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Official
UPDATE: Introducing the new Danger Car

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medal 5034
4 years 254 days ago
https://igpmanager.com/app/d=result&id=27460658&tab=qualifying



record of qualification in Australia)))
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medal 5084 Super Mod
4 years 254 days ago
I not saying drivers who aren't maxed mental can't win, as I've already won a championship with a driver lvl 15-18 mental skills.

I'm just telling this ("driver with no mental is better") is not a rule  =)
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medal 5000 Super Mod
4 years 254 days ago
The conspiracy theorists who played the game before August 2016 will be suggesting the Devs have reintroduced the leaning tower of speed. Hahaha.
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medal 5037
4 years 254 days ago

Gustavo
I not saying drivers who aren't maxed mental can't win, as I've already won a championship with a driver lvl 15-18 mental skills.

I'm just telling this ("driver with no mental is better") is not a rule  =)



have 1 and 2 talent 18 and 19,and 3 all on 20 and gap not a small))
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medal 5000
4 years 254 days ago

Jack
Hi all, I have asked for the team to reopen an investigation in to qualifying. This time, instead of looking for a problem (there isn't one from the code perspective, all the code is fine) I have instructed them to look for a solution that will satisfy the players. Clearly, managers expect a different behaviour than they are getting, with no random elements such as driver errors.

We are contemplating removing driver mistakes from qualifying altogether. Be prepared though, that such a change could make grids more rigid, so if you qualify poorly you will likely always qualify poorly. However, the performance will be more within your control as a manager, which is what I think people are asking for.

Also, to address the posts above - José is defensive sometimes because he knows how much work is going on. A lot of it isn't released yet and we're working on more than anyone is anticipating. Rest assured, all will be revealed soon and no, it isn't the danger car. ? Alongside this, I want to make it a top priority to address any of the remaining issues that managers feel are a high priority, such as qualifying.




I have a hypothesis, you plan to delete the random qualifier. But I suggest you add a column in the qulif which indicates the number of pilot error during his turn, so the players will understand why this bad qualif. Of course, taking into account the performance of the cars will have to be taken into account.
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medal 5000
4 years 254 days ago
I must be the only that never experienced the qualy bug.

Kevin
The conspiracy theorists who played the game before August 2016 will be suggesting the Devs have reintroduced the leaning tower of speed. Hahaha.


THE HIDDEN STATS ARE BACK. THEY ARE BACK I TELL YOU

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medal 5000
4 years 241 days ago
Hey, so here are the elements we are not seeing which throw enough influence into each race.


  • It feels like that even between low or high development of downforce or handling, there isn't a real difference that influences what to aim for. Car with high handling doesn't seem to benefit from slow corners or wet races compared to a car with low Handling. In Monaco, car with high handlingly still doesn't out pace another car.

  • The stats themselves seem to not ever influence overtaking either. Places where cars should be able to overtake, never do, so they follow. It feels like Fuel weights between attacking and defending cars dominates this.

  • DRS is a massive problem, it just a position swapper for two cars, which trade each other's positions each lap. The car that passes cannot escape the car it passed.

  • Driver mistakes, should be far more costly than simply losing out on an opportunity to overtake. These minor incidents could cause Yellow flags.

  • Managment of Reliability and Cooling. We see these stats are completely pointless during the race. They play absolutely no impact in race results. Car with high cooling should be able to follow the car ahead without losing acceleration. A car with reliability should be able to push more and use higher engine modes. Overusage could lead to Engine Failures, bringing out Double yellows, VSC or SC.

  • Engine Modes, Higher Setting, uses More Fuel, More Durability Bleed, and More speed. Where cooling comes in, is how long you can maintain it in a short period. Lower Setting, uses Less Fuel, reduces Durability bleed and provides less speed. Cooling allows engine to lower return it to a lower operating temperature faster. This would provide far more appropriate usage of the car's resources at Appropriate time. Currently I cannot push my driver to full speed without throwing the heat in my tyres to a ridiculous level of heat that can't cool.


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medal 5542 Community Manager
4 years 241 days ago

David
Hey, so here are the elements we are not seeing which throw enough influence into each race.


  • It feels like that even between low or high development of downforce or handling, there isn't a real difference that influences what to aim for. Car with high handling doesn't seem to benefit from slow corners or wet races compared to a car with low Handling. In Monaco, car with high handlingly still doesn't out pace another car.

  • The stats themselves seem to not ever influence overtaking either. Places where cars should be able to overtake, never do, so they follow. It feels like Fuel weights between attacking and defending cars dominates this.

  • DRS is a massive problem, it just a position swapper for two cars, which trade each other's positions each lap. The car that passes cannot escape the car it passed.

  • Driver mistakes, should be far more costly than simply losing out on an opportunity to overtake. These minor incidents could cause Yellow flags.

  • Managment of Reliability and Cooling. We see these stats are completely pointless during the race. They play absolutely no impact in race results. Car with high cooling should be able to follow the car ahead without losing acceleration. A car with reliability should be able to push more and use higher engine modes. Overusage could lead to Engine Failures, bringing out Double yellows, VSC or SC.

  • Engine Modes, Higher Setting, uses More Fuel, More Durability Bleed, and More speed. Where cooling comes in, is how long you can maintain it in a short period. Lower Setting, uses Less Fuel, reduces Durability bleed and provides less speed. Cooling allows engine to lower return it to a lower operating temperature faster. This would provide far more appropriate usage of the car's resources at Appropriate time. Currently I cannot push my driver to full speed without throwing the heat in my tyres to a ridiculous level of heat that can't cool.




Hey,


Very constructive feedback, really appreciated!
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medal 5000
4 years 241 days ago (Last edited by ᥣ ꪮ ᥣ ٱ ੮ ꫝ 4 years 240 days ago)
José

David
Hey, so here are the elements we are not seeing which throw enough influence into each race.


  • It feels like that even between low or high development of downforce or handling, there isn't a real difference that influences what to aim for. Car with high handling doesn't seem to benefit from slow corners or wet races compared to a car with low Handling. In Monaco, car with high handlingly still doesn't out pace another car.

  • The stats themselves seem to not ever influence overtaking either. Places where cars should be able to overtake, never do, so they follow. It feels like Fuel weights between attacking and defending cars dominates this.

  • DRS is a massive problem, it just a position swapper for two cars, which trade each other's positions each lap. The car that passes cannot escape the car it passed.

  • Driver mistakes, should be far more costly than simply losing out on an opportunity to overtake. These minor incidents could cause Yellow flags.

  • Managment of Reliability and Cooling. We see these stats are completely pointless during the race. They play absolutely no impact in race results. Car with high cooling should be able to follow the car ahead without losing acceleration. A car with reliability should be able to push more and use higher engine modes. Overusage could lead to Engine Failures, bringing out Double yellows, VSC or SC.

  • Engine Modes, Higher Setting, uses More Fuel, More Durability Bleed, and More speed. Where cooling comes in, is how long you can maintain it in a short period. Lower Setting, uses Less Fuel, reduces Durability bleed and provides less speed. Cooling allows engine to lower return it to a lower operating temperature faster. This would provide far more appropriate usage of the car's resources at Appropriate time. Currently I cannot push my driver to full speed without throwing the heat in my tyres to a ridiculous level of heat that can't cool.




Hey,


Very constructive feedback, really appreciated!



https://igpmanager.com/forum-thread_1/34670

&

https://igpmanager.com/forum-thread/34681
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medal 5000
4 years 240 days ago

José

David
Hey, so here are the elements we are not seeing which throw enough influence into each race.


  • It feels like that even between low or high development of downforce or handling, there isn't a real difference that influences what to aim for. Car with high handling doesn't seem to benefit from slow corners or wet races compared to a car with low Handling. In Monaco, car with high handlingly still doesn't out pace another car.

  • The stats themselves seem to not ever influence overtaking either. Places where cars should be able to overtake, never do, so they follow. It feels like Fuel weights between attacking and defending cars dominates this.

  • DRS is a massive problem, it just a position swapper for two cars, which trade each other's positions each lap. The car that passes cannot escape the car it passed.

  • Driver mistakes, should be far more costly than simply losing out on an opportunity to overtake. These minor incidents could cause Yellow flags.

  • Managment of Reliability and Cooling. We see these stats are completely pointless during the race. They play absolutely no impact in race results. Car with high cooling should be able to follow the car ahead without losing acceleration. A car with reliability should be able to push more and use higher engine modes. Overusage could lead to Engine Failures, bringing out Double yellows, VSC or SC.

  • Engine Modes, Higher Setting, uses More Fuel, More Durability Bleed, and More speed. Where cooling comes in, is how long you can maintain it in a short period. Lower Setting, uses Less Fuel, reduces Durability bleed and provides less speed. Cooling allows engine to lower return it to a lower operating temperature faster. This would provide far more appropriate usage of the car's resources at Appropriate time. Currently I cannot push my driver to full speed without throwing the heat in my tyres to a ridiculous level of heat that can't cool.




Hey,


Very constructive feedback, really appreciated!



????
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medal 5000
4 years 239 days ago
nice
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medal 5000
4 years 239 days ago
I just can’t get past the fact that he mentions that the danger car can undo the work of the safety car. 
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medal 5000
4 years 238 days ago

Paul
I just can’t get past the fact that he mentions that the danger car can undo the work of the safety car. 



What work
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medal 5000
4 years 234 days ago (Last edited by Leo Yeo 4 years 233 days ago)
Paul
I just can’t get past the fact that he mentions that the danger car can undo the work of the safety car. 


for those that didn't see it the first time
this thread was posted April 1st
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medal 5281
4 years 234 days ago

Leo

Paul
I just can’t get past the fact that he mentions that the danger car can undo the work of the safety car. 


for those that didn't see it the first time
this was thread posted April 1st



If its not broke don't fix it.

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medal 5000
4 years 228 days ago
Yeah...
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medal 5000
4 years 228 days ago

Richard
I have Monaco today, can you actually add this in?



Update: Like seriously let's add this in for Monaco
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medal 5000
4 years 219 days ago
Why on earth?
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medal 5000
4 years 215 days ago
no danger car
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medal 5000
4 years 209 days ago
Too much safety anyway 
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