This update is a very welcome step, but only a step, away from the train and sprint tactic's complete and totally unrealistic dominance. The single biggest fault in this game is that it is so difficult to win a race unless you follow the peloton and go superfast with boost on worn tyres. That is NOT how motor racing is. This update is a chance to start to move away from that.
Actually doing that last lap like that is not doing it right. You seem to have not noticed it but the game actually does somewhat respect physics here (It's not that accurate in doing it as it has to rely on quite simplified rules to be able to calculate such many cars in such many races at the same time). Boost is actually applied on accelerating, so you can make up slightly more time on worn tyres through boost as you have to do more accelerating from having to go slower through the corners but you're still better off doing that boost lap on tyres not worn as you loose less time in the corners by being able to go faster through them.
after several races after the update, what do we have? Yes, in fact, nothing interesting. The conclusions are as follows. A safety car (+ virtual) enters the track ONLY! if an inactive player leaves the race. Which is generally not a competitor to the rest, and is only an overclocking drs. And appears only on the last laps of the race! There will be NO SC at the beginning of the race or in the middle of the race!Only at the finish line, and only at bot crash. All!
There is certainly an exception. Namely, if active players mess up with fuel, and the pilot does not go to the Pete Stop at the right time. It turns out that he will slowly drive the whole circle slowly, provoking the SC. The second scenario of the appearance of the SC is a frank saving of engines and parts for repair, an active player.Which, for a number of reasons, cannot repair every race. Or collects reserves for the future. I see no other reasons for the appearance of SC.
All this suggests whether we need an artificial SC from the bot every race,And just to finish the race? I think no.
It's a first step. There had been suggestions to both somewhat spread those failing bot cars and also prevent the same cars failing every race and also introduce possible active cars retiring by giving Cooling and Reliability real weight and thus have managers balance performance and reliability. While this still would be something random and has the chance to ruin ones race by taking out either your strongest opponent or yourself it'll be at least somewhat based on choice and who knows, maybe the system we get even works out and allows a good manager to be fast enough in races for results allowing him to become champion while, and probably sometimes because, still managing to always produce reliable cars.