs train safe the boost to the end. Sitting together in the train waiting for the safety car and use the boost at the end.
It takes the incentive to break away. Because every gap you make will be closed by the safetycar.

Again everyone here wants the game to improve.



Still banging on about 'random events? 🤣

And I see no evidence to suggest that the peloton and sprint strategy is not almost completely dominating race sims. It makes the Mercedes dominance of turbohybrid era F1 look like a minor phenomenon. It doesn't matter which circuit, the optimal strategy is to stay in a drs train and save as much boost as you can for powerup laps at a stage that no-one can answer before the chequered flag. This is almost invariably the case and it NEVER happens in real life unless you are in a cycling road race on a flat stage. This is the main area of this game that needs fixing, imo, and any attempts to deal with this problem, however imperfect, are worthy of support and constructive criticism. 


So the dominance of Mercedes is based on crashes and the safety car ?

No, it is based on the biggest budget in combination with the best manufacturing. 
You can't compare igp to F1. Igp is way more like moto3 or F2 or 3, where everyone has the same material. And yes races are way closer there.

Again and again your results Show that it might not be the best strategy to stay in the train.
And Trust me, they tell the truth, as a quiet successful Manager in one of the best leagues i know what i am talking about:)
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medal 9638
14 days ago
I'm surprised they updated it when it was almost 50/50 on cautions. They didn't make it an option. Also I want to make it so there is a selection to quote a message without the message's own quotes. This scrolling is getting annoying and lagging my phone.
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