ios-personmd-notifications md-help-circle

Profile

  • Guest
    medal 0
  • Posts: 21
  • Post Likes: 3761

Notifications

  • No Unread Notifications

Suggested
About random events

We need random events such as talking to driver,telling the strategies by radio mic,crashes among cars,time penalty...

53.4% (55)
Yes
46.6% (48)
No
angle-double-left ios-arrow-back 1 2 3 4 ios-arrow-forward angle-double-right
medal 6285
28 days ago
We need random events,live qualifying sessions,car crashes,time penalty,talking and telling strategies to drivers,life quality of tires,drivers talking to us if there's any problem with other cars or with their cars.....
md-quotelink
medal 7000
28 days ago

Jeeva
We need random events,live qualifying sessions,car crashes,time penalty,talking and telling strategies to drivers,life quality of tires,drivers talking to us if there's any problem with other cars or with their cars.....



Good point but I'm sorry to say that... It won't work.

Imagine- championship decider, you are 1st and 2nd, on course to claim the title... And your car randomly spins off. 🤔
md-quotelink
medal 6285
27 days ago

Rhys
No james....it works....if someone crashes with us we can claim time penalty and all....watching cars simply overlap each other makes boring.....if there's crash we can pit the car and change parts or continue with it....it will spice this game for sure.... 
Jeeva
We need random events,live qualifying sessions,car crashes,time penalty,talking and telling strategies to drivers,life quality of tires,drivers talking to us if there's any problem with other cars or with their cars.....



Good point but I'm sorry to say that... It won't work.

Imagine- championship decider, you are 1st and 2nd, on course to claim the title... And your car randomly spins off. 🤔




md-quotelink
medal 5967 COMMUNITY MANAGER
27 days ago
I’m really interested in this discussion... 👀
md-quotelink
medal 8987
27 days ago
Crashes, engine failures, penalty of any kind, SC, red flag, etc aren't random, but a consequence of some other event (overpushing driver, low reliability, heavy rain, ect)
md-quotelink
medal 6285
27 days ago


Patrick
Crashes, engine failures, penalty of any kind, SC, red flag, etc aren't random, but a consequence of some other event (overpushing driver, low reliability, heavy rain, ect)

Yes... that's what i am asking....give some positive poll guys.... you'll enjoy it rather than just watching with no emotion in f1☺☺☺☺...



md-quotelink
medal 7000
27 days ago

Patrick
Crashes, engine failures, penalty of any kind, SC, red flag, etc aren't random, but a consequence of some other event (overpushing driver, low reliability, heavy rain, ect)



That is a better idea. 

Like that, actually!
md-quotelink
medal 9809
26 days ago
Don't like random events. Everything except of the start, when the space is limited, in racing is not random.
I like some of the ideas for example DNFs based on cooling and reliability stat. 
Crashes are tricky and would need a penalty system. 
md-quotelink
medal 6285
26 days ago

Bastian
Don't like random events. Everything except of the start, when the space is limited, in racing is not random.
I like some of the ideas for example DNFs based on cooling and reliability stat. 
Crashes are tricky and would need a penalty system. 


That's what I am saying!!!!
md-quotelink
medal 7000
26 days ago

Jeeva

Bastian
Don't like random events. Everything except of the start, when the space is limited, in racing is not random.
I like some of the ideas for example DNFs based on cooling and reliability stat. 
Crashes are tricky and would need a penalty system. 


That's what I am saying!!!!



I suppose the title of this thread is misleading...
md-quotelink
medal 8374 MODERATOR
26 days ago
Yes, the random is part of the thread title. ;-) Also the thing is either the game somehow manages to simulate a race close to the best software the real teams or car companies have available or it'll be just that, some event based on some randomly generated numbers and all you can do is having more or less influence on how many dices are used to determine your fate. In a competitive league all you can hope is none of those events takes any of your opponents or you out too often because if it does the whole competition becomes watching a boring lottery playing out.
md-quotelink
medal 10000 MODERATOR
26 days ago
If the probability of a DNF is linked to the Cooling and Reliability attributes...

  1.  The car design is reset for the beginning of a season so statistically there are going to be many more failures early in the season and there is very little the manager can do to avoid this.
  2.  Unless it is calculated as a percentage of the maximum design, the lower tiers with their lower design caps will be more susceptible to DNFs.

As for any crash or incident resulting from a manager taking risks with high push, worn tyres, untrained drivers etc. I don't have a problem with this providing it only affects the manager who is responsible for the crash. The minute somebody else's risk taking affects my race I'm out of here.

This has the potential to ruin the game for many dedicated managers. I can already envisage people intentionally causing mayhem for a laugh. It's an unfortunate fact of life that there will ALWAYS be a minority of idiots who will take some sort of peverse pleasure out of ruining it for everyone else.
md-quotelink
medal 9079
26 days ago

Patrick
Crashes, engine failures, penalty of any kind, SC, red flag, etc aren't random, but a consequence of some other event (overpushing driver, low reliability, heavy rain, ect)



And that is what we should have. Make the use of extra speed, especially on worn tyres or adverse conditions, carry a level of risk. At present there is simply not enough of that in iGP. It's too 'gamey' at the moment and if you seriously want an experience that reflects, in any way, the thrills of motorsports you need the spills as well. Not randomly but in accordance with the laws of physics as applicable to the sport. Anything less is a disservice to motor racing and merely just another silly racing videogame. 
md-quotelink
medal 9809
25 days ago

Dave

Patrick
Crashes, engine failures, penalty of any kind, SC, red flag, etc aren't random, but a consequence of some other event (overpushing driver, low reliability, heavy rain, ect)



And that is what we should have. Make the use of extra speed, especially on worn tyres or adverse conditions, carry a level of risk. At present there is simply not enough of that in iGP. It's too 'gamey' at the moment and if you seriously want an experience that reflects, in any way, the thrills of motorsports you need the spills as well. Not randomly but in accordance with the laws of physics as applicable to the sport. Anything less is a disservice to motor racing and merely just another silly racing videogame. 


There is just one law of physic in racing. A lack of space at the start of the race. 

All other crashes are accidents which are based on human or technical failure and would need a penalty system, which is impossible to implement. Just renember the  Vettel Hamilton incident in Canada, some poeple still argue that the penalty was fair while other say it was a race accident. Whats absolutely clear, is that vettel pushed too hard. How do you want to solve such issues with code?
Without a penalty and nothing to lose there are way too many players destroying other players races,  like kevin explained above. And would lead to a lot of anger. Spinning off the track without crashing is another story, but is somehow already implemented, when a driver is doing a mistake,  you can observe that often especially at the start 
md-quotelink
medal 8987
25 days ago
Bastian

Dave

Patrick
Crashes, engine failures, penalty of any kind, SC, red flag, etc aren't random, but a consequence of some other event (overpushing driver, low reliability, heavy rain, ect)



And that is what we should have. Make the use of extra speed, especially on worn tyres or adverse conditions, carry a level of risk. At present there is simply not enough of that in iGP. It's too 'gamey' at the moment and if you seriously want an experience that reflects, in any way, the thrills of motorsports you need the spills as well. Not randomly but in accordance with the laws of physics as applicable to the sport. Anything less is a disservice to motor racing and merely just another silly racing videogame. 


There is just one law of physic in racing. A lack of space at the start of the race. 

All other crashes are accidents which are based on human or technical failure and would need a penalty system, which is impossible to implement. Just renember the  Vettel Hamilton incident in Canada, some poeple still argue that the penalty was fair while other say it was a race accident. Whats absolutely clear, is that vettel pushed too hard. How do you want to solve such issues with code?
Without a penalty and nothing to lose there are way too many players destroying other players races,  like kevin explained above. And would lead to a lot of anger. Spinning off the track without crashing is another story, but is somehow already implemented, when a driver is doing a mistake,  you can observe that often especially at the start 


If driver causes accident without consequence (damage or DNF of other driver caused by contact) then just give him/her a warning, if he/she did it again, then penalize him/her

md-quotelink
medal 9079
25 days ago

Bastian

Dave

Patrick
Crashes, engine failures, penalty of any kind, SC, red flag, etc aren't random, but a consequence of some other event (overpushing driver, low reliability, heavy rain, ect)



And that is what we should have. Make the use of extra speed, especially on worn tyres or adverse conditions, carry a level of risk. At present there is simply not enough of that in iGP. It's too 'gamey' at the moment and if you seriously want an experience that reflects, in any way, the thrills of motorsports you need the spills as well. Not randomly but in accordance with the laws of physics as applicable to the sport. Anything less is a disservice to motor racing and merely just another silly racing videogame. 


There is just one law of physic in racing. A lack of space at the start of the race. 

All other crashes are accidents which are based on human or technical failure and would need a penalty system, which is impossible to implement. Just renember the  Vettel Hamilton incident in Canada, some poeple still argue that the penalty was fair while other say it was a race accident. Whats absolutely clear, is that vettel pushed too hard. How do you want to solve such issues with code?
Without a penalty and nothing to lose there are way too many players destroying other players races,  like kevin explained above. And would lead to a lot of anger. Spinning off the track without crashing is another story, but is somehow already implemented, when a driver is doing a mistake,  you can observe that often especially at the start 



You clearly don't understand physics. When a car corners it relies on 'grip', without it the car slides, if the speed is not reduced or traction increased in some way the driver loses control this, is simple physics. Sometimes the driver regains control before consequences become too severe,  on other occasions the car either leaves the track or collides with another car, what happens then is also subject to physical laws. The grip envelope of a cornering car is basic physics, yes mechanical failure and/or human error can play a part, but that is an integral part of the sport. If you don't like that, you don't like the sport. You say there will need to be penalties...there are many offs, collisions and crashes that are unpenalised. Why? Because they are racing incidents. You seem to show a lack of basic understanding of what motorsport is. 
md-quotelink
medal 9638
25 days ago
If this actually happens every race would officially become Daytona.
md-quotelink
medal 9079
25 days ago
Richard
If this actually happens every race would officially become Daytona.


Re: The Laws of Physics and the grip envelope. 

In the real world...it does happen...every time a car takes a corner.

And I seem to recall that not every race is 'officially Daytona'. 
md-quotelink
medal 9809
25 days ago (Last edited by Bastian Ba 25 days ago)
Dave

Bastian

Dave

Patrick
Crashes, engine failures, penalty of any kind, SC, red flag, etc aren't random, but a consequence of some other event (overpushing driver, low reliability, heavy rain, ect)



And that is what we should have. Make the use of extra speed, especially on worn tyres or adverse conditions, carry a level of risk. At present there is simply not enough of that in iGP. It's too 'gamey' at the moment and if you seriously want an experience that reflects, in any way, the thrills of motorsports you need the spills as well. Not randomly but in accordance with the laws of physics as applicable to the sport. Anything less is a disservice to motor racing and merely just another silly racing videogame. 


There is just one law of physic in racing. A lack of space at the start of the race. 

All other crashes are accidents which are based on human or technical failure and would need a penalty system, which is impossible to implement. Just renember the  Vettel Hamilton incident in Canada, some poeple still argue that the penalty was fair while other say it was a race accident. Whats absolutely clear, is that vettel pushed too hard. How do you want to solve such issues with code?
Without a penalty and nothing to lose there are way too many players destroying other players races,  like kevin explained above. And would lead to a lot of anger. Spinning off the track without crashing is another story, but is somehow already implemented, when a driver is doing a mistake,  you can observe that often especially at the start 



You clearly don't understand physics. When a car corners it relies on 'grip', without it the car slides, if the speed is not reduced or traction increased in some way the driver loses control this, is simple physics. Sometimes the driver regains control before consequences become too severe,  on other occasions the car either leaves the track or collides with another car, what happens then is also subject to physical laws. The grip envelope of a cornering car is basic physics, yes mechanical failure and/or human error can play a part, but that is an integral part of the sport. If you don't like that, you don't like the sport. You say there will need to be penalties...there are many offs, collisions and crashes that are unpenalised. Why? Because they are racing incidents. You seem to show a lack of basic understanding of what motorsport is. 

You really don't understand cause and effect. The physics you are talking about are the effect. The cause is a driver pushing too hard or having a wrong strategy.

In both cases someone is responsible for it. Since we manage the whole Team, it is the Player in our case. 
 
I said we would need a penalty system not every crash must be penalized, but someone has to decide about that.
How are these guys called? Yes Stewards, so why are they there at every track? I Think you don't understand Motorsport:)
md-quotelink
medal 8374 MODERATOR
25 days ago
Indeed, race cars are not Hot Wheels without brakes going down a steep slope before hitting a corner. It's the driver making a mistake going too fast or taking a too tight line through the corner at fault or a technical defect altering the cars capabilities surprising the driver. Physics is never at fault, its laws are just stoically there. Even for those Hot Wheels it's either the track designers (deliberate) mistake if cars can't make it through a corner or of the one launching them too fast or high up on the slope.
md-quotelink
angle-double-left ios-arrow-back 1 2 3 4 ios-arrow-forward angle-double-right

You must be logged in to post a reply.